generated from tipragot/rust
WIP: Add a selection of the spawnpoint for every players #108
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@ -37,6 +37,7 @@ fn init_spawn_point(
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let mut sorted_players = players.iter().collect::<Vec<_>>();
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let mut sorted_players = players.iter().collect::<Vec<_>>();
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sorted_players.sort_by(|a: &&Player, b: &&Player| a.uuid.cmp(&b.uuid));
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sorted_players.sort_by(|a: &&Player, b: &&Player| a.uuid.cmp(&b.uuid));
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let mut sorted_players = sorted_players.iter();
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let mut sorted_players = sorted_players.iter();
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let interval = radius as usize * 3 / sorted_players.len();
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let interval = radius as usize * 3 / sorted_players.len();
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