sliders #32
BIN
assets/textures/GUI/slider_cursor_1.png
Normal file
BIN
assets/textures/GUI/slider_cursor_1.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1 KiB |
BIN
assets/textures/GUI/slider_cursor_2.png
Normal file
BIN
assets/textures/GUI/slider_cursor_2.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.1 KiB |
BIN
assets/textures/GUI/slider_rail_1.png
Normal file
BIN
assets/textures/GUI/slider_rail_1.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.6 KiB |
|
@ -14,7 +14,9 @@ class EventHandler:
|
||||||
self.engine = core
|
self.engine = core
|
||||||
self.key_pressed = []
|
self.key_pressed = []
|
||||||
self.buttons_area = []
|
self.buttons_area = []
|
||||||
self.hovered_area = []
|
self.hovered_buttons_area = []
|
||||||
|
self.hovered_sliders_area = []
|
||||||
|
self.sliders_area = []
|
||||||
|
|
||||||
@staticmethod
|
@staticmethod
|
||||||
def get_click_collision(rect: tuple[float | int, float | int, float | int, float | int], point: tuple[int, int],
|
def get_click_collision(rect: tuple[float | int, float | int, float | int, float | int], point: tuple[int, int],
|
||||||
|
@ -40,7 +42,7 @@ class EventHandler:
|
||||||
callback: FunctionType | classmethod | staticmethod, name: str,
|
callback: FunctionType | classmethod | staticmethod, name: str,
|
||||||
is_window_relative: int = -1,
|
is_window_relative: int = -1,
|
||||||
hover_callback: FunctionType | classmethod | staticmethod = None):
|
hover_callback: FunctionType | classmethod | staticmethod = None):
|
||||||
"""Enregistre une zone comme bouton. La fonction donnée sera donc executé lorsque la zone sur la fenêtre
|
"""Enregistre une zone comme bouton. La fonction donnée sera donc executée lorsque la zone sur la fenêtre
|
||||||
sera cliqué. is_window_relative doit être 0 pour que le rect soit multipliée par la largeur de la fenêtre et 1
|
sera cliqué. is_window_relative doit être 0 pour que le rect soit multipliée par la largeur de la fenêtre et 1
|
||||||
pour qu'elle soit multipliée par la hauteur"""
|
pour qu'elle soit multipliée par la hauteur"""
|
||||||
self.buttons_area.append((rect, callback, is_window_relative, name, hover_callback))
|
self.buttons_area.append((rect, callback, is_window_relative, name, hover_callback))
|
||||||
|
@ -56,9 +58,51 @@ class EventHandler:
|
||||||
|
|
||||||
self.buttons_area = cleared_list
|
self.buttons_area = cleared_list
|
||||||
|
|
||||||
|
def register_slider_area(self, size: tuple[float | int, float | int],
|
||||||
|
motion_rect: tuple[float | int, float | int, float | int, float | int],
|
||||||
|
motion_axes: tuple[bool, bool],
|
||||||
|
name: str,
|
||||||
|
is_window_relative: int = -1,
|
||||||
|
clicked_callback: FunctionType | classmethod | staticmethod = None,
|
||||||
|
released_callback: FunctionType | classmethod | staticmethod = None,
|
||||||
|
motion_callback: FunctionType | classmethod | staticmethod = None,
|
||||||
|
hover_callback: FunctionType | classmethod | staticmethod = None):
|
||||||
|
"""Enregistre une zone comme une zone déplaçable à l'écran."""
|
||||||
|
self.sliders_area.append([[motion_rect[0], motion_rect[1], *size], is_window_relative, False, (0, 0),
|
||||||
|
motion_axes, motion_rect,
|
||||||
|
clicked_callback, released_callback, hover_callback, motion_callback, name])
|
||||||
|
# Le premier booléen correspond à l'état de suivi de la souris
|
||||||
|
|
||||||
|
def remove_slider_area(self, name: str):
|
||||||
|
"""Supprime les sliders aux noms donnés."""
|
||||||
|
|
||||||
|
# On itère dans toute la liste et on ne garde que les éléments ne portant pas le nom cherché
|
||||||
|
cleared_list = []
|
||||||
|
for area in self.sliders_area:
|
||||||
|
if area[10] != name:
|
||||||
|
cleared_list.append(area)
|
||||||
|
|
||||||
|
self.sliders_area = cleared_list
|
||||||
|
|
||||||
|
@staticmethod
|
||||||
|
def get_slider_area_values(slider: list):
|
||||||
|
"""Donne la valeur de la zone de slider donnée."""
|
||||||
|
if slider[5][2]:
|
||||||
|
x_value = round((slider[0][0]-slider[5][0])/slider[5][2], 5)
|
||||||
|
else:
|
||||||
|
x_value = -1
|
||||||
|
if slider[5][3]:
|
||||||
|
y_value = round((slider[0][1]-slider[5][1])/slider[5][3], 5)
|
||||||
|
else:
|
||||||
|
y_value = -1
|
||||||
|
return x_value, y_value
|
||||||
|
|
||||||
|
|
||||||
def update(self):
|
def update(self):
|
||||||
"""Vérifie s'il y a de nouvelles interactions et les traites."""
|
"""Vérifie s'il y a de nouvelles interactions et les traites."""
|
||||||
|
|
||||||
|
window_size = display.get_window_size()
|
||||||
|
|
||||||
# Récupère les événements
|
# Récupère les événements
|
||||||
for e in event.get():
|
for e in event.get():
|
||||||
if e.type == QUIT:
|
if e.type == QUIT:
|
||||||
|
@ -75,17 +119,87 @@ class EventHandler:
|
||||||
if self.get_click_collision(area[0], e.pos, area[2]):
|
if self.get_click_collision(area[0], e.pos, area[2]):
|
||||||
area[1]()
|
area[1]()
|
||||||
|
|
||||||
|
|
||||||
|
for area in self.sliders_area:
|
||||||
|
if self.get_click_collision(
|
||||||
|
(area[0][0]-area[0][2]/2, area[0][1]-area[0][3]/2, area[0][2], area[0][3]),
|
||||||
|
e.pos, area[1]):
|
||||||
|
area[2] = True
|
||||||
|
if area[1] == 0:
|
||||||
|
area[3] = (e.pos[0]/window_size[0] - area[0][0], e.pos[1]/window_size[0] - area[0][1])
|
||||||
|
elif area[1] == 1:
|
||||||
|
area[3] = (e.pos[0]/window_size[1] - area[0][0], e.pos[1]/window_size[1] - area[0][1])
|
||||||
|
elif area[1] == 2:
|
||||||
|
area[3] = (e.pos[0]/window_size[0] - area[0][0], e.pos[1]/window_size[1] - area[0][1])
|
||||||
|
else:
|
||||||
|
area[3] = (e.pos[0] - area[0][0], e.pos[1] - area[0][1])
|
||||||
|
|
||||||
|
if area[6] is not None:
|
||||||
|
area[6](self.get_slider_area_values(area))
|
||||||
|
|
||||||
|
elif e.type == MOUSEBUTTONUP:
|
||||||
|
for area in self.sliders_area:
|
||||||
|
if area[2]:
|
||||||
|
area[2] = False
|
||||||
|
if area[7] is not None:
|
||||||
|
area[7](self.get_slider_area_values(area))
|
||||||
|
|
||||||
elif e.type == MOUSEMOTION:
|
elif e.type == MOUSEMOTION:
|
||||||
for area in self.buttons_area:
|
for area in self.buttons_area:
|
||||||
if area[4] is not None:
|
if area[4] is not None:
|
||||||
if self.get_click_collision(area[0], e.pos, area[2]):
|
if self.get_click_collision(area[0], e.pos, area[2]):
|
||||||
if area not in self.hovered_area:
|
if area not in self.hovered_buttons_area:
|
||||||
