WIP: Merge branch 'main' into menu-ui
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This commit is contained in:
Raphaël 2024-03-10 00:57:40 +01:00
commit ba953a4fde
18 changed files with 986 additions and 18 deletions

2
.cargo/config.toml Normal file
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@ -0,0 +1,2 @@
[build]
rustflags = ["-Z", "threads=8"]

104
Cargo.lock generated
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@ -93,7 +93,7 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "77c3a9648d43b9cd48db467b3f87fdd6e146bcc88ab0180006cef2179fe11d01"
dependencies = [
"cfg-if",
"getrandom",
"getrandom 0.2.12",
"once_cell",
"version_check",
"zerocopy",
@ -1136,7 +1136,7 @@ checksum = "7915222f4a08ccc782e08d10b751b42e5f9d786e697d0cb3fd09333cb7e8b6ea"
dependencies = [
"ahash",
"bevy_utils_proc_macros",
"getrandom",
"getrandom 0.2.12",
"hashbrown 0.14.3",
"instant",
"nonmax",
@ -1326,6 +1326,8 @@ version = "0.1.0"
dependencies = [
"bevy",
"bevy_egui",
"noise",
"paste",
]
[[package]]
@ -2115,6 +2117,17 @@ dependencies = [
"winapi",
]
[[package]]
name = "getrandom"
version = "0.1.16"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "8fc3cb4d91f53b50155bdcfd23f6a4c39ae1969c2ae85982b135750cccaf5fce"
dependencies = [
"cfg-if",
"libc",
"wasi 0.9.0+wasi-snapshot-preview1",
]
[[package]]
name = "getrandom"
version = "0.2.12"
@ -2124,7 +2137,7 @@ dependencies = [
"cfg-if",
"js-sys",
"libc",
"wasi",
"wasi 0.11.0+wasi-snapshot-preview1",
"wasm-bindgen",
]
@ -2854,7 +2867,7 @@ checksum = "8f3d0b296e374a4e6f3c7b0a1f5a51d748a0d34c85e7dc48fc3fa9a87657fe09"
dependencies = [
"libc",
"log",
"wasi",
"wasi 0.11.0+wasi-snapshot-preview1",
"windows-sys 0.48.0",
]
@ -2968,6 +2981,17 @@ version = "0.2.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "2bf50223579dc7cdcfb3bfcacf7069ff68243f8c363f62ffa99cf000a6b9c451"
[[package]]
name = "noise"
version = "0.8.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "9ba869e17168793186c10ca82c7079a4ffdeac4f1a7d9e755b9491c028180e40"
dependencies = [
"num-traits",
"rand 0.7.3",
"rand_xorshift",
]
[[package]]
name = "nom"
version = "7.1.3"
@ -3410,6 +3434,19 @@ version = "0.1.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "17fd96390ed3feda12e1dfe2645ed587e0bea749e319333f104a33ff62f77a0b"
[[package]]
name = "rand"
version = "0.7.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "6a6b1679d49b24bbfe0c803429aa1874472f50d9b363131f0e89fc356b544d03"
dependencies = [
"getrandom 0.1.16",
"libc",
"rand_chacha 0.2.2",
"rand_core 0.5.1",
"rand_hc",
]
[[package]]
