Fix speed movement of camera by adding delta time #114

Merged
CoCo_Sol merged 2 commits from fix-speed-movement into main 2024-04-06 11:23:09 +00:00
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@ -75,7 +75,7 @@ fn init_resources_for_camera(mut commands: Commands) {
left: KeyCode::Q,
});
commands.insert_resource(CameraSpeedMouvement(10.0));
commands.insert_resource(CameraSpeedMouvement(400.0));
commands.insert_resource(CameraSpeedScale(0.1));
commands.insert_resource(MinimumScale(0.1));
commands.insert_resource(MaximumScale(10.0));
@ -87,15 +87,24 @@ fn keyboard_movement_system(
keys: Res<Input<KeyCode>>,
keys_settings: Res<KeysMovementSettings>,
movement_speed: Res<CameraSpeedMouvement>,
delta_time: Res<Time>,
) {
for mut transform in query.iter_mut() {
let mut target = Vec3::ZERO;
for key in keys.get_pressed() {
match *key {
value if value == keys_settings.up => target.y += movement_speed.0,
value if value == keys_settings.down => target.y -= movement_speed.0,
value if value == keys_settings.right => target.x += movement_speed.0,
value if value == keys_settings.left => target.x -= movement_speed.0,
value if value == keys_settings.up => {
target.y += movement_speed.0 * delta_time.delta_seconds()
}
value if value == keys_settings.down => {
target.y -= movement_speed.0 * delta_time.delta_seconds()
}
value if value == keys_settings.right => {
target.x += movement_speed.0 * delta_time.delta_seconds()
}
value if value == keys_settings.left => {
target.x -= movement_speed.0 * delta_time.delta_seconds()
}
_ => continue,
}
}