boss_fight_engine #4
Before Width: | Height: | Size: 155 B After Width: | Height: | Size: 155 B |
Before Width: | Height: | Size: 158 B After Width: | Height: | Size: 158 B |
Before Width: | Height: | Size: 159 B After Width: | Height: | Size: 159 B |
Before Width: | Height: | Size: 2.7 KiB After Width: | Height: | Size: 2.7 KiB |
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@ -9,10 +9,10 @@ class Game(Engine):
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super().__init__()
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super().__init__()
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self.map_manager.load_new("maps/map2.tmj")
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self.map_manager.load_new("maps/map2.tmj")
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self.renderer.load_tile_set("assets/tiles.png", 16)
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self.renderer.load_tile_set("assets/textures/tiles.png", 16)
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anim = Anim(0.5)
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anim = Anim(0.5)
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anim.load_animation_from_directory("assets/entities/player/none")
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anim.load_animation_from_directory("assets/textures/entities/player/none")
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self.renderer.register_animation(anim, "player_none")
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self.renderer.register_animation(anim, "player_none")
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player = self.entity_manager.register_entity("player")
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player = self.entity_manager.register_entity("player")
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@ -25,7 +25,7 @@ class Game(Engine):
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for i in range(20):
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for i in range(20):
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anim = Anim(0.5)
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anim = Anim(0.5)
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anim.load_animation_from_directory("assets/entities/player/none")
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anim.load_animation_from_directory("assets/textures/entities/player/none")
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self.renderer.register_animation(anim, f"player_none_{i}")
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self.renderer.register_animation(anim, f"player_none_{i}")
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test = self.entity_manager.register_entity(f"test_{i}")
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test = self.entity_manager.register_entity(f"test_{i}")
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