boss_fight_engine #4

Merged
yannis merged 13 commits from boss_fight_engine into main 2023-12-29 17:31:30 +00:00
6 changed files with 3 additions and 3 deletions
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@ -9,10 +9,10 @@ class Game(Engine):
super().__init__() super().__init__()
self.map_manager.load_new("maps/map2.tmj") self.map_manager.load_new("maps/map2.tmj")
self.renderer.load_tile_set("assets/tiles.png", 16) self.renderer.load_tile_set("assets/textures/tiles.png", 16)
anim = Anim(0.5) anim = Anim(0.5)
anim.load_animation_from_directory("assets/entities/player/none") anim.load_animation_from_directory("assets/textures/entities/player/none")
self.renderer.register_animation(anim, "player_none") self.renderer.register_animation(anim, "player_none")
player = self.entity_manager.register_entity("player") player = self.entity_manager.register_entity("player")
@ -25,7 +25,7 @@ class Game(Engine):
for i in range(20): for i in range(20):
anim = Anim(0.5) anim = Anim(0.5)
anim.load_animation_from_directory("assets/entities/player/none") anim.load_animation_from_directory("assets/textures/entities/player/none")
self.renderer.register_animation(anim, f"player_none_{i}") self.renderer.register_animation(anim, f"player_none_{i}")
test = self.entity_manager.register_entity(f"test_{i}") test = self.entity_manager.register_entity(f"test_{i}")