area[4](True)
|
area[4](True)
|
||||||
self.hovered_area.append(area)
|
self.hovered_buttons_area.append(area)
|
||||||
else:
|
else:
|
||||||
if area in self.hovered_area:
|
if area in self.hovered_buttons_area:
|
||||||
area[4](False)
|
area[4](False)
|
||||||
self.hovered_area.remove(area)
|
self.hovered_buttons_area.remove(area)
|
||||||
|
|
||||||
|
for area in self.sliders_area:
|
||||||
|
if area[2]:
|
||||||
|
if area[4][0]:
|
||||||
|
if area[1] == 0:
|
||||||
|
area[0][0] = e.pos[0]/window_size[0]-area[3][0]
|
||||||
|
elif area[1] == 1:
|
||||||
|
area[0][0] = e.pos[0]/window_size[1]-area[3][0]
|
||||||
|
elif area[1] == 2:
|
||||||
|
area[0][0] = e.pos[0]/window_size[0]-area[3][0]
|
||||||
|
else:
|
||||||
|
area[0][0] = e.pos[0] - area[3][0]
|
||||||
|
if area[4][1]:
|
||||||
|
if area[1] == 0:
|
||||||
|
area[0][1] = e.pos[1]/window_size[0]-area[3][1]
|
||||||
|
elif area[1] == 1:
|
||||||
|
area[0][1] = e.pos[1]/window_size[1]-area[3][1]
|
||||||
|
elif area[1] == 2:
|
||||||
|
area[0][1] = e.pos[1]/window_size[1]-area[3][1]
|
||||||
|
else:
|
||||||
|
area[0][1] = e.pos[1]-area[3][1]
|
||||||
|
|
||||||
|
if area[0][0] < area[5][0]:
|
||||||
|
area[0][0] = area[5][0]
|
||||||
|
if area[0][0] > area[5][0]+area[5][2]:
|
||||||
|
area[0][0] = area[5][0]+area[5][2]
|
||||||
|
|
||||||
|
if area[0][1] < area[5][1]:
|
||||||
|
area[0][1] = area[5][1]
|
||||||
|
if area[0][1] > area[5][1]+area[5][3]:
|
||||||
|
area[0][1] = area[5][1]+area[5][3]
|
||||||
|
|
||||||
|
if area[9] is not None:
|
||||||
|
area[9](self.get_slider_area_values(area))
|
||||||
|
if area[8] is not None:
|
||||||
|
if self.get_click_collision(
|
||||||
|
(area[0][0] - area[0][2] / 2, area[0][1] - area[0][3] / 2, area[0][2], area[0][3]),
|
||||||
|
e.pos, area[1]):
|
||||||
|
if area not in self.hovered_sliders_area:
|
||||||
|
area[8](True)
|
||||||
|
self.hovered_sliders_area.append(area)
|
||||||
|
else:
|
||||||
|
if area in self.hovered_sliders_area:
|
||||||
|
area[8](False)
|
||||||
|
self.hovered_sliders_area.remove(area)
|
||||||
|
|
||||||
if self.engine.entity_manager.player_entity_name:
|
if self.engine.entity_manager.player_entity_name:
|
||||||
if K_RIGHT in self.key_pressed:
|
if K_RIGHT in self.key_pressed:
|
||||||
|
|
|
@ -7,30 +7,74 @@ import src.engine.engine
|
||||||
|
|
||||||
class Widget:
|
class Widget:
|
||||||
"""Classe parente des widgets de menu."""
|
"""Classe parente des widgets de menu."""
|
||||||
def __init__(self, x, y, is_window_relative):
|
def __init__(self, x, y, is_window_relative, widget_name):
|
||||||
self.x = x
|
self.x = x
|
||||||
self.y = y
|
self.y = y
|
||||||
self.is_window_relative = is_window_relative
|
self.is_window_relative = is_window_relative
|
||||||
|
self.widget_name = widget_name
|
||||||
|
|
||||||
|
|
||||||
class Label(Widget):
|
class Label(Widget):
|
||||||
"""Un widget de texte."""
|
"""Un widget de texte."""
|
||||||
def __init__(self, x: int | float, y: int | float, text: str, size: int | float, color: tuple[int, int, int],
|
def __init__(self, x: int | float, y: int | float, text: str, size: int | float, color: tuple[int, int, int],
|
||||||
centered: bool = False, is_window_relative: int = -1):
|
widget_name: str, centered: bool = False, is_window_relative: int = -1):
|
||||||
super().__init__(x, y, is_window_relative)
|
super().__init__(x, y, is_window_relative, widget_name)
|
||||||
self.text = text
|
self.text = text
|
||||||
self.size = size
|
self.size = size
|
||||||
self.centered = centered
|
self.centered = centered
|
||||||
self.color = color
|
self.color = color
|
||||||
|
|
||||||
|
|
||||||
|
class Slider(Widget):
|
||||||
|
"""Un widget pouvant être glissé pour récupérer une valeur."""
|
||||||
|
|
||||||
|
def __init__(self, cursor_size: tuple[int | float, int | float],
|
||||||
|
area_rect: tuple[int | float, int | float],
|
||||||
|
width: int | float,
|
||||||
|
base_image: pygame.Surface,
|
||||||
|
hover_image: pygame.Surface,
|
||||||
|
rail_image: pygame.Surface,
|
||||||
|
widget_name: str,
|
||||||
|
value_changed_callback: FunctionType | classmethod | staticmethod | None = None,
|
||||||
|
is_window_relative: int = -1,
|
||||||
|
area_name: str = "menu_slider"):
|
||||||
|
super().__init__(area_rect[0], area_rect[1], is_window_relative, widget_name)
|
||||||
|
self.base_image = base_image
|
||||||
|
self.hover_image = hover_image
|
||||||
|
self.rail_image = rail_image
|
||||||
|
self.area_name = area_name
|
||||||
|
self.value_changed_callback = value_changed_callback
|
||||||
|
self.hovered = False
|
||||||
|
self.follow_mouse = False
|
||||||
|
self.cursor_size = cursor_size
|
||||||
|
self.value = 0.
|
||||||
|
self.width = width
|
||||||
|
|
||||||
|
def set_hover_state(self, state: bool):
|
||||||
|
"""Modifie la valeur du hover."""
|
||||||
|
self.hovered = state
|
||||||
|
|
||||||
|
def set_value(self, values: tuple[float, float]):
|
||||||
|
"""Appelée lorsque la valeur du slider est modifiée."""
|
||||||
|
new_value = values[0]
|
||||||
|
|
||||||
|
if new_value != self.value:
|
||||||
|
self.value = new_value
|
||||||
|
if self.value_changed_callback is not None:
|
||||||
|
self.value_changed_callback(self.value)
|
||||||
|
|
||||||
|
def get_value(self):
|
||||||
|
"""Retourne la valeur entre 0.0 et 1.0 du slider."""
|
||||||
|
return self.value
|
||||||
|
|
||||||
|
|
||||||
class Button(Widget):
|
class Button(Widget):
|
||||||
"""Un widget de bouton."""
|
"""Un widget de bouton."""
|
||||||
def __init__(self, x: int | float, y: int | float, text: str, size: int | float, color: tuple[int, int, int],
|
def __init__(self, x: int | float, y: int | float, text: str, size: int | float, color: tuple[int, int, int],
|
||||||
callback: FunctionType | classmethod | staticmethod, base_image: pygame.Surface,
|
callback: FunctionType | classmethod | staticmethod, base_image: pygame.Surface,
|
||||||
hover_image: pygame.Surface, centered: bool = False, is_window_relative: int = -1,
|
hover_image: pygame.Surface, widget_name: str, centered: bool = False, is_window_relative: int = -1,
|
||||||
area_name: str = "menu_button"):
|
area_name: str = "menu_button"):
|
||||||
super().__init__(x, y, is_window_relative)
|
super().__init__(x, y, is_window_relative, widget_name)
|
||||||
self.text = text
|
self.text = text
|
||||||
self.size = size
|
self.size = size
|
||||||
self.color = color
|
self.color = color
|
||||||
|
@ -68,28 +112,48 @@ class MenuManager:
|
||||||
"""Ajoute le menu donné au manager de menu avec le nom donné."""
