generated from tipragot/rust
Add first brainstorm #2
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README.md
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README.md
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## Brainstorm
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If you want to know more about our reflexions check this [link](docs/brainstorm.md).
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If you want to know more about our reflexions check this :
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[Brainstorm 1](docs/brainstorms/brainstorm1.md).
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we've decided to make an turn based online game named : **Border Wars**
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## Building list
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```mermaid
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mindmap
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root((Buildings))
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("`**Castle**
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The main building of your army, you must protect it`")
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("`**Casern**
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Train troop`")
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("`**Tower**
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Defend your territory`")
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("`**Wall**
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A pasive defence that block every soldier`")
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("`**Outpost**
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A *teleporter* like`")
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[**Farms**]
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("`**Mine**
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Allow you to gain stone each turns`")
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("`**Sawmill**
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Allow you to gain wood each turns`")
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("`**Breeding**
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Allow you to gain food each turn`")
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```
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## Game Modes
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```mermaid
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mindmap
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root((Game Modes))
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("`**1v1**
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The classic mode`")
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("`**2v2**
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A funny mode 2v2`")
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("`**History mode**
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A mode to understand why`")
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("`**1vIA**?
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A when you don't have friends`")
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```
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## Style
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We think to made our game in 2D iso with hexagons.
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the overall theme will be fairytale medieval.
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## Different troop
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```mermaid
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mindmap
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root((Troop))
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("`**No Name**
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A classic troop`")
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("`**No Name**
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A troop with a great deal of experience but not much power`")
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("`**No Name**
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A troop with great power but little scope for expansion`")
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```
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## Balancing
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In the future, we'll have to make sure that each troop is both different and balanced.
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## Our team
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