Remove mind map fomatage #3

Merged
CoCo_Sol merged 1 commit from fmt-brainstorm into main 2024-01-19 06:27:14 +00:00
2 changed files with 62 additions and 62 deletions

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@ -17,23 +17,23 @@ Code in rust using Bevy
```mermaid ```mermaid
mindmap mindmap
root((Buildings)) root((Buildings))
("`**Castle** ("Castle</br>
The main building of your army, you must protect it`") The main building of your army, you must protect it")
("`**Casern** ("Casern</br>
Train troop`") Train troop")
("`**Tower** ("Tower</br>
Defend your territory`") Defend your territory")
("`**Wall** ("Wall</br>
A pasive defence that block every soldier`") A pasive defence that block every soldier")
("`**Outpost** ("Outpost</br>
A *teleporter* like`") A *teleporter* like")
[**Farms**] [Farms]
("`**Mine** ("Mine</br>
Allow you to gain stone each turns`") Allow you to gain stone each turns")
("`**Sawmill** ("Sawmill</br>
Allow you to gain wood each turns`") Allow you to gain wood each turns")
("`**Breeding** ("Breeding</br>
Allow you to gain food each turn`") Allow you to gain food each turn")
``` ```
## Game Modes ## Game Modes
@ -41,14 +41,14 @@ mindmap
```mermaid ```mermaid
mindmap mindmap
root((Game Modes)) root((Game Modes))
("`**1v1** ("1v1</br>
The classic mode`") The classic mode")
("`**2v2** ("2v2</br>
A funny mode 2v2`") A funny mode 2v2")
("`**History mode** ("History mode</br>
A mode to understand why`") A mode to understand why")
("`**1vIA**? ("1vIA ?</br>
A when you don't have friends`") A when you don't have friends")
``` ```
@ -63,12 +63,12 @@ the overall theme will be fairytale medieval.
```mermaid ```mermaid
mindmap mindmap
root((Troop)) root((Troop))
("`**No Name** ("No Name</br>
A classic troop`") A classic troop")
("`**No Name** ("No Name</br>
A troop with a great deal of experience but not much power`") A troop with a great deal of experience but not much power")
("`**No Name** ("No Name</br>
A troop with great power but little scope for expansion`") A troop with great power but little scope for expansion")
``` ```
## Balancing ## Balancing

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@ -7,23 +7,23 @@ we've decided to make an turn based online game named : **Border Wars**
```mermaid ```mermaid
mindmap mindmap
root((Buildings)) root((Buildings))
("`**Castle** ("Castle</br>
The main building of your army, you must protect it`") The main building of your army, you must protect it")
("`**Casern** ("Casern</br>
Train troop`") Train troop")
("`**Tower** ("Tower</br>
Defend your territory`") Defend your territory")
("`**Wall** ("Wall</br>
A pasive defence that block every soldier`") A pasive defence that block every soldier")
("`**Outpost** ("Outpost</br>
A *teleporter* like`") A *teleporter* like")
[**Farms**] [Farms]
("`**Mine** ("Mine</br>
Allow you to gain stone each turns`") Allow you to gain stone each turns")
("`**Sawmill** ("Sawmill</br>
Allow you to gain wood each turns`") Allow you to gain wood each turns")
("`**Breeding** ("Breeding</br>
Allow you to gain food each turn`") Allow you to gain food each turn")
``` ```
## Game Modes ## Game Modes
@ -31,14 +31,14 @@ mindmap
```mermaid ```mermaid
mindmap mindmap
root((Game Modes)) root((Game Modes))
("`**1v1** ("1v1</br>
The classic mode`") The classic mode")
("`**2v2** ("2v2</br>
A funny mode 2v2`") A funny mode 2v2")
("`**History mode** ("History mode</br>
A mode to understand why`") A mode to understand why")
("`**1vIA**? ("1vIA ?</br>
A when you don't have friends`") A when you don't have friends")
``` ```
@ -53,12 +53,12 @@ the overall theme will be fairytale medieval.
```mermaid ```mermaid
mindmap mindmap
root((Troop)) root((Troop))
("`**No Name** ("No Name</br>
A classic troop`") A classic troop")
("`**No Name** ("No Name</br>
A troop with a great deal of experience but not much power`") A troop with a great deal of experience but not much power")
("`**No Name** ("No Name</br>
A troop with great power but little scope for expansion`") A troop with great power but little scope for expansion")
``` ```
## Balancing ## Balancing