generated from tipragot/rust
WIP: Add a selection of the spawnpoint for every players #108
|
@ -1,7 +1,6 @@
|
|||
//! TODO
|
||||
|
||||
use bevy::prelude::*;
|
||||
use bevy::utils::hashbrown::HashSet;
|
||||
|
||||
use super::generation::EndMapGeneration;
|
||||
use super::ownership::Owner;
|
||||
|
@ -34,36 +33,29 @@ fn init_spawn_point(
|
|||
return;
|
||||
}
|
||||
|
||||
let target_ring = TilePosition::new(0, 0)
|
||||
.ring(radius as usize / 2)
|
||||
.collect::<HashSet<_>>();
|
||||
|
||||
let mut sorted_tiles = map
|
||||
.iter_mut()
|
||||
.filter(|(_, p, _)| target_ring.contains(*p))
|
||||
.collect::<Vec<_>>();
|
||||
|
||||
println!("{}", sorted_tiles.len());
|
||||
|
||||
sorted_tiles.sort_by(|a, b| compare_spawnpoint_entity(a.1, b.1));
|
||||
|
||||
let mut sorted_players = players.iter().collect::<Vec<_>>();
|
||||
sorted_players.sort_by(|a: &&Player, b: &&Player| compare_player(a, b));
|
||||
let mut sorted_players = sorted_players.iter();
|
||||
|
||||
let number_players = sorted_players.len();
|
||||
|
||||
for (i, (entity, _, tile)) in sorted_tiles.iter_mut().enumerate() {
|
||||
if i % radius as usize * 3 / number_players != 0 {
|
||||
for (i, target_pos) in TilePosition::new(0, 0)
|
||||
.ring(radius as usize / 2)
|
||||
.enumerate()
|
||||
{
|
||||
let Some((entity, _, mut tile)) = map.iter_mut().find(|(_, p, _)| **p == target_pos)
|
||||
else {
|
||||
continue;
|
||||
};
|
||||
|
||||
if i % ((radius as usize * 3) / number_players) != 0 {
|
||||
continue;
|
||||
}
|
||||
**tile = Tile::Castle;
|
||||
*tile = Tile::Castle;
|
||||
let Some(player) = sorted_players.next() else {
|
||||
continue;
|
||||
};
|
||||
commands
|
||||
.entity(*entity)
|
||||
.insert(Owner(Player::clone(player)));
|
||||
commands.entity(entity).insert(Owner(Player::clone(player)));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue