Render_Fade #33
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assets/textures/GUI/slider_cursor_1.png
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assets/textures/GUI/slider_cursor_1.png
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assets/textures/GUI/slider_cursor_2.png
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assets/textures/GUI/slider_cursor_2.png
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assets/textures/GUI/slider_rail_1.png
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assets/textures/GUI/slider_rail_1.png
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@ -5,7 +5,7 @@ class Camera:
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def __init__(self):
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self.x = 0
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self.y = 0
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self.zoom = 1.
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self.zoom = 1.75
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# Décalage lors du mouvement du joueur
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self.player_moving_offset = 100
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@ -1,14 +1,11 @@
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import json
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from types import FunctionType
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from src.engine.event_handler import EventHandler
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import src.engine.engine as engine
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class DialogsManager:
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"""Classe qui gère la lecture des dialogues."""
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def __init__(self, event_handler: EventHandler):
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self.event_handler = event_handler
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def __init__(self, engine: 'engine.Engine'):
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self.engine = engine
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self.current_dialogs = []
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self.current_dialog_id = -1
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self.dialogs = {}
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@ -31,8 +28,6 @@ class DialogsManager:
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else:
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self.next_dialog()
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print("next")
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def next_dialog(self):
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"""Passe au dialogue suivant. Appelle le callback si le dialogue est fini."""
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self.current_dialog_id += 1
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@ -43,7 +38,8 @@ class DialogsManager:
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self.current_dialog_id = -1
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self.writing_dialog = False
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self.reading_dialog = False
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self.event_handler.remove_button_area("next_dialog")
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self.engine.entity_manager.resume()
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self.engine.event_handler.remove_button_area("next_dialog")
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if self.dialogue_finished_callback is not None:
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self.dialogue_finished_callback()
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@ -52,7 +48,9 @@ class DialogsManager:
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# Si un dialogue n'est pas déja lancé, on lance le dialogue au nom donné
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if not self.reading_dialog:
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self.event_handler.register_button_area((0, 0, 1, 1), self.next_signal, "next_dialog", 2)
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self.engine.entity_manager.pause()
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self.engine.event_handler.register_button_area((0, 0, 1, 1), self.next_signal, "next_dialog", 2)
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self.current_dialogs = self.dialogs[name]
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self.current_dialog_id = 0
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@ -36,7 +36,7 @@ class Engine:
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self.entity_manager = EntityManager(self.map_manager)
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self.boss_fight_manager = BossFightManager(self)
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self.event_sheduler = EventSheduler(self)
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self.dialogs_manager = DialogsManager(self.event_handler)
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self.dialogs_manager = DialogsManager(self)
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self.menu_manager = MenuManager(self)
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self.sound_manager = SoundManager(60)
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@ -11,6 +11,8 @@ class Entity:
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self.x = 8
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self.y = 8
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self.locked = False # Variable définissant si l'entité est bloqué ou non (.lock() et .unlock())
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self.direction = 0 # 0 : tourné vers la droite (ou sens par défaut), 1 : tourné vers la gauche (ou retourné)
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# Variables utilisées pour détecter les mouvements
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@ -117,6 +119,8 @@ class Entity:
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def move(self, x: float, y: float, map_manager: MapManager):
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"""Fait bouger l'entité en tenant compte des collisions."""
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if not self.locked: # Si l'entité n'est pas verrouillée on calcul le mouvement
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# On vérifie le sens du mouvement pour changer self.direction
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if x > 0:
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self.direction = 0
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@ -131,6 +135,7 @@ class Entity:
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y = y/initial_speed*self.max_speed
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# On simule le mouvement. Si on ne rencontre pas de collision, on applique le mouvement
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if not self.get_collisions(self.x + x, self.y, map_manager):
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self.x += x
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else:
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@ -164,5 +169,14 @@ class Entity:
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self.y += i
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def link_animation(self, name: str):
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"""Met à jour l'animation en cours de l'entité."""
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"""Met à jour l'animation en cours de l'entitée."""