name = "rand"
version = "0.8.5"
@ -3417,8 +3454,18 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "34af8d1a0e25924bc5b7c43c079c942339d8f0a8b57c39049bef581b46327404"
dependencies = [
"libc",
"rand_chacha",
"rand_core",
"rand_chacha 0.3.1",
"rand_core 0.6.4",
]
[[package]]
name = "rand_chacha"
version = "0.2.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "f4c8ed856279c9737206bf725bf36935d8666ead7aa69b52be55af369d193402"
dependencies = [
"ppv-lite86",
"rand_core 0.5.1",
]
[[package]]
@ -3428,7 +3475,16 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "e6c10a63a0fa32252be49d21e7709d4d4baf8d231c2dbce1eaa8141b9b127d88"
dependencies = [
"ppv-lite86",
"rand_core",
"rand_core 0.6.4",
]
[[package]]
name = "rand_core"
version = "0.5.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "90bde5296fc891b0cef12a6d03ddccc162ce7b2aff54160af9338f8d40df6d19"
dependencies = [
"getrandom 0.1.16",
]
[[package]]
@ -3437,7 +3493,25 @@ version = "0.6.4"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "ec0be4795e2f6a28069bec0b5ff3e2ac9bafc99e6a9a7dc3547996c5c816922c"
dependencies = [
"getrandom",
"getrandom 0.2.12",
]
[[package]]
name = "rand_hc"
version = "0.2.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "ca3129af7b92a17112d59ad498c6f81eaf463253766b90396d39ea7a39d6613c"
dependencies = [
"rand_core 0.5.1",
]
[[package]]
name = "rand_xorshift"
version = "0.2.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "77d416b86801d23dde1aa643023b775c3a462efc0ed96443add11546cdf1dca8"
dependencies = [
"rand_core 0.5.1",
]
[[package]]
@ -3542,7 +3616,7 @@ dependencies = [
"home",
"log",
"mio",
"rand",
"rand 0.8.5",
"tungstenite",
"uuid",
]
@ -3574,7 +3648,7 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "688c63d65483050968b2a8937f7995f443e27041a0f7700aa59b0822aedebb74"
dependencies = [
"cc",
"getrandom",
"getrandom 0.2.12",
"libc",
"spin",
"untrusted",
@ -4277,7 +4351,7 @@ dependencies = [
"http",
"httparse",
"log",
"rand",
"rand 0.8.5",
"rustls",
"rustls-native-certs",
"rustls-pki-types",
@ -4365,7 +4439,7 @@ version = "1.7.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "f00cc9702ca12d3c81455259621e676d0f7251cec66a21e98fe2e9a37db93b2a"
dependencies = [
"getrandom",
"getrandom 0.2.12",
"serde",
]
@ -4403,6 +4477,12 @@ dependencies = [
"winapi-util",
]
[[package]]
name = "wasi"
version = "0.9.0+wasi-snapshot-preview1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "cccddf32554fecc6acb585f82a32a72e28b48f8c4c1883ddfeeeaa96f7d8e519"
[[package]]
name = "wasi"
version = "0.11.0+wasi-snapshot-preview1"

View file

@ -43,7 +43,7 @@ Our team consists of :
- [CoCo_Sol](https://github.com/cocosol007): Owner of this project and the main developper
- [Raphaël](https://git.tipragot.fr/raphael): Owner of this project and game designer
- [Tipragot](https://git.tipragot.fr/tipragot): Main reviewer
- [Arthur](https://www.instagram.com/tuturdu32): Compositeur
- [Arthur](https://www.instagram.com/tuturdu32): Composer
- [Racloody](https://linktr.ee/racloody): Sound designer and chief communications officer
- [Horoleysh](https://instagram.com/horoleysh): Artist

View file

@ -12,4 +12,6 @@ workspace = true
[dependencies]
bevy = { version = "0.12.1", features = ["dynamic_linking"] }
bevy_egui = "0.24.0"
bevy_egui = "0.24.0"
noise = "0.8.2"
paste = "1.0.14"

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@ -0,0 +1,123 @@
//! This module contains the camera systems responsible for movement and
//! scaling.
use bevy::input::mouse::{MouseScrollUnit, MouseWheel};
use bevy::prelude::*;
use crate::CurrentScene;
/// The speed of camera movement.
#[derive(Resource)]
struct CameraSpeedMouvement(f32);
/// The speed of camera scaling.
#[derive(Resource)]
struct CameraSpeedScale(f32);
/// The minimum scale of the camera.
#[derive(Resource)]
struct MinimumScale(f32);
/// The maximum scale of the camera.
#[derive(Resource)]
struct MaximumScale(f32);
/// Key settings for camera movement.
#[derive(Resource)]
pub struct KeysMovementSettings {
/// Key to move the camera up.
pub up: KeyCode,
/// Key to move the camera down.
pub down: KeyCode,
/// Key to move the camera right.
pub right: KeyCode,
/// Key to move the camera left.
pub left: KeyCode,
}
/// A Bevy plugin for the camera.
/// Allows camera movement with the keyboard and scaling with the mouse.
pub struct CameraPlugin;
impl Plugin for CameraPlugin {
fn build(&self, app: &mut App) {
app.add_systems(Startup, init_camera)
.add_systems(Startup, init_resources_for_camera)
.add_systems(Update, movement_system.run_if(in_state(CurrentScene::Game)))
.add_systems(Update, scale_system.run_if(in_state(CurrentScene::Game)));
}
}
/// Initializes the camera.
fn init_camera(mut commands: Commands) {
commands.spawn(Camera2dBundle::default());
}
/// Initializes the resources related to the camera.
///
/// - [KeysMovementSettings]: The key settings for camera movement.
/// - [CameraSpeedMouvement]: The speed of camera movement.
/// - [CameraSpeedScale]: The speed of camera scaling.
/// - [MinimumScale]: The minimum scale of the camera.
/// - [MaximumScale]: The maximum scale of the camera.
fn init_resources_for_camera(mut commands: Commands) {
commands.insert_resource(KeysMovementSettings {
up: KeyCode::Z,
down: KeyCode::S,
right: KeyCode::D,
left: KeyCode::Q,
});
commands.insert_resource(CameraSpeedMouvement(10.0));
commands.insert_resource(CameraSpeedScale(0.1));
commands.insert_resource(MinimumScale(0.1));
commands.insert_resource(MaximumScale(10.0));
}
/// Moves the camera with keyboard input.
fn movement_system(
mut query: Query<&mut Transform, With<Camera>>,
keys: Res<Input<KeyCode>>,
keys_settings: Res<KeysMovementSettings>,
movement_speed: Res<CameraSpeedMouvement>,
) {
for mut transform in query.iter_mut() {
let mut target = Vec3::ZERO;
for key in keys.get_pressed() {
match *key {
value if value == keys_settings.up => target.y += movement_speed.0,
value if value == keys_settings.down => target.y -= movement_speed.0,
value if value == keys_settings.right => target.x += movement_speed.0,
value if value == keys_settings.left => target.x -= movement_speed.0,
_ => continue,
}
}
transform.translation += target;
}
}
/// Scales the view with mouse input.
fn scale_system(
mut scroll_event: EventReader<MouseWheel>,
mut query: Query<&mut OrthographicProjection, With<Camera>>,
min_scale: Res<MinimumScale>,
max_scale: Res<MaximumScale>,
scale_speed: Res<CameraSpeedScale>,
) {
for event in scroll_event.read() {
for mut projection in query.iter_mut() {
if event.unit != MouseScrollUnit::Line {
return;
}
let future_scale = event.y.mul_add(-scale_speed.0, projection.scale);
if min_scale.0 < future_scale && future_scale < max_scale.0 {
projection.scale = future_scale;
}
}
}
}

View file

@ -2,6 +2,9 @@
use bevy::prelude::*;
pub mod camera;
pub mod map;
pub mod responsive_scale;
pub mod scenes;
/// The current scene of the game.

View file

@ -1,6 +1,10 @@
//! The main entry point of the game.
use bevy::{prelude::*, text::TextSettings};
use bevy::prelude::*;
use bevy::text::TextSettings;
use border_wars::camera::CameraPlugin;
use border_wars::map::click_tile::TilesClickable;
use border_wars::map::renderer::RendererPlugin;
use border_wars::scenes::ScenesPlugin;
fn main() {
@ -11,5 +15,8 @@ fn main() {
})
.add_plugins(DefaultPlugins)
.add_plugins(ScenesPlugin)
.add_plugins(RendererPlugin)
.add_plugins(CameraPlugin)
.add_plugins(TilesClickable)
.run();
}

View file

@ -0,0 +1,105 @@
//! All programs related to the clicking on a tile.
use bevy::prelude::*;
use super::Tile;
/// The event that is triggered when a tile is clicked.
///
/// The event contains the index (ID) of the clicked tile.
#[derive(Event)]
pub struct TileJustClicked(pub u32);
/// An event that is triggered when a mouse button is clicked.
///
/// The event contains the position of the cursor in the world.
#[derive(Event)]
struct ClickOnTheWorld(Vec2);
/// A zone that can't be clicked.
/// For exemple the UI of the game.
#[derive(Component)]
pub struct ZoneNotClickable;
/// A plugin that handles the selection of tiles.
pub struct TilesClickable;
impl Plugin for TilesClickable {
fn build(&self, app: &mut App) {
app.add_systems(PreUpdate, mouse_handler)
.add_systems(PreUpdate, select_closest_tile)
.add_event::<ClickOnTheWorld>()
.add_event::<TileJustClicked>();
}
}
/// Handles the mouse click and gets the position of the cursor in the world.
/// Finally, it sends an event with the position of the cursor.
fn mouse_handler(
mouse_button_input: Res<Input<MouseButton>>,
windows: Query<&Window>,
cameras: Query<(&Camera, &GlobalTransform)>,
mut events_writer: EventWriter<ClickOnTheWorld>,
not_clickable_zones: Query<(&Node, &GlobalTransform), With<ZoneNotClickable>>,
ui_scale: Res<UiScale>,
) {
if !mouse_button_input.just_pressed(MouseButton::Left) {
return;
}
let window = windows.get_single().expect("Main window not found");
let cursor_position_on_screen = window.cursor_position();
let Some(cursor_position_on_screen) = cursor_position_on_screen else {
return;
};
for (node, global_transform) in not_clickable_zones.iter() {
let rect = node.physical_rect(global_transform, window.scale_factor(), ui_scale.0);
if rect.contains(cursor_position_on_screen) {
return;
}
}
let (camera, camera_transform) = cameras.get_single().expect("Camera not found");
let cursor_position_in_world = camera
.viewport_to_world(camera_transform, cursor_position_on_screen)
.expect("Failed to convert cursor position")
.origin
.truncate();
events_writer.send(ClickOnTheWorld(cursor_position_in_world));
}
/// Get the closest tile to the cursor and send it in an event.
fn select_closest_tile(
tiles: Query<(Entity, &Transform, &Tile)>,
mut click_event_reader: EventReader<ClickOnTheWorld>,
mut clicked_tile_event_writer: EventWriter<TileJustClicked>,
) {
for click_event in click_event_reader.read() {
// The closest tile and its distance to the cursor.
let mut closest_entity: Option<Entity> = None;
let mut closest_position: Option<f32> = None;
for (tile_entity, tile_transform, tile_type) in tiles.iter() {
let mut tile_position = tile_transform.translation.truncate();
let tile_size = tile_type.get_image_size();
let tile_scale = tile_transform.scale.truncate();
tile_position += (tile_size / 2.0) * tile_scale;
let distance_to_cursor = tile_position.distance(click_event.0);
if closest_position.is_none() || closest_position > Some(distance_to_cursor) {
closest_entity = Some(tile_entity);
closest_position = Some(distance_to_cursor);
}
}
if let Some(tile_entity) = closest_entity {
clicked_tile_event_writer.send(TileJustClicked(tile_entity.index()));
}
}
}

View file

@ -0,0 +1,98 @@
//! All functions related to the generation of the map.
use bevy::prelude::*;
use noise::{NoiseFn, Perlin};
use super::hex::*;
use super::{Tile, TilePosition};
/// A plugin to handle the map generation.
pub struct MapGenerationPlugin;
/// The zoom of the map during the generation.
const MAP_GENERATION_SCALE: f32 = 5.;
impl Plugin for MapGenerationPlugin {
fn build(&self, app: &mut App) {
app.add_event::<StartMapGeneration>()
.add_event::<EndMapGeneration>()
.add_systems(
Update,
(delete_map, generate_map.after(delete_map))
.run_if(in_state(crate::CurrentScene::Game)),
);
}
}
/// An event to trigger the generation of the map.
#[derive(Event)]
pub struct StartMapGeneration {
/// The seed used to generate the map.
pub seed: u32,
/// The radius of the map.
pub radius: u16,
}
/// An event send when the map is generated.
#[derive(Event)]
pub struct EndMapGeneration;
/// Generate each tiles of the map if the [StartMapGeneration] is received.
///
/// The map is generated using a [Perlin] noise and a [HexSpiral].
///
/// It's generated one tile at a time, until the spiral is finished.
fn generate_map(
mut start_generation_events: EventReader<StartMapGeneration>,
mut end_generation_writer: EventWriter<EndMapGeneration>,
mut commands: Commands,
mut local_noise: Local<Option<Perlin>>,
mut local_spiral: Local<Option<HexSpiral<i32>>>,
) {
// Handle map generation events and create the spiral and the noise.
for event in start_generation_events.read() {
*local_noise = Some(Perlin::new(event.seed));
*local_spiral = Some(TilePosition::new(0, 0).spiral(event.radius as usize));
}
// Check if the map is being generated.
let (Some(noise), Some(spiral)) = (local_noise.as_ref(), local_spiral.as_mut()) else {
return;
};
// Spawn a tile until the spiral is finished
// If the map is generated, we send [EndMapGeneration] and set the local
// variables to None.
if let Some(position) = spiral.next() {
commands.spawn((get_tile_type(position, noise), position as TilePosition));
} else {
end_generation_writer.send(EndMapGeneration);
*local_noise = None;
*local_spiral = None;
}
}
/// Returns the type of the [HexPosition] with the given noise.
fn get_tile_type(position: HexPosition<i32>, noise: &Perlin) -> Tile {
let pixel_position = position.to_pixel_coordinates() / MAP_GENERATION_SCALE;
let value = noise.get([pixel_position.x as f64, pixel_position.y as f64]);
match value {
v if v <= -0.4 => Tile::Hill,
v if v >= 0.4 => Tile::Forest,
_ => Tile::Grass,
}
}
/// Despawns the tiles if the event [StartMapGeneration] is received.
fn delete_map(
mut commands: Commands,
query: Query<Entity, With<Tile>>,
mut start_generation_events: EventReader<StartMapGeneration>,
) {
for _ in start_generation_events.read() {
for entity in query.iter() {
commands.entity(entity).despawn_recursive();
}
}
}

