remove init camera

This commit is contained in:
CoCo_Sol 2024-03-02 21:09:25 +01:00
parent 07b0d63442
commit 8e9ee8a823

View file

@ -14,9 +14,6 @@ fn setup(mut writer: EventWriter<StartMapGeneration>) {
}); });
} }
fn setup_camera(mut commands: Commands) {
commands.spawn(Camera2dBundle::default());
}
fn update(mut writer: EventWriter<StartMapGeneration>, mut reader: EventReader<EndMapGeneration>, mut query: Query<&mut Tile> ) { fn update(mut writer: EventWriter<StartMapGeneration>, mut reader: EventReader<EndMapGeneration>, mut query: Query<&mut Tile> ) {
for _ in reader.read() { for _ in reader.read() {
@ -33,7 +30,6 @@ fn main() {
.add_plugins(RendererPlugin) .add_plugins(RendererPlugin)
.add_plugins(MapGenerationPlugin) .add_plugins(MapGenerationPlugin)
.add_systems(OnEnter(border_wars::CurrentScene::Game), setup) .add_systems(OnEnter(border_wars::CurrentScene::Game), setup)
.add_systems(Startup, setup_camera)
.add_systems( .add_systems(
Update, Update,
update.run_if(in_state(border_wars::CurrentScene::Game)), update.run_if(in_state(border_wars::CurrentScene::Game)),