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self.animation_name = name
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def lock(self):
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"""Bloque tout les mouvements de l'entitée"""
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self.locked = True
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def unlock(self):
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"""Débloque tout les mouvements de l'entitée"""
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self.locked = False
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@ -8,6 +8,8 @@ class EntityManager:
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self.entities: dict[str:Entity] = {}
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self.player_entity_name = ""
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self.map_manager = map_manager
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self.locked_before_pause: list[Entity] = []
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self.paused = False
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def register_entity(self, name: str) -> Entity:
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"""Crée une entité et l'enregistre dans un dictionnaire."""
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@ -32,7 +34,7 @@ class EntityManager:
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if entity.life_points == 0:
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self.entities.pop(entity_name)
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if entity.brain is not None:
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if entity.brain is not None and not self.paused:
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entity.brain.update(delta)
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if self.player_entity_name:
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@ -49,3 +51,22 @@ class EntityManager:
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def get_by_name(self, name: str) -> Entity:
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"""Donne l'entité avec le nom donné."""
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return self.entities[name]
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def pause(self):
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"""Met en pause tout les mouvements de toutes les entitées"""
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for e in self.get_all_entities():
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if e.locked:
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self.locked_before_pause.append(e)
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else:
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e.lock()
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self.paused = True
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def resume(self):
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"""Reprend les mouvement de toutes les entitées qui n'étaient pas lock avant l'appel de .pause()"""
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for e in self.get_all_entities():
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if not e in self.locked_before_pause:
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e.unlock()
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self.paused = False
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self.locked_before_pause = []
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@ -14,7 +14,9 @@ class EventHandler:
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self.engine = core
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self.key_pressed = []
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self.buttons_area = []
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self.hovered_area = []
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self.hovered_buttons_area = []
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self.hovered_sliders_area = []
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self.sliders_area = []
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@staticmethod
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def get_click_collision(rect: tuple[float | int, float | int, float | int, float | int], point: tuple[int, int],
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@ -40,7 +42,7 @@ class EventHandler:
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callback: FunctionType | classmethod | staticmethod, name: str,
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is_window_relative: int = -1,
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hover_callback: FunctionType | classmethod | staticmethod = None):
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"""Enregistre une zone comme bouton. La fonction donnée sera donc executé lorsque la zone sur la fenêtre
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"""Enregistre une zone comme bouton. La fonction donnée sera donc executée lorsque la zone sur la fenêtre
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sera cliqué. is_window_relative doit être 0 pour que le rect soit multipliée par la largeur de la fenêtre et 1
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pour qu'elle soit multipliée par la hauteur"""
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self.buttons_area.append((rect, callback, is_window_relative, name, hover_callback))
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@ -56,9 +58,51 @@ class EventHandler:
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self.buttons_area = cleared_list
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def register_slider_area(self, size: tuple[float | int, float | int],
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motion_rect: tuple[float | int, float | int, float | int, float | int],
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motion_axes: tuple[bool, bool],
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name: str,
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is_window_relative: int = -1,
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clicked_callback: FunctionType | classmethod | staticmethod = None,
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released_callback: FunctionType | classmethod | staticmethod = None,
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motion_callback: FunctionType | classmethod | staticmethod = None,
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hover_callback: FunctionType | classmethod | staticmethod = None):
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"""Enregistre une zone comme une zone déplaçable à l'écran."""
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self.sliders_area.append([[motion_rect[0], motion_rect[1], *size], is_window_relative, False, (0, 0),
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motion_axes, motion_rect,
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clicked_callback, released_callback, hover_callback, motion_callback, name])
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# Le premier booléen correspond à l'état de suivi de la souris
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def remove_slider_area(self, name: str):
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"""Supprime les sliders aux noms donnés."""
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# On itère dans toute la liste et on ne garde que les éléments ne portant pas le nom cherché
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cleared_list = []
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for area in self.sliders_area:
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if area[10] != name:
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cleared_list.append(area)
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self.sliders_area = cleared_list
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@staticmethod
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def get_slider_area_values(slider: list):
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"""Donne la valeur de la zone de slider donnée."""
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if slider[5][2]:
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x_value = round((slider[0][0]-slider[5][0])/slider[5][2], 5)
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else:
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x_value = -1
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if slider[5][3]:
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y_value = round((slider[0][1]-slider[5][1])/slider[5][3], 5)
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else:
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y_value = -1
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return x_value, y_value
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def update(self):
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"""Vérifie s'il y a de nouvelles interactions et les traites."""
