Compare commits
12 commits
Author | SHA1 | Date | |
---|---|---|---|
285cd28512 | |||
CoCo_Sol | 0aaf000c47 | ||
CoCo_Sol | 1275c9e24c | ||
3264e06388 | |||
Raphaël | ced2db583a | ||
Raphaël | ba953a4fde | ||
Raphaël | 1668735c04 | ||
Raphaël | 479f83cca7 | ||
Raphaël | 65db8d8492 | ||
Raphaël | 36fd41fb34 | ||
Raphaël | e8b6f99852 | ||
Raphaël | 6abd0f0c87 |
10
Cargo.lock
generated
|
@ -442,6 +442,7 @@ version = "0.12.1"
|
|||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "e4bc7e09282a82a48d70ade0c4c1154b0fd7882a735a39c66766a5d0f4718ea9"
|
||||
dependencies = [
|
||||
"bevy_dylib",
|
||||
"bevy_internal",
|
||||
]
|
||||
|
||||
|
@ -617,6 +618,15 @@ dependencies = [
|
|||
"sysinfo",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "bevy_dylib"
|
||||
version = "0.12.1"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "45b99001eb4837c78d9c63cc8b32fda61ea96b194a2cda54b569aeee69a9853c"
|
||||
dependencies = [
|
||||
"bevy_internal",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "bevy_ecs"
|
||||
version = "0.12.1"
|
||||
|
|
|
@ -6,13 +6,16 @@ resolver = "2"
|
|||
missing_docs = "warn"
|
||||
|
||||
[workspace.lints.clippy]
|
||||
type_complexity = "allow"
|
||||
missing_docs_in_private_items = "warn"
|
||||
unwrap_in_result = "warn"
|
||||
unwrap_used = "warn"
|
||||
nursery = "warn"
|
||||
|
||||
# Enable a small amount of optimization in debug mode
|
||||
[profile.dev]
|
||||
opt-level = 1
|
||||
|
||||
# Enable high optimizations for dependencies (incl. Bevy), but not for our code:
|
||||
[profile.dev.package."*"]
|
||||
opt-level = 3
|
||||
|
|
|
@ -11,7 +11,7 @@ authors = ["CoCoSol"]
|
|||
workspace = true
|
||||
|
||||
[dependencies]
|
||||
bevy = "0.12.1"
|
||||
bevy = { version = "0.12.1", features = ["dynamic_linking"] }
|
||||
bevy_egui = "0.24.0"
|
||||
noise = "0.8.2"
|
||||
paste = "1.0.14"
|
||||
|
|
BIN
crates/border-wars/assets/border_wars.png
Normal file
After Width: | Height: | Size: 22 KiB |
BIN
crates/border-wars/assets/button.png
Normal file
After Width: | Height: | Size: 1.8 KiB |
BIN
crates/border-wars/assets/bw_menu_bg.png
Normal file
After Width: | Height: | Size: 309 KiB |
BIN
crates/border-wars/assets/host.png
Normal file
After Width: | Height: | Size: 2.2 KiB |
BIN
crates/border-wars/assets/host_icon.png
Normal file
After Width: | Height: | Size: 2.4 KiB |
BIN
crates/border-wars/assets/info.png
Normal file
After Width: | Height: | Size: 1.6 KiB |
BIN
crates/border-wars/assets/join.png
Normal file
After Width: | Height: | Size: 1.9 KiB |
BIN
crates/border-wars/assets/join_icon.png
Normal file
After Width: | Height: | Size: 1.6 KiB |
BIN
crates/border-wars/assets/setting.png
Normal file
After Width: | Height: | Size: 2.6 KiB |
BIN
crates/border-wars/assets/trait.png
Normal file
After Width: | Height: | Size: 728 B |
|
@ -8,7 +8,7 @@ pub mod responsive_scale;
|
|||
pub mod scenes;
|
||||
|
||||
/// The current scene of the game.
|
||||
#[derive(Debug, Clone, Copy, Default, Eq, PartialEq, Hash, States)]
|
||||
#[derive(Debug, Clone, Copy, Default, Eq, PartialEq, Hash, States, Component)]
|
||||
pub enum CurrentScene {
|
||||
/// When we are in the main menu.
|
||||
#[default]
|
||||
|
@ -19,4 +19,17 @@ pub enum CurrentScene {
|
|||
|
||||
/// When we play this wonderful game.
|
||||
Game,
|
||||
|
||||
/// When we are in the settings menu.
|
||||
Setting,
|
||||
}
|
||||
|
||||
/// Calculates the ui_scale.0 depending on the size of the main node
|
||||
pub fn change_scaling(mut ui_scale: ResMut<UiScale>, window: Query<&Window>) {
|
||||
let window = window.single();
|
||||
let (a, b) = (
|
||||
window.resolution.width() / 1280.,
|
||||
window.resolution.height() / 720.,
|
||||
);
|
||||
ui_scale.0 = if a < b { a } else { b } as f64
|
||||
}
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
//! The main entry point of the game.
|
||||
|
||||
use bevy::prelude::*;
|
||||
use bevy::text::TextSettings;
|
||||
use border_wars::camera::CameraPlugin;
|
||||
use border_wars::map::click_tile::TilesClickable;
|
||||
use border_wars::map::renderer::RendererPlugin;
|
||||
|
@ -8,6 +9,10 @@ use border_wars::scenes::ScenesPlugin;
|
|||
|
||||
fn main() {
|
||||
App::new()
|
||||
.insert_resource(TextSettings {
|
||||
allow_dynamic_font_size: true,
|
||||
..default()
|
||||
})
|
||||
.add_plugins(DefaultPlugins)
|
||||
.add_plugins(ScenesPlugin)
|
||||
.add_plugins(RendererPlugin)
|
||||
|
|
|
@ -29,6 +29,9 @@ pub fn change_scaling(
|
|||
size: Res<UILayoutSize>,
|
||||
) {
|
||||
let window = windows.get_single().expect("Main window not found");
|
||||
if window.resolution.physical_height() == 0 {
|
||||
return;
|
||||
};
|
||||
let (a, b) = (
|
||||
window.resolution.width() / size.0.x,
|
||||
window.resolution.height() / size.0.y,
|
||||
|
|
|
@ -1,7 +1,6 @@
|
|||
//! The main menu of the game.
|
||||
|
||||
use bevy::prelude::*;
|
||||
use bevy_egui::{egui, EguiContexts};
|
||||
|
||||
use crate::CurrentScene;
|
||||
|
||||
|
@ -10,36 +9,325 @@ pub struct MenuPlugin;
|
|||
|
||||
impl Plugin for MenuPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.add_systems(Update, menu_ui.run_if(in_state(CurrentScene::Menu)));
|
||||
app.add_systems(OnEnter(CurrentScene::Menu), menu_ui);
|
||||
app.add_systems(Update, hover_system);
|
||||
app.add_systems(Update, pressed_system);
|
||||
app.add_systems(OnExit(CurrentScene::Menu), destroy_menu);
|
||||
}
|
||||
}
|
||||
|
||||
/// A Component to identify hovered textures.
|
||||
#[derive(Component, Clone)]
|
||||
struct HoveredTexture {
|
||||
/// TODO
|
||||
texture: Handle<Image>,
|
||||
|
||||
/// TODO
|
||||
hovered_texture: Handle<Image>,
|
||||
}
|
||||
|
||||
/// A Component to identify menus entities.
|
||||
/// In order to be able to remove them later.
|
||||
#[derive(Component)]
|
||||
struct MenuEntity;
|
||||
|
||||
/// Display the UI of the menu to host a game or join one.
|
||||
fn menu_ui(
|
||||
mut ctx: EguiContexts,
|
||||
mut connection_string: Local<String>,
|
||||
fn menu_ui(mut commands: Commands, asset_server: Res<AssetServer>) {
|
||||
commands
|
||||
.spawn(ImageBundle {
|
||||
style: Style {
|
||||
margin: UiRect::all(Val::Auto),
|
||||
width: Val::Px(1280.),
|
||||
height: Val::Px(720.),
|
||||
flex_direction: FlexDirection::Column,
|
||||
..default()
|
||||
},
|
||||
image: asset_server.load("bw_menu_bg.png").into(),
|
||||
z_index: ZIndex::Local(0),
|
||||
..default()
|
||||
})
|
||||
.insert(MenuEntity)
|
||||
.with_children(|child: &mut ChildBuilder| main_node(child, &asset_server));
|
||||
|
||||
create_side_button(
|
||||
UiRect {
|
||||
left: Val::Px(25.),
|
||||
right: Val::Auto,
|
||||
top: Val::Px(25.),
|
||||
bottom: Val::Auto,
|
||||
},
|
||||
CurrentScene::Setting,
|
||||
&mut commands,
|
||||
HoveredTexture {
|
||||
texture: asset_server.load("setting.png"),
|
||||
hovered_texture: asset_server.load("info.png"),
|
||||
},
|
||||
);
|
||||
|
||||
create_side_button(
|
||||
UiRect {
|
||||
left: Val::Auto,
|
||||
right: Val::Px(25.),
|
||||
top: Val::Px(25.),
|
||||
bottom: Val::Auto,
|
||||
},
|
||||
CurrentScene::Lobby,
|
||||
&mut commands,
|
||||
HoveredTexture {
|
||||
texture: asset_server.load("info.png"),
|
||||
hovered_texture: asset_server.load("setting.png"),
|
||||
},
|
||||
);
|
||||
}
|
||||
|
||||
/// A function to create a side button.
|
||||
fn create_side_button(
|
||||
margin: UiRect,
|
||||
target_scene: CurrentScene,
|
||||
commands: &mut Commands,
|
||||
textures: HoveredTexture,
|
||||
) {
|
||||
commands
|
||||
.spawn(ButtonBundle {
|
||||
style: Style {
|
||||
width: Val::Px(53.),
|
||||
aspect_ratio: Some(1.),
|
||||
margin,
|
||||
..default()
|
||||
},
|
||||
z_index: ZIndex::Global(14),
|
||||
image: textures.texture.clone().into(),
|
||||
..default()
|
||||
})
|
||||
.insert((target_scene, textures, MenuEntity));
|
||||
}
|
||||
|
||||
/// TODO
|
||||
fn create_button(
|
||||
target_scene: CurrentScene,
|
||||
commands: &mut ChildBuilder,
|
||||
textures: HoveredTexture,
|
||||
) {
|
||||
commands
|
||||
.spawn(ButtonBundle {
|
||||
style: Style {
|
||||
width: Val::Px(297.),
|
||||
height: Val::Px(40.),
|
||||
margin: UiRect::all(Val::Auto),
|
||||
..default()
|
||||
},
|
||||
z_index: ZIndex::Global(1),
|
||||
image: textures.texture.clone().into(),
|
||||
..default()
|
||||
})
|
||||
.insert((target_scene, textures));
|
||||
}
|
||||
|
||||
/// TODO
|
||||
fn pressed_system(
|
||||
interaction_query: Query<(&Interaction, &CurrentScene), (Changed<Interaction>, With<Button>)>,
|
||||
mut next_scene: ResMut<NextState<CurrentScene>>,
|
||||
) {
|
||||
egui::CentralPanel::default().show(ctx.ctx_mut(), |ui| {
|
||||
ui.heading("Border Wars");
|
||||
|
||||
ui.separator();
|
||||
|
||||
ui.label("Connect to an existing game:");
|
||||
ui.horizontal(|ui| {
|
||||
ui.label("Game ID: ");
|
||||
ui.text_edit_singleline(&mut *connection_string);
|
||||
|
||||
if ui.button("Join").clicked() {
|
||||
next_scene.set(CurrentScene::Game);
|
||||
// TODO: connect to the game
|
||||
for (interaction, target_scene) in interaction_query.iter() {
|
||||
if *interaction == Interaction::Pressed {
|
||||
next_scene.set(*target_scene);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// TODO
|
||||
fn hover_system(
|
||||
mut interaction_query: Query<
|
||||
(&Interaction, &HoveredTexture, &mut UiImage),
|
||||
Changed<Interaction>,
|
||||
>,
|
||||
) {
|
||||
for (interaction, textures, mut image) in interaction_query.iter_mut() {
|
||||
match *interaction {
|
||||
Interaction::Hovered => image.texture = textures.hovered_texture.clone(),
|
||||
Interaction::None => image.texture = textures.texture.clone(),
|
||||
Interaction::Pressed => (),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// TODO
|
||||
fn default_style() -> Style {
|
||||
Style {
|
||||
flex_direction: FlexDirection::Column,
|
||||
width: Val::Percent(100.),
|
||||
height: Val::Percent(40.),
|
||||
margin: UiRect::all(Val::Auto),
|
||||
..default()
|
||||
}
|
||||
}
|
||||
|
||||
/// TODO
|
||||
fn main_node(main_node: &mut ChildBuilder<'_, '_, '_>, asset_server: &Res<AssetServer>) {
|
||||
main_node.spawn(ImageBundle {
|
||||
style: Style {
|
||||
height: Val::Px(78.),
|
||||
width: Val::Px(614.),
|
||||
margin: UiRect {
|
||||
left: Val::Auto,
|
||||
right: Val::Auto,
|
||||
top: Val::Px(25.),
|
||||
bottom: Val::Px(25.),
|
||||
},
|
||||
..default()
|
||||
},
|
||||
image: asset_server.load("border_wars.png").into(),
|
||||
..default()
|
||||
});
|
||||
|
||||
ui.separator();
|
||||
main_node
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
flex_direction: FlexDirection::Column,
|
||||
margin: UiRect {
|
||||
left: (Val::Auto),
|
||||
right: (Val::Auto),
|
||||
top: (Val::Px(25.)),
|
||||
bottom: (Val::Auto),
|
||||
},
|
||||
width: Val::Px(500.),
|
||||
height: Val::Percent(65.),
