generated from tipragot/rust
parent
65db8d8492
commit
479f83cca7
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@ -6,6 +6,7 @@ resolver = "2"
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missing_docs = "warn"
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[workspace.lints.clippy]
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type_complexity = "allow"
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missing_docs_in_private_items = "warn"
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unwrap_in_result = "warn"
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unwrap_used = "warn"
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BIN
crates/border-wars/assets/button_menu_icon_hover.png
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BIN
crates/border-wars/assets/button_menu_icon_hover.png
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After Width: | Height: | Size: 2.9 KiB |
BIN
crates/border-wars/assets/button_settings_icon_hover.png
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crates/border-wars/assets/button_settings_icon_hover.png
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After Width: | Height: | Size: 4 KiB |
BIN
crates/border-wars/assets/bw.png
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crates/border-wars/assets/bw.png
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After Width: | Height: | Size: 205 KiB |
BIN
crates/border-wars/assets/host.png
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crates/border-wars/assets/host.png
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After Width: | Height: | Size: 14 KiB |
BIN
crates/border-wars/assets/join.png
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crates/border-wars/assets/join.png
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After Width: | Height: | Size: 14 KiB |
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@ -11,14 +11,18 @@ impl Plugin for MenuPlugin {
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fn build(&self, app: &mut App) {
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app.add_systems(Startup, menu_ui.run_if(in_state(CurrentScene::Menu)));
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app.add_systems(Update, change_scaling);
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app.add_systems(Update, handle_button);
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app.add_systems(Update, hover_system);
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app.add_systems(Update, pressed_system);
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}
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}
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/// TODO
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#[derive(Component, Clone)]
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struct HoveredTexture {
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/// TODO
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texture: Handle<Image>,
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/// TODO
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hovered_texture: Handle<Image>,
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}
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@ -36,10 +40,9 @@ fn menu_ui(mut commands: Commands, asset_server: Res<AssetServer>) {
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..default()
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},
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z_index: ZIndex::Local(0),
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background_color: Color::GREEN.into(),
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..default()
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})
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.with_children(|node| main_node(node));
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.with_children(|child: &mut ChildBuilder| main_node(child, &asset_server));
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create_side_button(
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UiRect {
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@ -52,7 +55,7 @@ fn menu_ui(mut commands: Commands, asset_server: Res<AssetServer>) {
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&mut commands,
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HoveredTexture {
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texture: asset_server.load("button_settings_icon.png"),
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hovered_texture: asset_server.load("button_menu_icon.png"),
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hovered_texture: asset_server.load("button_settings_icon_hover.png"),
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},
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);
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@ -67,7 +70,7 @@ fn menu_ui(mut commands: Commands, asset_server: Res<AssetServer>) {
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&mut commands,
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HoveredTexture {
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texture: asset_server.load("button_menu_icon.png"),
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hovered_texture: asset_server.load("button_settings_icon.png"),
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hovered_texture: asset_server.load("button_menu_icon_hover.png"),
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},
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);
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}
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@ -87,52 +90,60 @@ fn create_side_button(
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margin,
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..default()
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},
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z_index: ZIndex::Local(1),
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background_color: Color::NONE.into(),
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z_index: ZIndex::Global(14),
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image: textures.texture.clone().into(),
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..default()
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})
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.insert((target_scene, textures.clone()))
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.with_children(|button| {
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button.spawn(ImageBundle {
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.insert((target_scene, textures));
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}
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/// TODO
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fn create_button(
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target_scene: CurrentScene,
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commands: &mut ChildBuilder,
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textures: HoveredTexture,
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) {
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commands
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.spawn(ButtonBundle {
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style: Style {
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width: Val::Percent(100.),
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height: Val::Percent(100.),
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width: Val::Px(266.),
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height: Val::Px(70.),
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margin: UiRect::all(Val::Auto),
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..default()
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},
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image: textures.texture.into(),
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z_index: ZIndex::Global(1),
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image: textures.texture.clone().into(),
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..default()
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});
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});
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})
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.insert((target_scene, textures));
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}
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fn handle_button(
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interaction_query: Query<
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(&Interaction, &CurrentScene, &mut Children, &HoveredTexture),
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(Changed<Interaction>, With<Button>),
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>,
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mut image_query: Query<&mut UiImage>,
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/// TODO
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fn pressed_system(
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interaction_query: Query<(&Interaction, &CurrentScene), (Changed<Interaction>, With<Button>)>,
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mut next_scene: ResMut<NextState<CurrentScene>>,
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) {
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for (interaction, target_scene, children, textures) in interaction_query.iter() {
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match *interaction {
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Interaction::Pressed => {
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for (interaction, target_scene) in interaction_query.iter() {
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if *interaction == Interaction::Pressed {