|
"""Ajoute le menu donné au manager de menu avec le nom donné."""
|
||||||
self.menus[name] = menu
|
self.menus[name] = menu
|
||||||
|
|
||||||
|
def get_widgets_at_name(self, menu_name: str, widget_name: str):
|
||||||
|
"""Donne le widget au nom donné dans le menu au nom donné."""
|
||||||
|
menu = self.menus[menu_name]
|
||||||
|
|
||||||
|
found_sliders = []
|
||||||
|
for widget in menu.widgets:
|
||||||
|
if widget.widget_name == widget_name:
|
||||||
|
found_sliders.append(widget)
|
||||||
|
|
||||||
|
return found_sliders
|
||||||
|
|
||||||
def show(self, name: str):
|
def show(self, name: str):
|
||||||
"""Affiche le menu au nom donné."""
|
"""Affiche le menu au nom donné."""
|
||||||
self.active_menu = self.menus[name]
|
self.active_menu = self.menus[name]
|
||||||
|
|
||||||
# On itère dans tous les bouttons pour leur ajouter une interaction
|
# On itère dans tous les bouttons pour leur ajouter une interaction
|
||||||
for btn in self.active_menu.widgets:
|
for widget in self.active_menu.widgets:
|
||||||
if isinstance(btn, Button):
|
if isinstance(widget, Button):
|
||||||
width = btn.base_image.get_width() / self.engine.renderer.window_size[0]
|
width = widget.base_image.get_width() / self.engine.renderer.window_size[0]
|
||||||
height = btn.base_image.get_height() / self.engine.renderer.window_size[1]
|
height = widget.base_image.get_height() / self.engine.renderer.window_size[1]
|
||||||
area_x = btn.x
|
area_x = widget.x
|
||||||
area_y = btn.y
|
area_y = widget.y
|
||||||
if btn.centered:
|
if widget.centered:
|
||||||
area_x -= width / 2
|
area_x -= width / 2
|
||||||
area_y -= height / 2
|
area_y -= height / 2
|
||||||
self.engine.event_handler.register_button_area((area_x, area_y, width, height), btn.callback,
|
self.engine.event_handler.register_button_area((area_x, area_y, width, height), widget.callback,
|
||||||
btn.area_name,
|
widget.area_name,
|
||||||
btn.is_window_relative, btn.set_hover_state)
|
widget.is_window_relative, widget.set_hover_state)
|
||||||
|
elif isinstance(widget, Slider):
|
||||||
|
self.engine.event_handler.register_slider_area(widget.cursor_size,
|
||||||
|
(widget.x, widget.y, widget.width, 0), (True, False),
|
||||||
|
widget.area_name,
|
||||||
|
widget.is_window_relative,
|
||||||
|
hover_callback=widget.set_hover_state,
|
||||||
|
motion_callback=widget.set_value)
|
||||||
|
|
||||||
def hide(self):
|
def hide(self):
|
||||||
"""Affiche le menu actuelement à l'écran."""
|
"""Affiche le menu actuelement à l'écran."""