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window_size = display.get_window_size()
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# Récupère les événements
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for e in event.get():
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if e.type == QUIT:
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@ -74,17 +118,88 @@ class EventHandler:
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for area in self.buttons_area:
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if self.get_click_collision(area[0], e.pos, area[2]):
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area[1]()
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for area in self.sliders_area:
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if self.get_click_collision(
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(area[0][0]-area[0][2]/2, area[0][1]-area[0][3]/2, area[0][2], area[0][3]),
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e.pos, area[1]):
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area[2] = True
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if area[1] == 0:
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area[3] = (e.pos[0]/window_size[0] - area[0][0], e.pos[1]/window_size[0] - area[0][1])
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elif area[1] == 1:
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area[3] = (e.pos[0]/window_size[1] - area[0][0], e.pos[1]/window_size[1] - area[0][1])
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elif area[1] == 2:
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area[3] = (e.pos[0]/window_size[0] - area[0][0], e.pos[1]/window_size[1] - area[0][1])
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else:
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area[3] = (e.pos[0] - area[0][0], e.pos[1] - area[0][1])
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if area[6] is not None:
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area[6](self.get_slider_area_values(area))
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elif e.type == MOUSEBUTTONUP:
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for area in self.sliders_area:
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if area[2]:
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area[2] = False
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if area[7] is not None:
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area[7](self.get_slider_area_values(area))
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elif e.type == MOUSEMOTION:
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for area in self.buttons_area:
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if area[4] is not None:
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if self.get_click_collision(area[0], e.pos, area[2]):
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if area not in self.hovered_area:
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if area not in self.hovered_buttons_area:
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area[4](True)
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self.hovered_area.append(area)
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self.hovered_buttons_area.append(area)
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else:
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if area in self.hovered_area:
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if area in self.hovered_buttons_area:
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area[4](False)
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self.hovered_area.remove(area)
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self.hovered_buttons_area.remove(area)
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for area in self.sliders_area:
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if area[2]:
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if area[4][0]:
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if area[1] == 0:
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area[0][0] = e.pos[0]/window_size[0]-area[3][0]
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elif area[1] == 1:
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area[0][0] = e.pos[0]/window_size[1]-area[3][0]
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elif area[1] == 2:
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area[0][0] = e.pos[0]/window_size[0]-area[3][0]
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else:
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area[0][0] = e.pos[0] - area[3][0]
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if area[4][1]:
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if area[1] == 0:
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area[0][1] = e.pos[1]/window_size[0]-area[3][1]
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elif area[1] == 1:
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area[0][1] = e.pos[1]/window_size[1]-area[3][1]
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elif area[1] == 2:
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area[0][1] = e.pos[1]/window_size[1]-area[3][1]
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else:
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area[0][1] = e.pos[1]-area[3][1]
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if area[0][0] < area[5][0]:
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area[0][0] = area[5][0]
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if area[0][0] > area[5][0]+area[5][2]:
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area[0][0] = area[5][0]+area[5][2]
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if area[0][1] < area[5][1]:
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area[0][1] = area[5][1]
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if area[0][1] > area[5][1]+area[5][3]:
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area[0][1] = area[5][1]+area[5][3]
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if area[9] is not None:
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area[9](self.get_slider_area_values(area))
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if area[8] is not None:
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if self.get_click_collision(
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(area[0][0] - area[0][2] / 2, area[0][1] - area[0][3] / 2, area[0][2], area[0][3]),
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e.pos, area[1]):
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if area not in self.hovered_sliders_area:
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area[8](True)
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self.hovered_sliders_area.append(area)
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else:
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if area in self.hovered_sliders_area:
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area[8](False)
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self.hovered_sliders_area.remove(area)
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if self.engine.entity_manager.player_entity_name:
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if K_RIGHT in self.key_pressed:
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@ -115,3 +230,4 @@ class EventHandler:
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self.engine.camera.target_zoom *= 1.01
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if K_c in self.key_pressed:
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self.engine.camera.target_zoom *= 0.99
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@ -7,30 +7,74 @@ import src.engine.engine
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class Widget:
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"""Classe parente des widgets de menu."""
