Fix speed movement of camera by adding delta time #114

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CoCo_Sol merged 2 commits from fix-speed-movement into main 2024-04-06 11:23:09 +00:00
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@ -90,26 +90,20 @@ fn keyboard_movement_system(
delta_time: Res<Time>, delta_time: Res<Time>,
) { ) {
for mut transform in query.iter_mut() { for mut transform in query.iter_mut() {
let mut target = Vec3::ZERO; let mut dx = 0.0;
let mut dy = 0.0;
for key in keys.get_pressed() { for key in keys.get_pressed() {
match *key { match *key {
value if value == keys_settings.up => { up if up == keys_settings.up => dy += movement_speed.0,
target.y += movement_speed.0 * delta_time.delta_seconds() down if down == keys_settings.down => dy -= movement_speed.0,
} right if right == keys_settings.right => dx += movement_speed.0,
value if value == keys_settings.down => { left if left == keys_settings.left => dx -= movement_speed.0,
target.y -= movement_speed.0 * delta_time.delta_seconds()
}
value if value == keys_settings.right => {
target.x += movement_speed.0 * delta_time.delta_seconds()
}
value if value == keys_settings.left => {
target.x -= movement_speed.0 * delta_time.delta_seconds()
}
_ => continue, _ => continue,
} }
} }
transform.translation += target; transform.translation.x += dx * delta_time.delta_seconds();
transform.translation.y += dy * delta_time.delta_seconds();
} }
} }