generated from tipragot/rust
Add first brainstorm #2
88
README.md
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README.md
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# Border Wars
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## Brainstorm
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If you want to know more about our reflexions check this : [all brainstorms](docs/brainstorms/).
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## The game
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we've decided to make an turn based online game named : **Border Wars**
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Code in rust using Bevy
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## Building list
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```mermaid
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mindmap
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root((Buildings))
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("`**Castle**
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The main building of your army, you must protect it`")
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("`**Casern**
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Train troop`")
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("`**Tower**
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Defend your territory`")
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("`**Wall**
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A pasive defence that block every soldier`")
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("`**Outpost**
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A *teleporter* like`")
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[**Farms**]
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("`**Mine**
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Allow you to gain stone each turns`")
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("`**Sawmill**
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Allow you to gain wood each turns`")
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("`**Breeding**
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Allow you to gain food each turn`")
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```
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## Game Modes
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```mermaid
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mindmap
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root((Game Modes))
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("`**1v1**
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The classic mode`")
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("`**2v2**
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A funny mode 2v2`")
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("`**History mode**
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A mode to understand why`")
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("`**1vIA**?
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A when you don't have friends`")
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```
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## Style
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We think to made our game in 2D iso with hexagons.
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the overall theme will be fairytale medieval.
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## Different troop
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```mermaid
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mindmap
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root((Troop))
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("`**No Name**
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A classic troop`")
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("`**No Name**
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A troop with a great deal of experience but not much power`")
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("`**No Name**
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A troop with great power but little scope for expansion`")
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```
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## Balancing
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In the future, we'll have to make sure that each troop is both different and balanced.
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## Our team
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our team consists of :
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- [CoCo_Sol](https://github.com/cocosol007): Owner of this project and the main developper
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- [Raphaël](https://git.tipragot.fr/raphael): Owner of this project and game designer
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- [Tipragot](https://git.tipragot.fr/tipragot): Main reviewer
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- [Arthur](https://www.rust-lang.org/): Compositeur
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- [Racloody](https://linktr.ee/racloody): Sound designer
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- [Horoleysh](https://instagram.com/horoleysh): Artist
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66
docs/brainstorms/brainstorm1.md
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66
docs/brainstorms/brainstorm1.md
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@ -0,0 +1,66 @@
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# Brainstorm
|
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|
|
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|
we've decided to make an turn based online game named : **Border Wars**
|
||||||
|
|
||||||
|
## Building list
|
||||||
|
|
||||||
|
```mermaid
|
||||||
|
mindmap
|
||||||
|
root((Buildings))
|
||||||
|
("`**Castle**
|
||||||
|
The main building of your army, you must protect it`")
|
||||||
|
("`**Casern**
|
||||||
|
Train troop`")
|
||||||
|
("`**Tower**
|
||||||
|
Defend your territory`")
|
||||||
|
("`**Wall**
|
||||||
|
A pasive defence that block every soldier`")
|
||||||
|
("`**Outpost**
|
||||||
|
A *teleporter* like`")
|
||||||
|
[**Farms**]
|
||||||
|
("`**Mine**
|
||||||
|
Allow you to gain stone each turns`")
|
||||||
|
("`**Sawmill**
|
||||||
|
Allow you to gain wood each turns`")
|
||||||
|
("`**Breeding**
|
||||||
|
Allow you to gain food each turn`")
|
||||||
|
```
|
||||||
|
|
||||||
|
## Game Modes
|
||||||
|
|
||||||
|
```mermaid
|
||||||
|
mindmap
|
||||||
|
root((Game Modes))
|
||||||
|
("`**1v1**
|
||||||
|
The classic mode`")
|
||||||
|
("`**2v2**
|
||||||
|
A funny mode 2v2`")
|
||||||
|
("`**History mode**
|
||||||
|
A mode to understand why`")
|
||||||
|
("`**1vIA**?
|
||||||
|
A when you don't have friends`")
|
||||||
|
```
|
||||||
|
|
||||||
|
|
||||||
|
## Style
|
||||||
|
|
||||||
|
We think to made our game in 2D iso with hexagons.
|
||||||
|
the overall theme will be fairytale medieval.
|
||||||
|
|
||||||
|
## Different troop
|
||||||
|
|
||||||
|
|
||||||
|
```mermaid
|
||||||
|
mindmap
|
||||||
|
root((Troop))
|
||||||
|
("`**No Name**
|
||||||
|
A classic troop`")
|
||||||
|
("`**No Name**
|
||||||
|
A troop with a great deal of experience but not much power`")
|
||||||
|
("`**No Name**
|
||||||
|
A troop with great power but little scope for expansion`")
|
||||||
|
```
|
||||||
|
|
||||||
|
## Balancing
|
||||||
|
|
||||||
|
In the future, we'll have to make sure that each troop is both different and balanced.
|
Loading…
Reference in a new issue