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def __init__(self, x, y, is_window_relative):
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def __init__(self, x, y, is_window_relative, widget_name):
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self.x = x
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self.y = y
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self.is_window_relative = is_window_relative
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self.widget_name = widget_name
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class Label(Widget):
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"""Un widget de texte."""
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def __init__(self, x: int | float, y: int | float, text: str, size: int | float, color: tuple[int, int, int],
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centered: bool = False, is_window_relative: int = -1):
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super().__init__(x, y, is_window_relative)
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widget_name: str, centered: bool = False, is_window_relative: int = -1):
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super().__init__(x, y, is_window_relative, widget_name)
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self.text = text
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self.size = size
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self.centered = centered
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self.color = color
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class Slider(Widget):
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"""Un widget pouvant être glissé pour récupérer une valeur."""
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def __init__(self, cursor_size: tuple[int | float, int | float],
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area_rect: tuple[int | float, int | float],
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width: int | float,
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base_image: pygame.Surface,
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hover_image: pygame.Surface,
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rail_image: pygame.Surface,
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widget_name: str,
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value_changed_callback: FunctionType | classmethod | staticmethod | None = None,
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is_window_relative: int = -1,
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area_name: str = "menu_slider"):
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super().__init__(area_rect[0], area_rect[1], is_window_relative, widget_name)
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self.base_image = base_image
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self.hover_image = hover_image
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self.rail_image = rail_image
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self.area_name = area_name
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self.value_changed_callback = value_changed_callback
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self.hovered = False
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self.follow_mouse = False
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self.cursor_size = cursor_size
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self.value = 0.
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self.width = width
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def set_hover_state(self, state: bool):
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"""Modifie la valeur du hover."""
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self.hovered = state
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def set_value(self, values: tuple[float, float]):
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"""Appelée lorsque la valeur du slider est modifiée."""
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new_value = values[0]
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if new_value != self.value:
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self.value = new_value
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if self.value_changed_callback is not None:
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self.value_changed_callback(self.value)
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def get_value(self):
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"""Retourne la valeur entre 0.0 et 1.0 du slider."""
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return self.value
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class Button(Widget):
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"""Un widget de bouton."""
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def __init__(self, x: int | float, y: int | float, text: str, size: int | float, color: tuple[int, int, int],
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callback: FunctionType | classmethod | staticmethod, base_image: pygame.Surface,
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hover_image: pygame.Surface, centered: bool = False, is_window_relative: int = -1,
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hover_image: pygame.Surface, widget_name: str, centered: bool = False, is_window_relative: int = -1,
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area_name: str = "menu_button"):
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super().__init__(x, y, is_window_relative)
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super().__init__(x, y, is_window_relative, widget_name)
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self.text = text
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self.size = size
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self.color = color
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|
@ -68,28 +112,48 @@ class MenuManager:
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"""Ajoute le menu donné au manager de menu avec le nom donné."""
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self.menus[name] = menu
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def get_widgets_at_name(self, menu_name: str, widget_name: str):
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"""Donne le widget au nom donné dans le menu au nom donné."""
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menu = self.menus[menu_name]
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||||
found_sliders = []
|
||||
for widget in menu.widgets:
|
||||
if widget.widget_name == widget_name:
|
||||
found_sliders.append(widget)
|
||||
|
||||
return found_sliders
|
||||
|
||||
def show(self, name: str):
|
||||
"""Affiche le menu au nom donné."""
