Adding a state system
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This commit is contained in:
CoCo_Sol 2024-02-09 23:55:48 +01:00
parent 8e8105ce44
commit 3ab00d1c37
3 changed files with 17 additions and 16 deletions

View file

@ -1,8 +1,11 @@
//! The file that contains utility functions, enums, structs of the game. //! The file that contains utility functions, enums, structs of the game.
use bevy::prelude::*;
use std::default::Default; use std::default::Default;
use bevy::prelude::*;
pub mod menu;
#[derive(Debug, Clone, Copy, Default, Eq, PartialEq, Hash, States)] #[derive(Debug, Clone, Copy, Default, Eq, PartialEq, Hash, States)]
pub enum GameState { pub enum GameState {
#[default] #[default]

View file

@ -1,11 +1,8 @@
//! The main entry point of the game. //! The main entry point of the game.
use bevy::prelude::*; use bevy::prelude::*;
use lib::GameState; use border_wars::menu::MenuPlugin;
use menu::MenuPlugin; use border_wars::GameState;
mod lib;
mod menu;
fn main() { fn main() {
App::new() App::new()

View file

@ -2,7 +2,8 @@
use bevy::prelude::*; use bevy::prelude::*;
use bevy_egui::{egui, EguiContexts, EguiPlugin}; use bevy_egui::{egui, EguiContexts, EguiPlugin};
use border_wars::GameState;
use crate::GameState;
/// The plugin for the menu. /// The plugin for the menu.
pub struct MenuPlugin; pub struct MenuPlugin;
@ -11,10 +12,10 @@ pub struct MenuPlugin;
impl Plugin for MenuPlugin { impl Plugin for MenuPlugin {
/// A function that is called when the plugin is added to the application. /// A function that is called when the plugin is added to the application.
fn build(&self, app: &mut App) { fn build(&self, app: &mut App) {
app.add_plugins(EguiPlugin).add_systems(Update,( app.add_plugins(EguiPlugin).add_systems(
ui_connect_window.run_if(state_exists_and_equals(GameState::Menu)), Update,
ui_host_window.run_if(state_exists_and_equals(GameState::Menu)), (ui_connect_window, ui_host_window).run_if(in_state(GameState::Menu)),
)); );
} }
} }
/// Display a connect window, with a button to join a game and an input to enter /// Display a connect window, with a button to join a game and an input to enter
@ -22,7 +23,7 @@ impl Plugin for MenuPlugin {
fn ui_connect_window( fn ui_connect_window(
mut ctx: EguiContexts, mut ctx: EguiContexts,
mut connection_string: Local<String>, mut connection_string: Local<String>,
mut state: ResMut<State<GameState>>, mut state: ResMut<NextState<GameState>>,
) { ) {
egui::Window::new("Connect") egui::Window::new("Connect")
.default_width(400.0) .default_width(400.0)
@ -35,19 +36,19 @@ fn ui_connect_window(
ui.text_edit_singleline(&mut *connection_string); ui.text_edit_singleline(&mut *connection_string);
if ui.button("Join").clicked() { if ui.button("Join").clicked() {
println!("clicked"); state.set(GameState::Game);
} }
}); });
}); });
} }
/// Display an host window, with a button to create a new game. /// Display an host window, with a button to create a new game.
fn ui_host_window(mut ctx: EguiContexts) { fn ui_host_window(mut ctx: EguiContexts, mut state: ResMut<NextState<GameState>>) {
egui::Window::new("Host") egui::Window::new("Host")
.default_width(400.0) .default_width(400.0)
.show(ctx.ctx_mut(), |ui| { .show(ctx.ctx_mut(), |ui| {
if ui.button("Create new game").clicked() { if ui.button("Create new game").clicked() {
println!("clicked"); state.set(GameState::Lobby);
} }
}); });
} }