generated from tipragot/rust
Remove mind map fomatage #3
62
README.md
62
README.md
|
@ -17,23 +17,23 @@ Code in rust using Bevy
|
||||||
```mermaid
|
```mermaid
|
||||||
mindmap
|
mindmap
|
||||||
root((Buildings))
|
root((Buildings))
|
||||||
("`**Castle**
|
("Castle</br>
|
||||||
The main building of your army, you must protect it`")
|
The main building of your army, you must protect it")
|
||||||
("`**Casern**
|
("Casern</br>
|
||||||
Train troop`")
|
Train troop")
|
||||||
("`**Tower**
|
("Tower</br>
|
||||||
Defend your territory`")
|
Defend your territory")
|
||||||
("`**Wall**
|
("Wall</br>
|
||||||
A pasive defence that block every soldier`")
|
A pasive defence that block every soldier")
|
||||||
("`**Outpost**
|
("Outpost</br>
|
||||||
A *teleporter* like`")
|
A *teleporter* like")
|
||||||
[**Farms**]
|
[Farms]
|
||||||
("`**Mine**
|
("Mine</br>
|
||||||
Allow you to gain stone each turns`")
|
Allow you to gain stone each turns")
|
||||||
("`**Sawmill**
|
("Sawmill</br>
|
||||||
Allow you to gain wood each turns`")
|
Allow you to gain wood each turns")
|
||||||
("`**Breeding**
|
("Breeding</br>
|
||||||
Allow you to gain food each turn`")
|
Allow you to gain food each turn")
|
||||||
```
|
```
|
||||||
|
|
||||||
## Game Modes
|
## Game Modes
|
||||||
|
@ -41,14 +41,14 @@ mindmap
|
||||||
```mermaid
|
```mermaid
|
||||||
mindmap
|
mindmap
|
||||||
root((Game Modes))
|
root((Game Modes))
|
||||||
("`**1v1**
|
("1v1</br>
|
||||||
The classic mode`")
|
The classic mode")
|
||||||
("`**2v2**
|
("2v2</br>
|
||||||
A funny mode 2v2`")
|
A funny mode 2v2")
|
||||||
("`**History mode**
|
("History mode</br>
|
||||||
A mode to understand why`")
|
A mode to understand why")
|
||||||
("`**1vIA**?
|
("1vIA ?</br>
|
||||||
A when you don't have friends`")
|
A when you don't have friends")
|
||||||
```
|
```
|
||||||
|
|
||||||
|
|
||||||
|
@ -63,12 +63,12 @@ the overall theme will be fairytale medieval.
|
||||||
```mermaid
|
```mermaid
|
||||||
mindmap
|
mindmap
|
||||||
root((Troop))
|
root((Troop))
|
||||||
("`**No Name**
|
("No Name</br>
|
||||||
A classic troop`")
|
A classic troop")
|
||||||
("`**No Name**
|
("No Name</br>
|
||||||
A troop with a great deal of experience but not much power`")
|
A troop with a great deal of experience but not much power")
|
||||||
("`**No Name**
|
("No Name</br>
|
||||||
A troop with great power but little scope for expansion`")
|
A troop with great power but little scope for expansion")
|
||||||
```
|
```
|
||||||
|
|
||||||
## Balancing
|
## Balancing
|
||||||
|
|
|
@ -7,23 +7,23 @@ we've decided to make an turn based online game named : **Border Wars**
|
||||||
```mermaid
|
```mermaid
|
||||||
mindmap
|
mindmap
|
||||||
root((Buildings))
|
root((Buildings))
|
||||||
("`**Castle**
|
("Castle</br>
|
||||||
The main building of your army, you must protect it`")
|
The main building of your army, you must protect it")
|
||||||
("`**Casern**
|
("Casern</br>
|
||||||
Train troop`")
|
Train troop")
|
||||||
("`**Tower**
|
("Tower</br>
|
||||||
Defend your territory`")
|
Defend your territory")
|
||||||
("`**Wall**
|
("Wall</br>
|
||||||
A pasive defence that block every soldier`")
|
A pasive defence that block every soldier")
|
||||||
("`**Outpost**
|
("Outpost</br>
|
||||||
A *teleporter* like`")
|
A *teleporter* like")
|
||||||
[**Farms**]
|
[Farms]
|
||||||
("`**Mine**
|
("Mine</br>
|
||||||
Allow you to gain stone each turns`")
|
Allow you to gain stone each turns")
|
||||||
("`**Sawmill**
|
("Sawmill</br>
|
||||||
Allow you to gain wood each turns`")
|
Allow you to gain wood each turns")
|
||||||
("`**Breeding**
|
("Breeding</br>
|
||||||
Allow you to gain food each turn`")
|
Allow you to gain food each turn")
|
||||||
```
|
```
|
||||||
|
|
||||||
## Game Modes
|
## Game Modes
|
||||||
|
@ -31,14 +31,14 @@ mindmap
|
||||||
```mermaid
|
```mermaid
|
||||||
mindmap
|
mindmap
|
||||||
root((Game Modes))
|
root((Game Modes))
|
||||||
("`**1v1**
|
("1v1</br>
|
||||||
The classic mode`")
|
The classic mode")
|
||||||
("`**2v2**
|
("2v2</br>
|
||||||
A funny mode 2v2`")
|
A funny mode 2v2")
|
||||||
("`**History mode**
|
("History mode</br>
|
||||||
A mode to understand why`")
|
A mode to understand why")
|
||||||
("`**1vIA**?
|
("1vIA ?</br>
|
||||||
A when you don't have friends`")
|
A when you don't have friends")
|
||||||
```
|
```
|
||||||
|
|
||||||
|
|
||||||
|
@ -53,12 +53,12 @@ the overall theme will be fairytale medieval.
|
||||||
```mermaid
|
```mermaid
|
||||||
mindmap
|
mindmap
|
||||||
root((Troop))
|
root((Troop))
|
||||||
("`**No Name**
|
("No Name</br>
|
||||||
A classic troop`")
|
A classic troop")
|
||||||
("`**No Name**
|
("No Name</br>
|
||||||
A troop with a great deal of experience but not much power`")
|
A troop with a great deal of experience but not much power")
|
||||||
("`**No Name**
|
("No Name</br>
|
||||||
A troop with great power but little scope for expansion`")
|
A troop with great power but little scope for expansion")
|
||||||
```
|
```
|
||||||
|
|
||||||
## Balancing
|
## Balancing
|
||||||
|
|
Loading…
Reference in a new issue