Remove mind map fomatage #3

Merged
CoCo_Sol merged 1 commit from fmt-brainstorm into main 2024-01-19 06:27:14 +00:00
2 changed files with 62 additions and 62 deletions

View file

@ -17,23 +17,23 @@ Code in rust using Bevy
```mermaid
mindmap
root((Buildings))
("`**Castle**
The main building of your army, you must protect it`")
("`**Casern**
Train troop`")
("`**Tower**
Defend your territory`")
("`**Wall**
A pasive defence that block every soldier`")
("`**Outpost**
A *teleporter* like`")
[**Farms**]
("`**Mine**
Allow you to gain stone each turns`")
("`**Sawmill**
Allow you to gain wood each turns`")
("`**Breeding**
Allow you to gain food each turn`")
("Castle</br>
The main building of your army, you must protect it")
("Casern</br>
Train troop")
("Tower</br>
Defend your territory")
("Wall</br>
A pasive defence that block every soldier")
("Outpost</br>
A *teleporter* like")
[Farms]
("Mine</br>
Allow you to gain stone each turns")
("Sawmill</br>
Allow you to gain wood each turns")
("Breeding</br>
Allow you to gain food each turn")
```
## Game Modes
@ -41,14 +41,14 @@ mindmap
```mermaid
mindmap
root((Game Modes))
("`**1v1**
The classic mode`")
("`**2v2**
A funny mode 2v2`")
("`**History mode**
A mode to understand why`")
("`**1vIA**?
A when you don't have friends`")
("1v1</br>
The classic mode")
("2v2</br>
A funny mode 2v2")
("History mode</br>
A mode to understand why")
("1vIA ?</br>
A when you don't have friends")
```
@ -63,12 +63,12 @@ the overall theme will be fairytale medieval.
```mermaid
mindmap
root((Troop))
("`**No Name**
A classic troop`")
("`**No Name**
A troop with a great deal of experience but not much power`")
("`**No Name**
A troop with great power but little scope for expansion`")
("No Name</br>
A classic troop")
("No Name</br>
A troop with a great deal of experience but not much power")
("No Name</br>
A troop with great power but little scope for expansion")
```
## Balancing

View file

@ -7,23 +7,23 @@ we've decided to make an turn based online game named : **Border Wars**
```mermaid
mindmap
root((Buildings))
("`**Castle**
The main building of your army, you must protect it`")
("`**Casern**
Train troop`")
("`**Tower**
Defend your territory`")
("`**Wall**
A pasive defence that block every soldier`")
("`**Outpost**
A *teleporter* like`")
[**Farms**]
("`**Mine**
Allow you to gain stone each turns`")
("`**Sawmill**
Allow you to gain wood each turns`")
("`**Breeding**
Allow you to gain food each turn`")
("Castle</br>
The main building of your army, you must protect it")
("Casern</br>
Train troop")
("Tower</br>
Defend your territory")
("Wall</br>
A pasive defence that block every soldier")
("Outpost</br>
A *teleporter* like")
[Farms]
("Mine</br>
Allow you to gain stone each turns")
("Sawmill</br>
Allow you to gain wood each turns")
("Breeding</br>
Allow you to gain food each turn")
```
## Game Modes
@ -31,14 +31,14 @@ mindmap
```mermaid
mindmap
root((Game Modes))
("`**1v1**
The classic mode`")
("`**2v2**
A funny mode 2v2`")
("`**History mode**
A mode to understand why`")
("`**1vIA**?
A when you don't have friends`")
("1v1</br>
The classic mode")
("2v2</br>
A funny mode 2v2")
("History mode</br>
A mode to understand why")
("1vIA ?</br>
A when you don't have friends")
```
@ -53,12 +53,12 @@ the overall theme will be fairytale medieval.
```mermaid
mindmap
root((Troop))
("`**No Name**
A classic troop`")
("`**No Name**
A troop with a great deal of experience but not much power`")
("`**No Name**
A troop with great power but little scope for expansion`")
("No Name</br>
A classic troop")
("No Name</br>
A troop with a great deal of experience but not much power")
("No Name</br>
A troop with great power but little scope for expansion")
```
## Balancing