|
||||||
# On itère dans tous les bouttons pour retirer l'interaction
|
# On itère dans tous les bouttons pour retirer l'interaction
|
||||||
for btn in self.active_menu.widgets:
|
for widget in self.active_menu.widgets:
|
||||||
if isinstance(btn, Button):
|
if isinstance(widget, Button):
|
||||||
self.engine.event_handler.remove_button_area(btn.area_name)
|
self.engine.event_handler.remove_button_area(widget.area_name)
|
||||||
|
if isinstance(widget, Slider):
|
||||||
|
self.engine.event_handler.remove_slider_area(widget.area_name)
|
||||||
self.active_menu = None
|
self.active_menu = None
|
||||||
|
|
|
@ -7,7 +7,7 @@ from pygame.locals import RESIZABLE, SRCALPHA, FULLSCREEN
|
||||||
import src.engine.engine as engine
|
import src.engine.engine as engine
|
||||||
from src.engine.animation import Anim
|
from src.engine.animation import Anim
|
||||||
from src.engine.enums import GameState
|
from src.engine.enums import GameState
|
||||||
from src.engine.menu_manager import Label, Button
|
from src.engine.menu_manager import Label, Button, Slider
|
||||||
|
|
||||||
|
|
||||||
class Renderer:
|
class Renderer:
|
||||||
|
@ -129,9 +129,10 @@ class Renderer:
|
||||||
self.window.blit(font.SysFont("Arial", 20).render(f"Track: {self.engine.sound_manager.music_current_song}",
|
self.window.blit(font.SysFont("Arial", 20).render(f"Track: {self.engine.sound_manager.music_current_song}",
|
||||||
True, (255, 0, 0)), (0, 120))
|
True, (255, 0, 0)), (0, 120))
|
||||||
|
|
||||||
|
window_size = display.get_window_size()
|
||||||
|
|
||||||
# On rend maintenant toutes les zones de détection de la fenêtre
|
# On rend maintenant toutes les zones de détection de la fenêtre
|
||||||
for area in self.engine.event_handler.buttons_area:
|
for area in self.engine.event_handler.buttons_area:
|
||||||
window_size = display.get_window_size()
|
|
||||||
if area[2] == 0:
|
if area[2] == 0:
|
||||||
draw.rect(self.window, (255, 255, 0),
|
draw.rect(self.window, (255, 255, 0),
|
||||||
(area[0][0] * window_size[0], area[0][1] * window_size[0],
|
(area[0][0] * window_size[0], area[0][1] * window_size[0],
|
||||||
|
@ -148,6 +149,58 @@ class Renderer:
|
||||||
draw.rect(self.window, (255, 255, 0),
|
draw.rect(self.window, (255, 255, 0),
|
||||||
area[0], width=1)
|
area[0], width=1)
|
||||||
|
|
||||||
|
for area in self.engine.event_handler.sliders_area:
|
||||||
|
if area[1] == 0:
|
||||||
|
draw.rect(self.window, (0, 255, 20),
|
||||||
|
((area[0][0]-area[0][2]/2) * window_size[0], (area[0][1]-area[0][3]/2) * window_size[0],
|
||||||
|
area[0][2] * window_size[0], area[0][3] * window_size[0]), width=1)
|
||||||
|
draw.rect(self.window, (0, 255, 200),
|
||||||
|
(area[5][0] * window_size[0], area[5][1] * window_size[0],
|
||||||
|
area[5][2] * window_size[0], area[5][3] * window_size[0]), width=1)
|
||||||
|
draw.line(self.window, (255, 0, 0),
|
||||||
|
(area[0][0] * window_size[0] - 2, area[0][1] * window_size[0]),
|
||||||
|
(area[0][0] * window_size[0] + 2, area[0][1] * window_size[0]))
|
||||||
|
draw.line(self.window, (255, 0, 0),
|
||||||
|
(area[0][0] * window_size[0], area[0][1] * window_size[0] - 2),
|
||||||
|
(area[0][0] * window_size[0], area[0][1] * window_size[0] + 2))
|
||||||
|
elif area[1] == 1:
|
||||||
|
