generated from tipragot/rust
Add the main menu #31
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@ -12,7 +12,7 @@ pub enum GameState {
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/// When we are in the main menu.
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#[default]
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Menu,
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/// The lobby where the host will wait for other players to join.
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/// When we are in the lobby waiting for players.
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Lobby,
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/// When we play this wonderful game.
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Game,
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@ -8,9 +8,7 @@ use crate::GameState;
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/// The plugin for the menu.
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pub struct MenuPlugin;
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/// Implement a trait in order to transform the struc into a plugin.
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impl Plugin for MenuPlugin {
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/// A function that is called when the plugin is added to the application.
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fn build(&self, app: &mut App) {
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app.add_plugins(EguiPlugin)
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.add_systems(Update, menu_ui.run_if(in_state(GameState::Menu)));
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@ -22,25 +20,27 @@ impl Plugin for MenuPlugin {
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}
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}
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/// Display the UI of the menu to host a game or join one.
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fn menu_ui(mut ctx: EguiContexts, mut connection_string: Local<String>) {
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fn menu_ui(mut ctx: EguiContexts, mut connection_string: Local<String>, mut next_state: ResMut<NextState<GameState>>) {
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egui::CentralPanel::default().show(ctx.ctx_mut(), |ui| {
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ui.heading("Border Wars");
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ui.separator();
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ui.label("Connect to an existing game:");
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ui.label("Connect to an existing game:");
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ui.horizontal(|ui| {
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ui.label("Game ID: ");
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ui.text_edit_singleline(&mut *connection_string);
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if ui.button("Join").clicked() {
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println!("clicked");
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next_state.set(GameState::Game);
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}
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CoCo_Sol marked this conversation as resolved
Outdated
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});
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CoCo_Sol marked this conversation as resolved
Outdated
tipragot
commented
You should use a local resource instead. You should use a local resource instead.
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ui.separator();
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if ui.button("Create new game").clicked() {
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println!("clicked");
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next_state.set(GameState::Lobby);
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}
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});
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}
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This example does not use the function.