generated from tipragot/rust
WIP - Beggining of the menu ui, setup nodes
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This commit is contained in:
parent
ba14642981
commit
6abd0f0c87
10
Cargo.lock
generated
10
Cargo.lock
generated
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@ -442,6 +442,7 @@ version = "0.12.1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "e4bc7e09282a82a48d70ade0c4c1154b0fd7882a735a39c66766a5d0f4718ea9"
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dependencies = [
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"bevy_dylib",
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"bevy_internal",
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]
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@ -617,6 +618,15 @@ dependencies = [
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"sysinfo",
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]
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[[package]]
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name = "bevy_dylib"
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version = "0.12.1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "45b99001eb4837c78d9c63cc8b32fda61ea96b194a2cda54b569aeee69a9853c"
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dependencies = [
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"bevy_internal",
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]
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[[package]]
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name = "bevy_ecs"
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version = "0.12.1"
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@ -10,3 +10,11 @@ missing_docs_in_private_items = "warn"
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unwrap_in_result = "warn"
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unwrap_used = "warn"
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nursery = "warn"
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# Enable a small amount of optimization in debug mode
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[profile.dev]
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opt-level = 1
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# Enable high optimizations for dependencies (incl. Bevy), but not for our code:
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[profile.dev.package."*"]
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opt-level = 3
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@ -11,5 +11,5 @@ authors = ["CoCoSol"]
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workspace = true
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[dependencies]
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bevy = "0.12.1"
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bevy = { version = "0.12.1", features = ["dynamic_linking"] }
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bevy_egui = "0.24.0"
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@ -1,7 +1,6 @@
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//! The main menu of the game.
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use bevy::prelude::*;
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use bevy_egui::{egui, EguiContexts};
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use crate::CurrentScene;
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@ -10,36 +9,103 @@ pub struct MenuPlugin;
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impl Plugin for MenuPlugin {
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fn build(&self, app: &mut App) {
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app.add_systems(Update, menu_ui.run_if(in_state(CurrentScene::Menu)));
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app.add_systems(Startup, menu_ui.run_if(in_state(CurrentScene::Menu)));
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}
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}
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/// Display the UI of the menu to host a game or join one.
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fn menu_ui(
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mut ctx: EguiContexts,
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mut connection_string: Local<String>,
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mut next_scene: ResMut<NextState<CurrentScene>>,
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) {
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egui::CentralPanel::default().show(ctx.ctx_mut(), |ui| {
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ui.heading("Border Wars");
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fn menu_ui(mut commands: Commands) {
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commands.spawn(Camera2dBundle::default());
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// Green
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commands
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.spawn(NodeBundle {
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style: Style {
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margin: UiRect {
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left: (Val::Auto),
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right: (Val::Auto),
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top: (Val::Px(0.)),
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bottom: (Val::Px(0.)),
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},
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width: Val::Percent(55.),
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height: Val::Percent(100.),
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flex_direction: FlexDirection::Column,
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..default()
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},
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..default()
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})
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// Text
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.with_children(|parent| {
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parent.spawn(
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NodeBundle{
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style: Style {
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margin: UiRect {
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left: (Val::Auto),
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right: (Val::Auto),
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top: (Val::Percent(5.)),
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bottom: (Val::Percent(15.)),
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},
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width: Val::Percent(90.),
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height: Val::Percent(25.),
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..default()
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},
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background_color: BackgroundColor(Color::RED),
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..default()
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}
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ui.separator();
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ui.label("Connect to an existing game:");
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ui.horizontal(|ui| {
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ui.label("Game ID: ");
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ui.text_edit_singleline(&mut *connection_string);
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if ui.button("Join").clicked() {
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next_scene.set(CurrentScene::Game);
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// TODO: connect to the game
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}
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);
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})
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// BLUE
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.with_children(|parent| {
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parent
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.spawn(NodeBundle {
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style: Style {
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flex_direction: FlexDirection::Column,
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margin: UiRect {
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left: (Val::Auto),
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right: (Val::Auto),
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top: (Val::Auto),
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bottom: (Val::Percent(5.)),
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},
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width: Val::Percent(85.),
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height: Val::Percent(70.),
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..default()
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},
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..default()
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})
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// YELLOW_GREEN 1
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.with_children(|parent| {
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parent.spawn(NodeBundle {
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style: Style {
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width: Val::Percent(100.),
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height: Val::Percent(45.),
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margin: UiRect {
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left: (Val::Auto),
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right: (Val::Auto),
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top: (Val::Auto),
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bottom: (Val::Auto),
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},
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..default()
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},
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background_color: BackgroundColor(Color::YELLOW_GREEN),
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..default()
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});
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})
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// YELLOW_GREEN 2
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.with_children(|parent| {
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parent.spawn(NodeBundle {
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style: Style {
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width: Val::Percent(100.),
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height: Val::Percent(45.),
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margin: UiRect {
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left: (Val::Auto),
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right: (Val::Auto),
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top: (Val::Auto),
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bottom: (Val::Auto),
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},
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..default()
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},
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background_color: BackgroundColor(Color::YELLOW_GREEN),
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..default()
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});
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});
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});
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ui.separator();
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if ui.button("Create new game").clicked() {
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next_scene.set(CurrentScene::Lobby);
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// TODO: create a new game
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}
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});
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}
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