Changing the structure of map-related programmes (#51)
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Reviewed-on: corentin/border-wars#51
Reviewed-by: Tipragot <contact@tipragot.fr>
Co-authored-by: CoCoSol007 <solois.corentin@gmail.com>
Co-committed-by: CoCoSol007 <solois.corentin@gmail.com>
This commit is contained in:
CoCo_Sol 2024-02-14 18:18:14 +00:00 committed by Tipragot
parent 5719e278a2
commit 663a4160a2
3 changed files with 6 additions and 3 deletions

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@ -2,7 +2,7 @@
use bevy::prelude::*;
pub mod hex;
pub mod map;
pub mod scenes;
/// The current scene of the game.

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@ -39,7 +39,7 @@ impl<T: HexNumber> HexPosition<T> {
/// # Example
///
/// ```no_run
/// use border_wars::hex::HexPosition;
/// use border_wars::map::hex::HexPosition;
///
/// let a = HexPosition { q: 0, r: 0 };
/// let b = HexPosition { q: 1, r: 1 };
@ -70,7 +70,7 @@ impl<T: HexNumber + Eq + Hash + std::cmp::PartialOrd + num::ToPrimitive> HexPosi
/// # Example
///
/// ```
/// use border_wars::hex::HexPosition;
/// use border_wars::map::hex::HexPosition;
///
/// let position = HexPosition { q: 0, r: 0 };
///

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@ -0,0 +1,3 @@
//! Contains all the logic related to the map.
pub mod hex;