draw.rect(self.window, (0, 255, 20),
|
||||||
|
((area[0][0]-area[0][2]/2) * window_size[1], (area[0][1]-area[0][3]/2) * window_size[1],
|
||||||
|
area[0][2] * window_size[1], area[0][3] * window_size[1]), width=1)
|
||||||
|
draw.rect(self.window, (0, 255, 200),
|
||||||
|
(area[5][0] * window_size[1], area[5][1] * window_size[1],
|
||||||
|
area[5][2] * window_size[1], area[5][3] * window_size[1]), width=1)
|
||||||
|
draw.line(self.window, (255, 0, 0),
|
||||||
|
(area[0][0] * window_size[1] - 2, area[0][1] * window_size[1]),
|
||||||
|
(area[0][0] * window_size[1] + 2, area[0][1] * window_size[1]))
|
||||||
|
draw.line(self.window, (255, 0, 0),
|
||||||
|
(area[0][0] * window_size[1], area[0][1] * window_size[1] - 2),
|
||||||
|
(area[0][0] * window_size[1], area[0][1] * window_size[1] + 2))
|
||||||
|
elif area[1] == 2:
|
||||||
|
draw.rect(self.window, (0, 255, 20),
|
||||||
|
((area[0][0]-area[0][2]/2) * window_size[0], (area[0][1]-area[0][3]/2) * window_size[1],
|
||||||
|
area[0][2] * window_size[0], area[0][3] * window_size[1]), width=1)
|
||||||
|
draw.rect(self.window, (0, 255, 200),
|
||||||
|
(area[5][0] * window_size[0], area[5][1] * window_size[1],
|
||||||
|
area[5][2] * window_size[0], area[5][3] * window_size[1]), width=1)
|
||||||
|
draw.line(self.window, (255, 0, 0),
|
||||||
|
(area[0][0]*window_size[0] - 2, area[0][1]*window_size[1]),
|
||||||
|
(area[0][0]*window_size[0] + 2, area[0][1]*window_size[1]))
|
||||||
|
draw.line(self.window, (255, 0, 0),
|
||||||
|
(area[0][0]*window_size[0], area[0][1]*window_size[1] - 2),
|
||||||
|
(area[0][0]*window_size[0], area[0][1]*window_size[1] + 2))
|
||||||
|
else:
|
||||||
|
draw.rect(self.window, (0, 255, 20),
|
||||||
|
(area[0][0]-area[0][2]//2, area[0][1]-area[0][3]//2, area[0][2], area[0][3]), width=1)
|
||||||
|
draw.rect(self.window, (0, 255, 200),
|
||||||
|
area[5], width=1)
|
||||||
|
draw.line(self.window, (255, 0, 0),
|
||||||
|
(area[0][0]-2, area[0][1]),
|
||||||
|
(area[0][0]+2, area[0][1]))
|
||||||
|
draw.line(self.window, (255, 0, 0),
|
||||||
|
(area[0][0], area[0][1]-2),
|
||||||
|
(area[0][0], area[0][1]+2))
|
||||||
|
|
||||||
# Rendu présent dans tous les types de jeu
|
# Rendu présent dans tous les types de jeu
|
||||||
self.render_dialogs_box()
|
self.render_dialogs_box()
|
||||||
|
|
||||||
|
@ -236,6 +289,46 @@ class Renderer:
|
||||||
self.window.blit(btn_image, (x, y))
|
self.window.blit(btn_image, (x, y))
|
||||||
|
|
||||||
self.window.blit(rendered_text, (x, y))
|
self.window.blit(rendered_text, (x, y))
|
||||||
|
elif isinstance(widget, Slider):
|
||||||
|
if widget.hovered:
|
||||||
|
slider_image = widget.hover_image
|
||||||
|
else:
|
||||||
|
slider_image = widget.base_image
|
||||||
|
|
||||||
|
rail_image = widget.rail_image
|
||||||
|
|
||||||
|
if widget.is_window_relative == 0:
|
||||||
|
slider_image = transform.scale(slider_image,
|
||||||
|
(slider_image.get_width()*window_size[0]/self.window_size[0],
|
||||||
|
slider_image.get_height()*window_size[0]/self.window_size[0]))
|
||||||
|
rail_image = transform.scale(rail_image,
|
||||||
|
(rail_image.get_width() * window_size[0] / self.window_size[0],
|
||||||
|
rail_image.get_height() * window_size[0] / self.window_size[
|
||||||
|
0]))
|
||||||
|
