import pygame.image from src.engine.animation import Anim from src.engine.engine import Engine from src.engine.enums import GameState class Game(Engine): def __init__(self): super().__init__() self.map_manager.load_new("maps/map5.tmj") self.renderer.load_tile_set("assets/textures/tileset.png", 16) self.create_player_entity() self.load_boss_fight_assets() self.DEBUG_MODE = True self.game_state = GameState.NORMAL def create_player_entity(self): """Crée une entité joueur.""" anim = Anim(0.5) anim.load_animation_from_directory("assets/textures/entities/player/none") self.renderer.register_animation(anim, "player_none") anim = Anim(0.1) anim.load_animation_from_directory("assets/textures/entities/player/walking") self.renderer.register_animation(anim, "player_walking") player = self.entity_manager.register_entity("player") player.link_animation("player_none") player.collision_rect = [-6, -7, 6, 16] player.set_default_life(10) player.max_speed = 2. self.entity_manager.set_player_entity("player") self.camera.follow_entity(player) def load_boss_fight_assets(self): """Charge les animations de combat des combats de boss.""" player_none = Anim(1) player_none.load_animation_from_directory("assets/textures/boss_fight/player_big/none") self.renderer.register_boss_fight_player_animation(player_none, "none") boss_none = Anim(1) boss_none.load_animation_from_directory("assets/textures/boss_fight/boss_sprite/test/none") self.renderer.register_boss_fight_boss_animation(boss_none, "none") self.renderer.boss_fight_GUI_container = pygame.image.load("assets/textures/boss_fight/fight_actions_GUI.png") game = Game() game.loop()