generated from tipragot/rust
Remove mind map fomatage #3
62
README.md
62
README.md
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@ -17,23 +17,23 @@ Code in rust using Bevy
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```mermaid
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mindmap
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root((Buildings))
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("`**Castle**
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The main building of your army, you must protect it`")
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("`**Casern**
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Train troop`")
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("`**Tower**
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Defend your territory`")
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("`**Wall**
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A pasive defence that block every soldier`")
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("`**Outpost**
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A *teleporter* like`")
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[**Farms**]
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("`**Mine**
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Allow you to gain stone each turns`")
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("`**Sawmill**
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Allow you to gain wood each turns`")
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("`**Breeding**
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Allow you to gain food each turn`")
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("Castle</br>
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The main building of your army, you must protect it")
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("Casern</br>
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Train troop")
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("Tower</br>
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Defend your territory")
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("Wall</br>
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A pasive defence that block every soldier")
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("Outpost</br>
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A *teleporter* like")
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[Farms]
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("Mine</br>
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Allow you to gain stone each turns")
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("Sawmill</br>
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Allow you to gain wood each turns")
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("Breeding</br>
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Allow you to gain food each turn")
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```
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## Game Modes
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@ -41,14 +41,14 @@ mindmap
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```mermaid
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mindmap
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root((Game Modes))
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("`**1v1**
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The classic mode`")
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("`**2v2**
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A funny mode 2v2`")
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("`**History mode**
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A mode to understand why`")
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("`**1vIA**?
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A when you don't have friends`")
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("1v1</br>
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The classic mode")
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("2v2</br>
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A funny mode 2v2")
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("History mode</br>
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A mode to understand why")
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("1vIA ?</br>
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A when you don't have friends")
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```
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@ -63,12 +63,12 @@ the overall theme will be fairytale medieval.
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```mermaid
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mindmap
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root((Troop))
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("`**No Name**
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A classic troop`")
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("`**No Name**
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A troop with a great deal of experience but not much power`")
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("`**No Name**
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A troop with great power but little scope for expansion`")
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("No Name</br>
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A classic troop")
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("No Name</br>
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A troop with a great deal of experience but not much power")
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("No Name</br>
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A troop with great power but little scope for expansion")
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```
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## Balancing
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@ -7,23 +7,23 @@ we've decided to make an turn based online game named : **Border Wars**
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```mermaid
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mindmap
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root((Buildings))
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("`**Castle**
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||||
The main building of your army, you must protect it`")
|
||||
("`**Casern**
|
||||
Train troop`")
|
||||
("`**Tower**
|
||||
Defend your territory`")
|
||||
("`**Wall**
|
||||
A pasive defence that block every soldier`")
|
||||
("`**Outpost**
|
||||
A *teleporter* like`")
|
||||
[**Farms**]
|
||||
("`**Mine**
|
||||
Allow you to gain stone each turns`")
|
||||
("`**Sawmill**
|
||||
Allow you to gain wood each turns`")
|
||||
("`**Breeding**
|
||||
Allow you to gain food each turn`")
|
||||
("Castle</br>
|
||||
The main building of your army, you must protect it")
|
||||
("Casern</br>
|
||||
Train troop")
|
||||
("Tower</br>
|
||||
Defend your territory")
|
||||
("Wall</br>
|
||||
A pasive defence that block every soldier")
|
||||
("Outpost</br>
|
||||
A *teleporter* like")
|
||||
[Farms]
|
||||
("Mine</br>
|
||||
Allow you to gain stone each turns")
|
||||
("Sawmill</br>
|
||||
Allow you to gain wood each turns")
|
||||
("Breeding</br>
|
||||
Allow you to gain food each turn")
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```
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## Game Modes
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@ -31,14 +31,14 @@ mindmap
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```mermaid
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mindmap
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root((Game Modes))
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("`**1v1**
|
||||
The classic mode`")
|
||||
("`**2v2**
|
||||
A funny mode 2v2`")
|
||||
("`**History mode**
|
||||
A mode to understand why`")
|
||||
("`**1vIA**?
|
||||
A when you don't have friends`")
|
||||
("1v1</br>
|
||||
The classic mode")
|
||||
("2v2</br>
|
||||
A funny mode 2v2")
|
||||
("History mode</br>
|
||||
A mode to understand why")
|
||||
("1vIA ?</br>
|
||||
A when you don't have friends")
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```
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@ -53,12 +53,12 @@ the overall theme will be fairytale medieval.
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```mermaid
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mindmap
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root((Troop))
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("`**No Name**
|
||||
A classic troop`")
|
||||
("`**No Name**
|
||||
A troop with a great deal of experience but not much power`")
|
||||
("`**No Name**
|
||||
A troop with great power but little scope for expansion`")
|
||||
("No Name</br>
|
||||
A classic troop")
|
||||
("No Name</br>
|
||||
A troop with a great deal of experience but not much power")
|
||||
("No Name</br>
|
||||
A troop with great power but little scope for expansion")
|
||||
```
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## Balancing
|
||||
|
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