Add the main menu #31

Merged
CoCo_Sol merged 25 commits from main-menu into main 2024-02-09 23:42:37 +00:00
3 changed files with 17 additions and 16 deletions
Showing only changes of commit 3ab00d1c37 - Show all commits

View file

@ -1,12 +1,15 @@
//! The file that contains utility functions, enums, structs of the game.
use bevy::prelude::*;
use std::default::Default;
use bevy::prelude::*;
pub mod menu;
#[derive(Debug, Clone, Copy, Default, Eq, PartialEq, Hash, States)]
pub enum GameState {
#[default]
Menu,
Lobby,
Game,
}
}

View file

@ -1,11 +1,8 @@
//! The main entry point of the game.
use bevy::prelude::*;
use lib::GameState;
use menu::MenuPlugin;
mod lib;
mod menu;
use border_wars::menu::MenuPlugin;
use border_wars::GameState;
fn main() {
App::new()

View file

@ -2,7 +2,8 @@
use bevy::prelude::*;
use bevy_egui::{egui, EguiContexts, EguiPlugin};
use border_wars::GameState;
use crate::GameState;
/// The plugin for the menu.
pub struct MenuPlugin;
@ -11,10 +12,10 @@ pub struct MenuPlugin;
impl Plugin for MenuPlugin {
/// A function that is called when the plugin is added to the application.
fn build(&self, app: &mut App) {
app.add_plugins(EguiPlugin).add_systems(Update,(
ui_connect_window.run_if(state_exists_and_equals(GameState::Menu)),
ui_host_window.run_if(state_exists_and_equals(GameState::Menu)),
));
app.add_plugins(EguiPlugin).add_systems(
Update,
(ui_connect_window, ui_host_window).run_if(in_state(GameState::Menu)),
);
}
}
/// Display a connect window, with a button to join a game and an input to enter
@ -22,7 +23,7 @@ impl Plugin for MenuPlugin {
fn ui_connect_window(
mut ctx: EguiContexts,
mut connection_string: Local<String>,
mut state: ResMut<State<GameState>>,
mut state: ResMut<NextState<GameState>>,
) {
egui::Window::new("Connect")
.default_width(400.0)
@ -35,19 +36,19 @@ fn ui_connect_window(
ui.text_edit_singleline(&mut *connection_string);
if ui.button("Join").clicked() {
println!("clicked");
state.set(GameState::Game);
}
});
});
}
/// Display an host window, with a button to create a new game.
fn ui_host_window(mut ctx: EguiContexts) {
fn ui_host_window(mut ctx: EguiContexts, mut state: ResMut<NextState<GameState>>) {
egui::Window::new("Host")
.default_width(400.0)
.show(ctx.ctx_mut(), |ui| {
if ui.button("Create new game").clicked() {
println!("clicked");
state.set(GameState::Lobby);
}
});
}