boss_fight_engine #4
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@ -11,6 +11,10 @@ class Game(Engine):
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self.renderer.load_tile_set("assets/textures/tiles.png", 16)
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self.renderer.load_tile_set("assets/textures/tiles.png", 16)
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self.create_player_entity()
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def create_player_entity(self):
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"""Crée une entité joueur."""
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anim = Anim(0.5)
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anim = Anim(0.5)
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anim.load_animation_from_directory("assets/textures/entities/player/none")
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anim.load_animation_from_directory("assets/textures/entities/player/none")
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self.renderer.register_animation(anim, "player_none")
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self.renderer.register_animation(anim, "player_none")
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@ -23,5 +27,6 @@ class Game(Engine):
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self.camera.follow_entity(player)
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self.camera.follow_entity(player)
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game = Game()
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game = Game()
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game.loop()
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game.loop()
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