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This commit is contained in:
CoCo_Sol 2024-03-30 17:54:20 +01:00
parent 5848272f4a
commit 109ecd9a54
3 changed files with 44 additions and 8 deletions

View file

@ -2,6 +2,7 @@
use bevy::prelude::*;
use noise::{NoiseFn, Perlin};
use serde::{Deserialize, Serialize};
use super::hex::*;
use super::{Tile, TilePosition};
@ -25,7 +26,7 @@ impl Plugin for MapGenerationPlugin {
}
/// An event to trigger the generation of the map.
#[derive(Event)]
#[derive(Event, Serialize, Deserialize, Clone, Copy)]
pub struct StartMapGeneration {
/// The seed used to generate the map.
pub seed: u32,

View file

@ -1,10 +1,12 @@
//! All the code related to the networking.
use bevnet::NetworkPlugin;
use bevnet::{NetworkAppExt, NetworkPlugin, Receive};
use bevy::prelude::*;
use serde::{Deserialize, Serialize};
use self::connection::ConnectionPlugin;
use crate::map::generation::StartMapGeneration;
use crate::CurrentScene;
pub mod connection;
@ -14,7 +16,9 @@ pub struct NetworkingPlugin;
impl Plugin for NetworkingPlugin {
fn build(&self, app: &mut App) {
app.add_plugins(NetworkPlugin::new("relay.cocosol.fr".to_string()))
.add_plugins(ConnectionPlugin);
.add_plugins(ConnectionPlugin)
.add_systems(Update, start_game)
.add_network_event::<StartGame>();
}
}
@ -30,3 +34,19 @@ pub enum PlayerRank {
/// The player. He can join the game and play.
Player,
}
/// TODO
#[derive(Event, Serialize, Deserialize)]
pub struct StartGame(pub StartMapGeneration);
/// TODO
fn start_game(
mut next_stats: ResMut<NextState<CurrentScene>>,
mut start_game_events: EventReader<Receive<StartGame>>,
mut start_map_generation_writer: EventWriter<StartMapGeneration>,
) {
for event in start_game_events.read() {
next_stats.set(CurrentScene::Game);
start_map_generation_writer.send(event.1.0);
}
}

View file

@ -4,8 +4,9 @@ use bevnet::{Connection, SendTo};
use bevy::prelude::*;
use bevy_egui::{egui, EguiContexts};
use crate::map::generation::StartMapGeneration;
use crate::networking::connection::RemovePlayer;
use crate::networking::PlayerRank;
use crate::networking::{PlayerRank, StartGame};
use crate::{CurrentScene, Player};
/// The plugin for the lobby.
@ -20,10 +21,11 @@ impl Plugin for LobbyPlugin {
/// Display the UI of the lobby.
fn lobby_ui(
mut ctx: EguiContexts,
mut next_scene: ResMut<NextState<CurrentScene>>,
connection: Res<Connection>,
all_players_query: Query<&Player>,
mut kick_player: EventWriter<SendTo<RemovePlayer>>,
mut map_size: Local<u32>,
mut start_game_event: EventWriter<SendTo<StartGame>>,
) {
// Get our player info.
let Some(self_player) = all_players_query
@ -63,9 +65,22 @@ fn lobby_ui(
ui.separator();
}
if self_player.rank == PlayerRank::Admin && ui.button("Run the game").clicked() {
next_scene.set(CurrentScene::Game);
// TODO: run the game
if self_player.rank != PlayerRank::Admin {
return;
}
ui.add(egui::Slider::new(&mut (*map_size), 0..=10).text("map size"));
if ui.button("Run the game").clicked() {
for player in all_players_query.iter() {
start_game_event.send(SendTo(
player.uuid,
StartGame(StartMapGeneration {
seed: 0,
radius: 10,
}),
));
}
}
});
}