generated from tipragot/rust
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@ -38,4 +38,4 @@ pub struct Player {
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/// All the players in the game.
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/// All the players in the game.
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#[derive(Resource, Default)]
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#[derive(Resource, Default)]
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pub struct AllPlayer(pub HashMap<Uuid, Player>);
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pub struct AllPlayers(pub HashMap<Uuid, Player>);
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@ -4,7 +4,7 @@ use bevnet::{Connection, NetworkAppExt, Receive, SendTo, Uuid};
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use bevy::prelude::*;
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use bevy::prelude::*;
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use serde::{Deserialize, Serialize};
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use serde::{Deserialize, Serialize};
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use crate::{AllPlayer, CurrentScene, Player};
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use crate::{AllPlayers, CurrentScene, Player};
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/// A plugin that handle, send or remove connections.
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/// A plugin that handle, send or remove connections.
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pub struct ConnectionPuglin;
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pub struct ConnectionPuglin;
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@ -35,7 +35,7 @@ pub struct RemovePlayer(pub Uuid);
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/// A fonction that handle join request and add it.
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/// A fonction that handle join request and add it.
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pub fn accept_connection(
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pub fn accept_connection(
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all_players: Res<AllPlayer>,
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all_players: Res<AllPlayers>,
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mut requests_join: EventReader<Receive<RequestJoin>>,
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mut requests_join: EventReader<Receive<RequestJoin>>,
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mut add_players: EventWriter<SendTo<AddPlayer>>,
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mut add_players: EventWriter<SendTo<AddPlayer>>,
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connection: Res<Connection>,
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connection: Res<Connection>,
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@ -67,7 +67,7 @@ pub fn accept_connection(
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pub fn handle_change_player(
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pub fn handle_change_player(
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mut add_players: EventReader<Receive<AddPlayer>>,
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mut add_players: EventReader<Receive<AddPlayer>>,
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mut remove_players: EventReader<Receive<RemovePlayer>>,
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mut remove_players: EventReader<Receive<RemovePlayer>>,
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mut all_players: ResMut<AllPlayer>,
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mut all_players: ResMut<AllPlayers>,
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connection: Res<Connection>,
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connection: Res<Connection>,
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mut next_scene: ResMut<NextState<CurrentScene>>,
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mut next_scene: ResMut<NextState<CurrentScene>>,
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) {
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) {
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@ -5,7 +5,7 @@ use bevy::prelude::*;
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use serde::{Deserialize, Serialize};
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use serde::{Deserialize, Serialize};
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use self::connection::ConnectionPuglin;
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use self::connection::ConnectionPuglin;
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use crate::{AllPlayer, Player};
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use crate::{AllPlayers, Player};
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pub mod connection;
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pub mod connection;
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@ -15,7 +15,7 @@ pub struct NetworkingPlugin;
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impl Plugin for NetworkingPlugin {
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impl Plugin for NetworkingPlugin {
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fn build(&self, app: &mut App) {
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fn build(&self, app: &mut App) {
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app.add_plugins(ConnectionPuglin)
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app.add_plugins(ConnectionPuglin)
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.init_resource::<AllPlayer>();
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.init_resource::<AllPlayers>();
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}
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}
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}
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}
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@ -32,7 +32,7 @@ pub enum GameRank {
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Player,
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Player,
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}
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}
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impl AllPlayer {
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impl AllPlayers {
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/// Get the player by a connection.
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/// Get the player by a connection.
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pub fn get_by_connection(&self, connection: &Connection) -> Option<&Player> {
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pub fn get_by_connection(&self, connection: &Connection) -> Option<&Player> {
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let uuid = connection.identifier()?;
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let uuid = connection.identifier()?;
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@ -6,7 +6,7 @@ use bevy_egui::{egui, EguiContexts};
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use crate::networkinig::connection::RemovePlayer;
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use crate::networkinig::connection::RemovePlayer;
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use crate::networkinig::GameRank;
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use crate::networkinig::GameRank;
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use crate::{AllPlayer, CurrentScene};
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use crate::{AllPlayers, CurrentScene};
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/// The plugin for the lobby.
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/// The plugin for the lobby.
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pub struct LobbyPlugin;
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pub struct LobbyPlugin;
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@ -22,7 +22,7 @@ fn lobby_ui(
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mut ctx: EguiContexts,
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mut ctx: EguiContexts,
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mut next_scene: ResMut<NextState<CurrentScene>>,
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mut next_scene: ResMut<NextState<CurrentScene>>,
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connection: Res<Connection>,
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connection: Res<Connection>,
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all_players: Res<AllPlayer>,
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all_players: Res<AllPlayers>,
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mut kick_player: EventWriter<SendTo<RemovePlayer>>,
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mut kick_player: EventWriter<SendTo<RemovePlayer>>,
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) {
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) {
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egui::CentralPanel::default().show(ctx.ctx_mut(), |ui| {
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egui::CentralPanel::default().show(ctx.ctx_mut(), |ui| {
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@ -6,7 +6,7 @@ use bevy_egui::{egui, EguiContexts};
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use crate::networkinig::connection::RequestJoin;
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use crate::networkinig::connection::RequestJoin;
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use crate::networkinig::GameRank;
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use crate::networkinig::GameRank;
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use crate::{AllPlayer, CurrentScene, Player};
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use crate::{AllPlayers, CurrentScene, Player};
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/// The plugin for the menu.
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/// The plugin for the menu.
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pub struct MenuPlugin;
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pub struct MenuPlugin;
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@ -23,7 +23,7 @@ fn menu_ui(
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mut next_scene: ResMut<NextState<CurrentScene>>,
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mut next_scene: ResMut<NextState<CurrentScene>>,
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mut request_join: EventWriter<SendTo<RequestJoin>>,
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mut request_join: EventWriter<SendTo<RequestJoin>>,
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mut name: Local<String>,
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mut name: Local<String>,
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mut all_player: ResMut<AllPlayer>,
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mut all_player: ResMut<AllPlayers>,
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connection: Res<Connection>,
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connection: Res<Connection>,
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) {
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) {
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let Some(uuid) = connection.identifier() else {
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let Some(uuid) = connection.identifier() else {
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