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next_scene.set(*target_scene);
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}
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Interaction::Hovered => {
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hover_system(children, &mut image_query, textures.texture.clone())
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}
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Interaction::None => hover_system(children, &mut image_query, textures.hovered_texture.clone()),
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}
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}
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}
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/// TODO
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fn hover_system(
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children: &Children,
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image_query: &mut Query<&mut UiImage>,
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texture: Handle<Image>,
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mut interaction_query: Query<
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(&Interaction, &HoveredTexture, &mut UiImage),
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Changed<Interaction>,
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>,
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) {
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let mut image = image_query.get_mut(children[0]).unwrap();
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image.texture = texture
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for (interaction, textures, mut image) in interaction_query.iter_mut() {
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match *interaction {
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Interaction::Hovered => image.texture = textures.hovered_texture.clone(),
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Interaction::None => image.texture = textures.texture.clone(),
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Interaction::Pressed => (),
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}
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}
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}
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/// TODO
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@ -140,27 +151,27 @@ fn default_style() -> Style {
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Style {
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flex_direction: FlexDirection::Column,
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width: Val::Percent(100.),
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height: Val::Percent(45.),
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height: Val::Percent(55.),
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margin: UiRect::all(Val::Auto),
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..default()
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}
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}
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/// TODO
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fn main_node(main_node: &mut ChildBuilder<'_, '_, '_>) {
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main_node.spawn(NodeBundle {
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fn main_node(main_node: &mut ChildBuilder<'_, '_, '_>, asset_server: &Res<AssetServer>) {
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main_node.spawn(ImageBundle {
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style: Style {
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height: Val::Px(150.),
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width: Val::Px(613.5),
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margin: UiRect {
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left: (Val::Auto),
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right: (Val::Auto),
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top: (Val::Px(25.)),
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bottom: (Val::Px(25.)),
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left: Val::Auto,
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right: Val::Auto,
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top: Val::Px(25.),
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bottom: Val::Px(50.),
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},
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width: Val::Px(650.),
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height: Val::Px(300.),
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..default()
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},
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background_color: BackgroundColor(Color::RED),
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image: asset_server.load("bw.png").into(),
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..default()
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});
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@ -174,8 +185,8 @@ fn main_node(main_node: &mut ChildBuilder<'_, '_, '_>) {
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top: (Val::Auto),
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bottom: (Val::Px(25.)),
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},
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width: Val::Px(552.5),
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height: Val::Percent(70.),
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width: Val::Px(500.),
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height: Val::Percent(65.),
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..default()
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},
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..default()
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@ -184,7 +195,6 @@ fn main_node(main_node: &mut ChildBuilder<'_, '_, '_>) {
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container
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.spawn(NodeBundle {
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style: default_style(),
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background_color: Color::YELLOW_GREEN.into(),
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..default()
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})
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.with_children(|host| {
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@ -193,17 +203,19 @@ fn main_node(main_node: &mut ChildBuilder<'_, '_, '_>) {
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background_color: BackgroundColor(Color::YELLOW),
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..default()
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});
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host.spawn(NodeBundle {
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style: default_style(),
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background_color: BackgroundColor(Color::YELLOW),
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..default()
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});
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create_button(
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CurrentScene::Lobby,
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host,
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HoveredTexture {
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texture: asset_server.load("host.png"),
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hovered_texture: asset_server.load("host.png"),
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},
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)
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});
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container
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.spawn(NodeBundle {
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style: default_style(),
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background_color: Color::YELLOW_GREEN.into(),
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..default()
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})
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.with_children(|join| {
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@ -212,11 +224,14 @@ fn main_node(main_node: &mut ChildBuilder<'_, '_, '_>) {
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background_color: BackgroundColor(Color::YELLOW),
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..default()
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});
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join.spawn(NodeBundle {
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style: default_style(),
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background_color: BackgroundColor(Color::YELLOW),
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..default()
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});
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create_button(
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CurrentScene::Lobby,
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join,
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HoveredTexture {
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texture: asset_server.load("join.png"),
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hovered_texture: asset_server.load("join.png"),
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},
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)
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});
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});
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}
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Loading…
Reference in a new issue