width = widget.width*window_size[0]
|
||||||
|
elif widget.is_window_relative == 1:
|
||||||
|
slider_image = transform.scale(slider_image,
|
||||||
|
(slider_image.get_width()*window_size[1]/self.window_size[1],
|
||||||
|
slider_image.get_height()*window_size[1]/self.window_size[1]))
|
||||||
|
rail_image = transform.scale(rail_image,
|
||||||
|
(rail_image.get_width() * window_size[1] / self.window_size[1],
|
||||||
|
rail_image.get_height() * window_size[1] / self.window_size[
|
||||||
|
1]))
|
||||||
|
width = widget.width * window_size[1]
|
||||||
|
elif widget.is_window_relative == 2:
|
||||||
|
slider_image = transform.scale(slider_image,
|
||||||
|
(slider_image.get_width()*window_size[0]/self.window_size[0],
|
||||||
|
slider_image.get_height()*window_size[1]/self.window_size[1]))
|
||||||
|
rail_image = transform.scale(rail_image,
|
||||||
|
(rail_image.get_width() * window_size[0] / self.window_size[0],
|
||||||
|
rail_image.get_height() * window_size[1] / self.window_size[
|
||||||
|
1]))
|
||||||
|
width = widget.width * min(window_size[0], window_size[1])
|
||||||
|
|
||||||
|
self.window.blit(rail_image, (x+(width-rail_image.get_width()) // 2,
|
||||||
|
y - rail_image.get_height() // 2))
|
||||||
|
self.window.blit(slider_image, (x+widget.value*width-slider_image.get_width()//2,
|
||||||
|
y-slider_image.get_height()//2))
|
||||||
|
|
||||||
def render_dialogs_box(self):
|
def render_dialogs_box(self):
|
||||||
"""Rend la boite de dialogue lorsqu'un dialogue est lancé."""
|
"""Rend la boite de dialogue lorsqu'un dialogue est lancé."""
|
||||||
|
|
13
src/main.py
13
src/main.py
|
@ -38,12 +38,17 @@ class Game(Engine):
|
||||||
def setup_main_menu(self):
|
def setup_main_menu(self):
|
||||||
"""Crée les éléments du menu principal."""
|
"""Crée les éléments du menu principal."""
|
||||||
menu = Menu()
|
menu = Menu()
|
||||||
menu.add_widget(Label(0.5, 0.1, "The Forest's Secret", 0.1, (0, 0, 0), True, 0))
|
menu.add_widget(Label(0.5, 0.1, "The Forest's Secret", 0.1, (0, 0, 0), "game_title", True, 0))
|
||||||
|
|
||||||
base_image = pygame.image.load("assets/textures/GUI/button_1.png").convert_alpha()
|
btn_base_image = pygame.image.load("assets/textures/GUI/button_1.png").convert_alpha()
|
||||||
hover_image = pygame.image.load("assets/textures/GUI/button_2.png").convert_alpha()
|
btn_hover_image = pygame.image.load("assets/textures/GUI/button_2.png").convert_alpha()
|
||||||
|
|
||||||
|
slider_base_image = pygame.image.load("assets/textures/GUI/slider_cursor_1.png").convert_alpha()
|
||||||
|
slider_hover_image = pygame.image.load("assets/textures/GUI/slider_cursor_2.png").convert_alpha()
|
||||||
|
slider_rail_image = pygame.image.load("assets/textures/GUI/slider_rail_1.png").convert_alpha()
|
||||||
|
|
||||||
|
menu.add_widget(Button(0.5, 0.3, "play", 0.08, (0, 0, 0), self.start_game, btn_base_image, btn_hover_image, "play_button", True, 0))
|
||||||
|
|
||||||
menu.add_widget(Button(0.5, 0.3, "play", 0.08, (0, 0, 0), self.start_game, base_image, hover_image, True, 0))
|
|
||||||
self.menu_manager.register_menu(menu, "main")
|
self.menu_manager.register_menu(menu, "main")
|
||||||
|
|
||||||
self.menu_manager.show("main")
|
self.menu_manager.show("main")
|
||||||
|
|
Loading…
Reference in a new issue