View file

@ -0,0 +1,383 @@
//! All functions related to calculations in a hexagonal grid.
use std::ops::{
Add, AddAssign, Div, DivAssign, Mul, MulAssign, Neg, Rem, RemAssign, Sub, SubAssign,
};
use bevy::prelude::*;
use paste::paste;
/// Represents a number that can be used in calculations for hexagonal grids.
pub trait Number:
Copy
+ PartialEq
+ PartialOrd
+ Add<Output = Self>
+ Sub<Output = Self>
+ Mul<Output = Self>
+ Div<Output = Self>
+ Rem<Output = Self>
+ Neg<Output = Self>
+ AddAssign
+ SubAssign
+ MulAssign
+ DivAssign
+ RemAssign
+ std::fmt::Debug
{
/// The number -2.
const MINUS_TWO: Self;
/// The number -1.
const MINUS_ONE: Self;
/// The number 0.
const ZERO: Self;
/// The number 1.
const ONE: Self;
/// The number 2.
const TWO: Self;
/// Returns the maximum of `self` and `other`.
fn max(self, other: Self) -> Self {
if self > other { self } else { other }
}
/// Returns the minimum of `self` and `other`.
fn min(self, other: Self) -> Self {
if self < other { self } else { other }
}
/// Returns the absolute value of `self`.
fn abs(self) -> Self {
if self < Self::ZERO { -self } else { self }
}
/// Converts an `usize` to `Self`.
fn from_usize(value: usize) -> Self;
/// Converts `self` to an `f32`.
fn to_f32(self) -> f32;
/// Converts an `f32` to `Self`.
fn from_f32(value: f32) -> Self;
}
/// Implements the `Number` trait for the given types.
macro_rules! number_impl {
($($t:ty,)*) => {paste!{$(
impl Number for $t {
const MINUS_ONE: Self = - [< 1 $t >];
const MINUS_TWO: Self = - [< 2 $t >];
const ZERO: Self = [< 0 $t >];
const ONE: Self = [< 1 $t >];
const TWO: Self = [< 2 $t >];
fn from_usize(value: usize) -> Self {
value as $t
}
fn to_f32(self) -> f32 {
self as f32
}
fn from_f32(value: f32) -> Self {
value as $t
}
}
)*}};
}
number_impl! {
i8, i16, i32, i64, i128, isize,
f32, f64,
}
/// Represents a position in a hexagonal grid.
/// We use the axial coordinate system explained in this
/// [documentation](https://www.redblobgames.com/grids/hexagons/#coordinates).
#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash, Component)]
pub struct HexPosition<T: Number>(pub T, pub T);
/// All possible directions in a hexagonal grid.
#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)]
pub enum HexDirection {
/// The direction right.
Right,
/// The direction up-right.
UpRight,
/// The direction up-left.
UpLeft,
/// The direction left.
Left,
/// The direction down-left.
DownLeft,
/// The direction down-right.
DownRight,
}
impl HexDirection {
/// Returns the vector ([HexPosition]) of the direction.
///
/// # Example
///
/// ```no_run
/// use border_wars::map::hex::{HexDirection, HexPosition};
///
/// let direction = HexDirection::Right;
/// assert_eq!(direction.to_vector(), HexPosition(1, 0));
/// ```
pub const fn to_vector<T: Number>(self) -> HexPosition<T> {
match self {
Self::Right => HexPosition(T::ONE, T::ZERO),
Self::UpRight => HexPosition(T::ONE, T::MINUS_ONE),
Self::UpLeft => HexPosition(T::ZERO, T::MINUS_ONE),
Self::Left => HexPosition(T::MINUS_ONE, T::ZERO),
Self::DownLeft => HexPosition(T::MINUS_ONE, T::ONE),
Self::DownRight => HexPosition(T::ZERO, T::ONE),
}
}
}
/// A hexagonal ring iterator.
pub struct HexRing<T: Number> {
/// The current position in the ring.
current: HexPosition<T>,
/// The direction of the current position to the next in the ring.
direction: HexDirection,
/// The radius of the ring.
radius: usize,
/// The index of the current position in the ring.
index: usize,
}
impl<T: Number> Iterator for HexRing<T> {
type Item = HexPosition<T>;
fn next(&mut self) -> Option<Self::Item> {
if self.index >= self.radius {
self.direction = match self.direction {
HexDirection::Right => HexDirection::UpRight,
HexDirection::UpRight => HexDirection::UpLeft,
HexDirection::UpLeft => HexDirection::Left,
HexDirection::Left => HexDirection::DownLeft,
HexDirection::DownLeft => HexDirection::DownRight,
HexDirection::DownRight => return None,
};
self.index = 0;
}
let result = self.current;
self.current += self.direction.to_vector();
self.index += 1;
Some(result)
}
fn size_hint(&self) -> (usize, Option<usize>) {
let remaining = match self.direction {
HexDirection::Right => self.radius * 6,
HexDirection::UpRight => self.radius * 5,
HexDirection::UpLeft => self.radius * 4,
HexDirection::Left => self.radius * 3,
HexDirection::DownLeft => self.radius * 2,
