sliders #32
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@ -63,7 +63,7 @@ class EventHandler:
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motion_axes: tuple[bool, bool],
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is_window_relative: int = -1):
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"""Enregistre une zone comme une zone déplaçable à l'écran."""
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self.sliders_area.append([[motion_axes[0], motion_axes[1]]+list(size), is_window_relative, False, (0, 0), motion_axes, motion_rect])
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self.sliders_area.append([[motion_rect[0], motion_rect[1], *size], is_window_relative, False, (0, 0), motion_axes, motion_rect])
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print(self.sliders_area[0])
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# Le premier booléen correspond à l'état de suivi de la souris
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@ -87,7 +87,9 @@ class EventHandler:
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area[1]()
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for area in self.sliders_area:
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if self.get_click_collision(area[0], e.pos, area[1]):
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if self.get_click_collision(
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(area[0][0]-area[0][2]//2, area[0][1]-area[0][3]//2, area[0][2], area[0][3]),
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e.pos, area[1]):
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area[2] = True
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area[3] = (e.pos[0] - area[0][0], e.pos[1] - area[0][1]) # add support for responsibility
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elif e.type == MOUSEBUTTONUP:
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@ -113,15 +115,15 @@ class EventHandler:
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if area[4][1]:
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area[0][1] = e.pos[1]-area[3][1]
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if area[0][0]+area[0][2]/2 < area[5][0]:
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area[0][0] = area[5][0]-area[0][2]/2
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if area[0][0]+area[0][2]/2 > area[5][0]+area[5][2]:
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area[0][0] = area[5][0]+area[5][2]-area[0][2]/2
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if area[0][0] < area[5][0]:
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area[0][0] = area[5][0]
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if area[0][0] > area[5][0]+area[5][2]:
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area[0][0] = area[5][0]+area[5][2]
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if area[0][1]+area[0][3]/2 < area[5][1]:
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area[0][1] = area[5][1]-area[0][3]/2
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if area[0][1]+area[0][3]/2 > area[5][1]+area[5][3]:
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area[0][1] = area[5][1]+area[5][3]-area[0][3]/2
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if area[0][1] < area[5][1]:
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area[0][1] = area[5][1]
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if area[0][1] > area[5][1]+area[5][3]:
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area[0][1] = area[5][1]+area[5][3]
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if self.engine.entity_manager.player_entity_name:
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if K_RIGHT in self.key_pressed:
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@ -173,9 +173,15 @@ class Renderer:
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area[5][2] * window_size[0], area[5][3] * window_size[1]), width=1)
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else:
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draw.rect(self.window, (0, 255, 20),
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area[0], width=1)
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(area[0][0]-area[0][2]//2, area[0][1]-area[0][3]//2, area[0][2], area[0][3]), width=1)
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draw.rect(self.window, (0, 255, 200),
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area[5], width=1)
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draw.line(self.window, (255, 0, 0),
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(area[0][0]-2, area[0][1]),
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(area[0][0]+2, area[0][1]))
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draw.line(self.window, (255, 0, 0),
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(area[0][0], area[0][1]-2),
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(area[0][0], area[0][1]+2))
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# Rendu présent dans tous les types de jeu
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self.render_dialogs_box()
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Reference in a new issue