Adding a lobby scene #34

Merged
tipragot merged 13 commits from lobby-menu into main 2024-02-10 18:07:50 +00:00
6 changed files with 35 additions and 42 deletions
Showing only changes of commit 5cb3047bed - Show all commits

View file

@ -2,11 +2,11 @@
use bevy::prelude::*;
pub mod menus;
pub mod scenes;
/// The state of the game.
/// The current scene of the game.
#[derive(Debug, Clone, Copy, Default, Eq, PartialEq, Hash, States)]
pub enum GameState {
pub enum CurrentScene {
/// When we are in the main menu.
#[default]
Menu,

View file

@ -1,13 +1,11 @@
//! The main entry point of the game.
use bevy::prelude::*;
use border_wars::menus::MenusPlugin;
use border_wars::GameState;
use border_wars::scenes::ScenesPlugin;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_state::<GameState>()
.add_plugins(MenusPlugin)
.add_plugins(ScenesPlugin)
.run();
}

View file

@ -1,20 +0,0 @@
//! The file containing all menu programs.
use bevy::prelude::*;
use bevy_egui::EguiPlugin;
use self::lobby::LobbyPlugin;
pub mod lobby;
pub mod menu;
/// The plugin for all menus.
pub struct MenusPlugin;
impl Plugin for MenusPlugin {
fn build(&self, app: &mut App) {
app.add_plugins(EguiPlugin)
.add_plugins(menu::MenuPlugin)
.add_plugins(LobbyPlugin);
}
}

View file

@ -3,22 +3,19 @@
use bevy::prelude::*;
use bevy_egui::{egui, EguiContexts};
use crate::GameState;
use crate::CurrentScene;
/// The plugin for the lobby.
pub struct LobbyPlugin;
impl Plugin for LobbyPlugin {
fn build(&self, app: &mut App) {
app.add_systems(
Update,
lobby_ui.run_if(state_exists_and_equals(GameState::Lobby)),
);
app.add_systems(Update, lobby_ui.run_if(in_state(CurrentScene::Lobby)));
}
}
/// Display the UI of the menu to host a game or join one.
fn lobby_ui(mut ctx: EguiContexts, mut next_state: ResMut<NextState<GameState>>) {
fn lobby_ui(mut ctx: EguiContexts, mut next_scene: ResMut<NextState<CurrentScene>>) {
egui::CentralPanel::default().show(ctx.ctx_mut(), |ui| {
ui.heading("Border Wars");
@ -33,7 +30,7 @@ fn lobby_ui(mut ctx: EguiContexts, mut next_state: ResMut<NextState<GameState>>)
ui.separator();
if ui.button("Run the game").clicked() {
next_state.set(GameState::Game);
next_scene.set(CurrentScene::Game);
// TODO: run the game
}
});

View file

@ -3,24 +3,21 @@
use bevy::prelude::*;
use bevy_egui::{egui, EguiContexts};
use crate::GameState;
use crate::CurrentScene;
/// The plugin for the menu.
pub struct MenuPlugin;
impl Plugin for MenuPlugin {
fn build(&self, app: &mut App) {
app.add_systems(
Update,
menu_ui.run_if(state_exists_and_equals(GameState::Menu)),
);
app.add_systems(Update, menu_ui.run_if(in_state(CurrentScene::Menu)));
}
}
/// Display the UI of the menu to host a game or join one.
fn menu_ui(
mut ctx: EguiContexts,
mut connection_string: Local<String>,
mut next_state: ResMut<NextState<GameState>>,
mut next_scene: ResMut<NextState<CurrentScene>>,
) {
egui::CentralPanel::default().show(ctx.ctx_mut(), |ui| {
ui.heading("Border Wars");
@ -33,7 +30,7 @@ fn menu_ui(
ui.text_edit_singleline(&mut *connection_string);
if ui.button("Join").clicked() {
next_state.set(GameState::Game);
next_scene.set(CurrentScene::Game);
// TODO: connect to the game
}
});
@ -41,7 +38,7 @@ fn menu_ui(
ui.separator();
if ui.button("Create new game").clicked() {
next_state.set(GameState::Lobby);
next_scene.set(CurrentScene::Lobby);
// TODO: create a new game
}
});

View file

@ -0,0 +1,21 @@
//! The file containing all scenes programs.
use bevy::prelude::*;
use bevy_egui::EguiPlugin;
use crate::CurrentScene;
pub mod lobby;
pub mod menu;
/// The plugin for all scenes.
pub struct ScenesPlugin;
impl Plugin for ScenesPlugin {
fn build(&self, app: &mut App) {
app.add_plugins(EguiPlugin)
.add_state::<CurrentScene>()
.add_plugins(menu::MenuPlugin)
.add_plugins(lobby::LobbyPlugin);
}
}