HexDirection::DownRight => self.radius,
} - self.index;
(remaining, Some(remaining))
}
}
/// A hexagonal spiral iterator.
pub struct HexSpiral<T: Number> {
/// The origin of the spiral.
origin: HexPosition<T>,
/// The current ring of the spiral.
current: HexRing<T>,
/// The radius of the spiral.
radius: usize,
/// The index of the current ring in the spiral.
index: usize,
}
impl<T: Number> Iterator for HexSpiral<T> {
type Item = HexPosition<T>;
fn next(&mut self) -> Option<Self::Item> {
// The origin of the spiral.
if self.index == 0 {
self.index += 1;
return Some(self.origin);
}
if self.index > self.radius {
return None;
}
let mut result = self.current.next();
if result.is_none() && self.index < self.radius {
self.index += 1;
self.current = self.origin.ring(self.index);
result = self.current.next();
}
result
}
}
impl<T: Number> HexPosition<T> {
/// Creates a new [HexPosition].
pub const fn new(x: T, y: T) -> Self {
Self(x, y)
}
/// Converts the current [HexPosition] into a pixel coordinate.
///
/// If you want to learn more about pixel coordinates conversion,
/// you can check the
/// [documentation](https://www.redblobgames.com/grids/hexagons/#hex-to-pixel).
///
/// # Example
///
/// ```no_run
/// use bevy::math::Vec2;
/// use border_wars::map::hex::HexPosition;
///
/// let position = HexPosition(1, 0);
/// assert_eq!(position.to_pixel_coordinates(), (3f32.sqrt(), 0.0).into());
/// ```
pub fn to_pixel_coordinates(&self) -> Vec2 {
Vec2::new(
3f32.sqrt()
.mul_add(T::to_f32(self.0), 3f32.sqrt() / 2.0 * T::to_f32(self.1)),
3.0 / 2.0 * T::to_f32(self.1),
)
}
/// Returns the distance between two [HexPosition]s.
///
/// # How it works
///
/// In the hexagonal grid, using the
/// [cube coordinate system](https://www.redblobgames.com/grids/hexagons/#coordinates),
/// it's akin to a cube in 3D space.
/// The Manhattan distance between two positions is equal to half of
/// the sum of abs(dx) + abs(dy) + abs(dz).
/// However, in hexagonal grids, z is defined as -q - r.
///
/// # Example
///
/// ```no_run
/// use border_wars::map::hex::HexPosition;
///
/// let a = HexPosition(0, 0);
/// let b = HexPosition(1, 1);
///
/// assert_eq!(a.distance(b), 2);
/// ```
pub fn distance(self, other: Self) -> T {
let Self(x, y) = self - other;
x.abs() + y.abs() + (x + y).abs() / T::TWO
}
/// Returns the hexagonal ring of the given radius.
/// If you want to learn more about hexagonal grids, check the
/// [documentation](https://www.redblobgames.com/grids/hexagons/#rings)
///
/// # Example
///
/// ```no_run
/// use border_wars::map::hex::HexPosition;
///
/// let position = HexPosition(0, 0);
/// let radius = 1;
///
/// for ring_position in position.ring(radius) {
/// println!("{:?}", ring_position);
/// }
/// ```
pub fn ring(self, radius: usize) -> HexRing<T> {
HexRing {
current: self + HexDirection::DownLeft.to_vector() * T::from_usize(radius),
direction: HexDirection::Right,
radius,
index: 0,
}
}
/// Returns the hexagonal spiral of the given radius.
/// If you want to learn more about hexagonal grids, check the
/// [documentation](https://www.redblobgames.com/grids/hexagons/#rings-spiral)
///
/// # Example
///
/// ```no_run
/// use border_wars::map::hex::HexPosition;
///
/// let position = HexPosition(0, 0);
/// let radius = 1;
///
/// for spiral_position in position.spiral(radius) {
/// println!("{:?}", spiral_position);
/// }
/// ```
pub fn spiral(self, radius: usize) -> HexSpiral<T> {
HexSpiral {
origin: self,
current: self.ring(1),
radius,
index: 0,
}
}
}
/// Implementation of the arithmetic operators for hexagonal positions.
macro_rules! impl_ops {
($(($t:ty, $n:ident),)*) => {paste!{$(
impl<T: Number> $t for HexPosition<T> {
type Output = Self;
fn $n(self, rhs: Self) -> Self {
Self(self.0.$n(rhs.0), self.1.$n(rhs.1))
}
}
impl<T: Number> $t<T> for HexPosition<T> {
type Output = Self;
fn $n(self, rhs: T) -> Self {
Self(self.0.$n(rhs), self.1.$n(rhs))
}
}
impl<T: Number> [< $t Assign >] for HexPosition<T> {
fn [< $n _assign >](&mut self, rhs: Self) {
self.0.[< $n _assign >](rhs.0) ;
self.1.[< $n _assign >](rhs.1) ;
}
}
impl<T: Number> [< $t Assign >]<T> for HexPosition<T> {
fn [< $n _assign >](&mut self, rhs: T) {
self.0.[< $n _assign >](rhs);
self.1.[< $n _assign >](rhs);
}
}
)*}};
}
impl_ops! {
(Add, add),
(Sub, sub),
(Mul, mul),
(Div, div),
(Rem, rem),
}