|
||||
self.active_menu = self.menus[name]
|
||||
|
||||
# On itère dans tous les bouttons pour leur ajouter une interaction
|
||||
for btn in self.active_menu.widgets:
|
||||
if isinstance(btn, Button):
|
||||
width = btn.base_image.get_width() / self.engine.renderer.window_size[0]
|
||||
height = btn.base_image.get_height() / self.engine.renderer.window_size[1]
|
||||
area_x = btn.x
|
||||
area_y = btn.y
|
||||
if btn.centered:
|
||||
for widget in self.active_menu.widgets:
|
||||
if isinstance(widget, Button):
|
||||
width = widget.base_image.get_width() / self.engine.renderer.window_size[0]
|
||||
height = widget.base_image.get_height() / self.engine.renderer.window_size[1]
|
||||
area_x = widget.x
|
||||
area_y = widget.y
|
||||
if widget.centered:
|
||||
area_x -= width / 2
|
||||
area_y -= height / 2
|
||||
self.engine.event_handler.register_button_area((area_x, area_y, width, height), btn.callback,
|
||||
btn.area_name,
|
||||
btn.is_window_relative, btn.set_hover_state)
|
||||
self.engine.event_handler.register_button_area((area_x, area_y, width, height), widget.callback,
|
||||
widget.area_name,
|
||||
widget.is_window_relative, widget.set_hover_state)
|
||||
elif isinstance(widget, Slider):
|
||||
self.engine.event_handler.register_slider_area(widget.cursor_size,
|
||||
(widget.x, widget.y, widget.width, 0), (True, False),
|
||||
widget.area_name,
|
||||
widget.is_window_relative,
|
||||
hover_callback=widget.set_hover_state,
|
||||
motion_callback=widget.set_value)
|
||||
|
||||
def hide(self):
|
||||
"""Cache le menu actuelement à l'écran."""
|
||||
# On itère dans tous les bouttons pour retirer l'interaction
|
||||
for elem in self.active_menu.widgets:
|
||||
if isinstance(elem, Button):
|
||||
self.engine.event_handler.remove_button_area(elem.area_name)
|
||||
for widget in self.active_menu.widgets:
|
||||
if isinstance(widget, Button):
|
||||
self.engine.event_handler.remove_button_area(widget.area_name)
|
||||
if isinstance(widget, Slider):
|
||||
self.engine.event_handler.remove_slider_area(widget.area_name)
|
||||
self.active_menu = None
|
||||
|
|
|
@ -9,7 +9,7 @@ from pygame.locals import RESIZABLE, SRCALPHA, FULLSCREEN
|
|||
import src.engine.engine as engine
|
||||
from src.engine.animation import Anim
|
||||
from src.engine.enums import GameState
|
||||
from src.engine.menu_manager import Label, Button
|
||||
from src.engine.menu_manager import Label, Button, Slider
|
||||
|
||||
|
||||
class Renderer:
|
||||
|
@ -164,7 +164,7 @@ class Renderer:
|
|||
|
||||
# Conteur de FPS en mode DEBUG
|
||||
if self.engine.DEBUG_MODE:
|
||||
self.window.blit(font.SysFont("Arial", 20).render(f"FPS: {round(self.engine.clock.get_fps())}", True, (255, 0, 0)),
|
||||
self.window.blit(font.SysFont("Arial", 20).render(f"FPS: {round(self.engine.clock.get_fps())}, Game Status: {'Paused' if self.engine.entity_manager.paused else 'Playing'}", True, (255, 0, 0)),
|
||||
(0, 0))
|
||||
player = self.engine.entity_manager.get_by_name('player')
|
||||
self.window.blit(font.SysFont("Arial", 20).render(f"X: {round(player.x, 2)} Y:{round(player.y, 2)}",
|
||||
|
@ -176,9 +176,10 @@ class Renderer:
|
|||
self.window.blit(font.SysFont("Arial", 20).render(f"Track: {self.engine.sound_manager.music_current_song}",
|
||||
True, (255, 0, 0)), (0, 120))
|
||||
|
||||
window_size = display.get_window_size()
|
||||
|
||||
# On rend maintenant toutes les zones de détection de la fenêtre
|
||||
for area in self.engine.event_handler.buttons_area:
|
||||
window_size = display.get_window_size()
|
||||
if area[2] == 0:
|
||||
draw.rect(self.window, (255, 255, 0),
|
||||
(area[0][0] * window_size[0], area[0][1] * window_size[0],
|
||||
|
@ -195,6 +196,58 @@ class Renderer:
|
|||
draw.rect(self.window, (255, 255, 0),
|
||||
area[0], width=1)
|
||||
|
||||
for area in self.engine.event_handler.sliders_area:
|
||||
if area[1] == 0:
|
||||
draw.rect(self.window, (0, 255, 20),
|
||||
((area[0][0]-area[0][2]/2) * window_size[0], (area[0][1]-area[0][3]/2) * window_size[0],
|
||||
area[0][2] * window_size[0], area[0][3] * window_size[0]), width=1)
|
||||
draw.rect(self.window, (0, 255, 200),
|
||||
(area[5][0] * window_size[0], area[5][1] * window_size[0],
|
||||
area[5][2] * window_size[0], area[5][3] * window_size[0]), width=1)
|
||||
draw.line(self.window, (255, 0, 0),
|
||||
(area[0][0] * window_size[0] - 2, area[0][1] * window_size[0]),
|
||||
(area[0][0] * window_size[0] + 2, area[0][1] * window_size[0]))
|
||||
draw.line(self.window, (255, 0, 0),
|
||||
(area[0][0] * window_size[0], area[0][1] * window_size[0] - 2),
|
||||
(area[0][0] * window_size[0], area[0][1] * window_size[0] + 2))
|
||||
elif area[1] == 1:
|
||||
draw.rect(self.window, (0, 255, 20),
|
||||
((area[0][0]-area[0][2]/2) * window_size[1], (area[0][1]-area[0][3]/2) * window_size[1],
|
||||
area[0][2] * window_size[1], area[0][3] * window_size[1]), width=1)
|
||||
draw.rect(self.window, (0, 255, 200),
|
||||
(area[5][0] * window_size[1], area[5][1] * window_size[1],
|
||||
area[5][2] * window_size[1], area[5][3] * window_size[1]), width=1)
|
||||
draw.line(self.window, (255, 0, 0),
|
||||
(area[0][0] * window_size[1] - 2, area[0][1] * window_size[1]),
|
||||
(area[0][0] * window_size[1] + 2, area[0][1] * window_size[1]))
|
||||
draw.line(self.window, (255, 0, 0),
|
||||
(area[0][0] * window_size[1], area[0][1] * window_size[1] - 2),
|
||||
(area[0][0] * window_size[1], area[0][1] * window_size[1] + 2))
|
||||
elif area[1] == 2:
|
||||
draw.rect(self.window, (0, 255, 20),
|
||||
((area[0][0]-area[0][2]/2) * window_size[0], (area[0][1]-area[0][3]/2) * window_size[1],
|
||||
area[0][2] * window_size[0], area[0][3] * window_size[1]), width=1)
|
||||
draw.rect(self.window, (0, 255, 200),
|
||||
(area[5][0] * window_size[0], area[5][1] * window_size[1],
|
||||
area[5][2] * window_size[0], area[5][3] * window_size[1]), width=1)
|
||||
draw.line(self.window, (255, 0, 0),
|
||||
(area[0][0]*window_size[0] - 2, area[0][1]*window_size[1]),
|
||||
(area[0][0]*window_size[0] + 2, area[0][1]*window_size[1]))
|
||||
draw.line(self.window, (255, 0, 0),
|
||||
(area[0][0]*window_size[0], area[0][1]*window_size[1] - 2),
|
||||
(area[0][0]*window_size[0], area[0][1]*window_size[1] + 2))
|
||||
else:
|
||||
draw.rect(self.window, (0, 255, 20),
|
||||
(area[0][0]-area[0][2]//2, area[0][1]-area[0][3]//2, area[0][2], area[0][3]), width=1)
|
||||
draw.rect(self.window, (0, 255, 200),
|
||||
area[5], width=1)
|
||||
draw.line(self.window, (255, 0, 0),
|
||||
(area[0][0]-2, area[0][1]),
|
||||
(area[0][0]+2, area[0][1]))
|
||||
draw.line(self.window, (255, 0, 0),
|
||||
(area[0][0], area[0][1]-2),
|
||||
(area[0][0], area[0][1]+2))
|
||||
|
||||
# Rendu présent dans tous les types de jeu
|
||||
self.render_dialogs_box()
|
||||
|
||||
|
@ -283,6 +336,46 @@ class Renderer:
|
|||
self.window.blit(btn_image, (x, y))
|
||||
|
||||
self.window.blit(rendered_text, (x, y))
|
||||
elif isinstance(widget, Slider):
|
||||