|
||||
..default()
|
||||
},
|
||||
..default()
|
||||
})
|
||||
.with_children(|container| {
|
||||
container
|
||||
.spawn(NodeBundle {
|
||||
style: default_style(),
|
||||
..default()
|
||||
})
|
||||
.with_children(|host| {
|
||||
host.spawn(NodeBundle {
|
||||
style: default_style(),
|
||||
..default()
|
||||
})
|
||||
.with_children(|ui| {
|
||||
ui.spawn(NodeBundle {
|
||||
style: Style {
|
||||
flex_direction: FlexDirection::Row,
|
||||
..default()
|
||||
},
|
||||
..default()
|
||||
})
|
||||
.with_children(|ui2| {
|
||||
ui2.spawn(ImageBundle {
|
||||
style: Style {
|
||||
height: Val::Px(41.),
|
||||
width: Val::Px(51.),
|
||||
margin: UiRect {
|
||||
left: Val::Px(0.),
|
||||
right: Val::Px(15.),
|
||||
top: Val::Px(0.),
|
||||
bottom: Val::Px(0.),
|
||||
},
|
||||
..default()
|
||||
},
|
||||
image: asset_server.load("host_icon.png").into(),
|
||||
..default()
|
||||
});
|
||||
ui2.spawn(ImageBundle {
|
||||
style: Style {
|
||||
height: Val::Px(41.),
|
||||
width: Val::Px(115.),
|
||||
..default()
|
||||
},
|
||||
image: asset_server.load("host.png").into(),
|
||||
..default()
|
||||
});
|
||||
});
|
||||
ui.spawn(ImageBundle {
|
||||
style: Style {
|
||||
margin: UiRect::all(Val::Auto),
|
||||
..default()
|
||||
},
|
||||
image: asset_server.load("trait.png").into(),
|
||||
..default()
|
||||
});
|
||||
});
|
||||
create_button(
|
||||
CurrentScene::Lobby,
|
||||
host,
|
||||
HoveredTexture {
|
||||
texture: asset_server.load("button.png"),
|
||||
hovered_texture: asset_server.load("button.png"),
|
||||
},
|
||||
)
|
||||
});
|
||||
|
||||
if ui.button("Create new game").clicked() {
|
||||
next_scene.set(CurrentScene::Lobby);
|
||||
// TODO: create a new game
|
||||
}
|
||||
container
|
||||
.spawn(NodeBundle {
|
||||
style: default_style(),
|
||||
..default()
|
||||
})
|
||||
.with_children(|join| {
|
||||
join.spawn(NodeBundle {
|
||||
style: default_style(),
|
||||
..default()
|
||||
})
|
||||
.with_children(|ui| {
|
||||
ui.spawn(NodeBundle {
|
||||
style: Style {
|
||||
flex_direction: FlexDirection::Row,
|
||||
..default()
|
||||
},
|
||||
..default()
|
||||
})
|
||||
.with_children(|ui2| {
|
||||
ui2.spawn(ImageBundle {
|
||||
style: Style {
|
||||
height: Val::Px(33.),
|
||||
width: Val::Px(51.),
|
||||
margin: UiRect {
|
||||
left: Val::Px(0.),
|
||||
right: Val::Px(15.),
|
||||
top: Val::Auto,
|
||||
bottom: Val::Auto,
|
||||
},
|
||||
..default()
|
||||
},
|
||||
image: asset_server.load("join_icon.png").into(),
|
||||
..default()
|
||||
});
|
||||
ui2.spawn(ImageBundle {
|
||||
style: Style {
|
||||
height: Val::Px(41.),
|
||||
width: Val::Px(115.),
|
||||
..default()
|
||||
},
|
||||
image: asset_server.load("join.png").into(),
|
||||
..default()
|
||||
});
|
||||
});
|
||||
ui.spawn(ImageBundle {
|
||||
style: Style {
|
||||
margin: UiRect::all(Val::Auto),
|
||||
..default()
|
||||
},
|
||||
image: asset_server.load("trait.png").into(),
|
||||
..default()
|
||||
});
|
||||
});
|
||||
create_button(
|
||||
CurrentScene::Game,
|
||||
join,
|
||||
HoveredTexture {
|
||||
texture: asset_server.load("button.png"),
|
||||
hovered_texture: asset_server.load("button.png"),
|
||||
},
|
||||
)
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
/// The function that destroys the menu.
|
||||
fn destroy_menu(mut commands: Commands, query: Query<Entity, With<MenuEntity>>) {
|
||||
for entity in query.iter() {
|
||||
commands.entity(entity).despawn_recursive();
|
||||
}
|
||||
}
|
||||
|
|