View file

@ -0,0 +1,26 @@
//! Contains all the logic related to the map.
pub mod click_tile;
pub mod generation;
pub mod hex;
pub mod renderer;
use bevy::prelude::*;
use self::hex::*;
/// The position of a tile in a hexagonal map.
pub type TilePosition = HexPosition<i32>;
/// The tile of the map.
#[derive(Component, Debug)]
pub enum Tile {
/// The hill tile.
Hill,
/// The grass tile.
Grass,
/// The forest tile.
Forest,
}

View file

@ -0,0 +1,102 @@
//! All functions related to the rendering of the map.
use bevy::prelude::*;
use bevy::sprite::Anchor;
use crate::map::{Tile, TilePosition};
/// A plugin to render the map.
pub struct RendererPlugin;
impl Plugin for RendererPlugin {
fn build(&self, app: &mut App) {
app.add_systems(Startup, init_resources_for_rendering)
.add_systems(
Update,
render_map.run_if(in_state(crate::CurrentScene::Game)),
)
.insert_resource(ClearColor(Color::rgb_u8(129, 212, 250)));
}
}
/// The gap between the center of the tiles in the map.
#[derive(Resource)]
struct TilesGap(Vec2);
/// The size of the tiles in the map.
#[derive(Resource, Clone, Copy)]
struct TilesSize(Vec2);
impl Tile {
/// Returns the handle of the image of the tile.
fn get_texture(&self, asset_server: &AssetServer) -> Handle<Image> {
match self {
Self::Grass => asset_server.load("tiles/grass.png"),
Self::Forest => asset_server.load("tiles/forest.png"),
Self::Hill => asset_server.load("tiles/hill.png"),
}
}
/// Returns the size of the image of the tile.
///
/// TODO: we are currently using temporary images that will modify
/// this function in the future.
pub const fn get_image_size(&self) -> Vec2 {
match self {
Self::Grass => Vec2 { x: 184.0, y: 164.0 },
Self::Forest => Vec2 { x: 184.0, y: 138.0 },
Self::Hill => Vec2 { x: 184.0, y: 181.0 },
}
}
}
/// Init resources related to the rendering of the map.
fn init_resources_for_rendering(mut commands: Commands) {
commands.insert_resource(TilesGap(Vec2 { x: 70., y: 35. }));
commands.insert_resource(TilesSize(Vec2 { x: 125., y: 100. }))
}
/// Renders the map.
fn render_map(
query: Query<(Entity, &TilePosition, &Tile), Changed<Tile>>,
mut commands: Commands,
asset_server: Res<AssetServer>,
tiles_gap: Res<TilesGap>,
tiles_size: Res<TilesSize>,
) {
for (entity, position, tile) in query.iter() {
let texture = tile.get_texture(&asset_server);
let translation_2d = tiles_gap.0 * position.to_pixel_coordinates();
let translation = Vec3::new(
translation_2d.x,
translation_2d.y,
z_position_from_y(translation_2d.y),
);
let scale_2d = tiles_size.0 / tile.get_image_size();
// the y scale is the same as the x scale to keep the aspect ratio.
let scale = Vec3::new(scale_2d.x, scale_2d.x, 1.0);
commands.entity(entity).insert(SpriteBundle {
sprite: Sprite {
anchor: Anchor::BottomLeft,
..default()
},
texture,
transform: Transform {
translation,
scale,
..Default::default()
},
..default()
});
}
}
/// A simple sigmoid function to convert y position to z position.
/// The return value is between 0 and 1.
fn z_position_from_y(y: f32) -> f32 {
-1.0 / (1.0 + (-y * 110_f64.powi(-3) as f32).exp())
}

View file

@ -0,0 +1,37 @@
//! The file that contains the responsive scaling logic.
use bevy::prelude::*;
/// The plugin for the responsive scaling.
pub struct ResponsiveScalingPlugin;
impl Plugin for ResponsiveScalingPlugin {
fn build(&self, app: &mut App) {
app.add_systems(Startup, init_window_size);
app.add_systems(Update, change_scaling);
}
}
/// The default ui layout size.
#[derive(Resource)]
pub struct UILayoutSize(pub Vec2);
/// Initializes [UILayoutSize].
pub fn init_window_size(mut command: Commands) {
command.insert_resource(UILayoutSize(Vec2::new(1280., 720.)));
}
/// Calculates the ui_scale.0 depending on the [UILayoutSize]
/// in order to make the ui layout responsive.
pub fn change_scaling(
mut ui_scale: ResMut<UiScale>,
windows: Query<&Window>,
size: Res<UILayoutSize>,
) {
let window = windows.get_single().expect("Main window not found");
let (a, b) = (
window.resolution.width() / size.0.x,
window.resolution.height() / size.0.y,
);
ui_scale.0 = if a < b { a } else { b } as f64
}

View file

@ -248,7 +248,7 @@ fn main_node(main_node: &mut ChildBuilder<'_, '_, '_>, asset_server: &Res<AssetS
});
}
/// TODO
/// The function that destroys the menu.
fn destroy_menu(mut commands: Commands, query: Query<Entity, With<MenuEntity>>) {
for entity in query.iter() {
commands.entity(entity).despawn_recursive();

View file

@ -3,7 +3,7 @@
use bevy::prelude::*;
use bevy_egui::EguiPlugin;
use crate::{change_scaling, CurrentScene};
use crate::{responsive_scale, CurrentScene};
pub mod lobby;
pub mod menu;
@ -17,6 +17,6 @@ impl Plugin for ScenesPlugin {
.add_state::<CurrentScene>()
.add_plugins(menu::MenuPlugin)
.add_plugins(lobby::LobbyPlugin)
.add_systems(Update, change_scaling);
.add_plugins(responsive_scale::ResponsiveScalingPlugin);
}
}