if widget.hovered:
|
||||
slider_image = widget.hover_image
|
||||
else:
|
||||
slider_image = widget.base_image
|
||||
|
||||
rail_image = widget.rail_image
|
||||
|
||||
if widget.is_window_relative == 0:
|
||||
slider_image = transform.scale(slider_image,
|
||||
(slider_image.get_width()*window_size[0]/self.window_size[0],
|
||||
slider_image.get_height()*window_size[0]/self.window_size[0]))
|
||||
rail_image = transform.scale(rail_image,
|
||||
(rail_image.get_width() * window_size[0] / self.window_size[0],
|
||||
rail_image.get_height() * window_size[0] / self.window_size[
|
||||
0]))
|
||||
width = widget.width*window_size[0]
|
||||
elif widget.is_window_relative == 1:
|
||||
slider_image = transform.scale(slider_image,
|
||||
(slider_image.get_width()*window_size[1]/self.window_size[1],
|
||||
slider_image.get_height()*window_size[1]/self.window_size[1]))
|
||||
rail_image = transform.scale(rail_image,
|
||||
(rail_image.get_width() * window_size[1] / self.window_size[1],
|
||||
rail_image.get_height() * window_size[1] / self.window_size[
|
||||
1]))
|
||||
width = widget.width * window_size[1]
|
||||
elif widget.is_window_relative == 2:
|
||||
slider_image = transform.scale(slider_image,
|
||||
(slider_image.get_width()*window_size[0]/self.window_size[0],
|
||||
slider_image.get_height()*window_size[1]/self.window_size[1]))
|
||||
rail_image = transform.scale(rail_image,
|
||||
(rail_image.get_width() * window_size[0] / self.window_size[0],
|
||||
rail_image.get_height() * window_size[1] / self.window_size[
|
||||
1]))
|
||||
width = widget.width * min(window_size[0], window_size[1])
|
||||
|
||||
self.window.blit(rail_image, (x+(width-rail_image.get_width()) // 2,
|
||||
y - rail_image.get_height() // 2))
|
||||
self.window.blit(slider_image, (x+widget.value*width-slider_image.get_width()//2,
|
||||
y-slider_image.get_height()//2))
|
||||
|
||||
def render_dialogs_box(self):
|
||||
"""Rend la boite de dialogue lorsqu'un dialogue est lancé."""
|
||||
|
|
13
src/main.py
13
src/main.py
|
@ -42,12 +42,17 @@ class Game(Engine):
|
|||
def setup_main_menu(self):
|
||||
"""Crée les éléments du menu principal."""
|
||||
menu = Menu()
|
||||
menu.add_widget(Label(0.5, 0.1, "The Forest's Secret", 0.1, (0, 0, 0), True, 0))
|
||||
menu.add_widget(Label(0.5, 0.1, "The Forest's Secret", 0.1, (0, 0, 0), "game_title", True, 0))
|
||||
|
||||
base_image = pygame.image.load("assets/textures/GUI/button_1.png").convert_alpha()
|
||||
hover_image = pygame.image.load("assets/textures/GUI/button_2.png").convert_alpha()
|
||||
btn_base_image = pygame.image.load("assets/textures/GUI/button_1.png").convert_alpha()
|
||||
btn_hover_image = pygame.image.load("assets/textures/GUI/button_2.png").convert_alpha()
|
||||
|
||||
slider_base_image = pygame.image.load("assets/textures/GUI/slider_cursor_1.png").convert_alpha()
|
||||
slider_hover_image = pygame.image.load("assets/textures/GUI/slider_cursor_2.png").convert_alpha()
|
||||
slider_rail_image = pygame.image.load("assets/textures/GUI/slider_rail_1.png").convert_alpha()
|
||||
|
||||
menu.add_widget(Button(0.5, 0.3, "play", 0.08, (0, 0, 0), self.play_button_callback, btn_base_image, btn_hover_image, "play_button", True, 0))
|
||||
|
||||
menu.add_widget(Button(0.5, 0.3, "play", 0.08, (0, 0, 0), self.play_button_callback, base_image, hover_image, True, 0))
|
||||
self.menu_manager.register_menu(menu, "main")
|
||||
|
||||
self.menu_manager.show("main")
|
||||
|
|
Loading…
Reference in a new issue