border-wars/README.md

89 lines
1.9 KiB
Markdown
Raw Normal View History

# Border Wars
## Brainstorm
If you want to know more about our reflexions check this : [all brainstorms](docs/brainstorms/).
## The game
we've decided to make an turn based online game named : **Border Wars**
Code in rust using Bevy
## Building list
```mermaid
mindmap
root((Buildings))
("Castle</br>
The main building of your army, you must protect it")
("Casern</br>
Train troop")
("Tower</br>
Defend your territory")
("Wall</br>
A pasive defence that block every soldier")
("Outpost</br>
A *teleporter* like")
[Farms]
("Mine</br>
Allow you to gain stone each turns")
("Sawmill</br>
Allow you to gain wood each turns")
("Breeding</br>
Allow you to gain food each turn")
```
## Game Modes
```mermaid
mindmap
root((Game Modes))
("1v1</br>
The classic mode")
("2v2</br>
A funny mode 2v2")
("History mode</br>
A mode to understand why")
("1vIA ?</br>
A when you don't have friends")
```
## Style
We think to made our game in 2D iso with hexagons.
the overall theme will be fairytale medieval.
## Different troop
```mermaid
mindmap
root((Troop))
("No Name</br>
A classic troop")
("No Name</br>
A troop with a great deal of experience but not much power")
("No Name</br>
A troop with great power but little scope for expansion")
```
## Balancing
In the future, we'll have to make sure that each troop is both different and balanced.
## Our team
our team consists of :
- [CoCo_Sol](https://github.com/cocosol007): Owner of this project and the main developper
- [Raphaël](https://git.tipragot.fr/raphael): Owner of this project and game designer
- [Tipragot](https://git.tipragot.fr/tipragot): Main reviewer
- [Arthur](https://www.instagram.com/tuturdu32): Compositeur
- [Racloody](https://linktr.ee/racloody): Sound designer and chief communications officer
- [Horoleysh](https://instagram.com/horoleysh): Artist