sliders #32
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@ -58,12 +58,13 @@ class EventHandler:
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self.buttons_area = cleared_list
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self.buttons_area = cleared_list
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def register_slider_area(self, rect: list[float | int, float | int, float | int, float | int],
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def register_slider_area(self, size: tuple[float | int, float | int],
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motion_rect: tuple[float | int, float | int, float | int, float | int],
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motion_axes: tuple[bool, bool],
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is_window_relative: int = -1):
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is_window_relative: int = -1):
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"""Enregistre une zone comme une zone déplaçable à l'écran."""
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"""Enregistre une zone comme une zone déplaçable à l'écran."""
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assert isinstance(rect, list) # utilisé pour empêcher les tuples
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self.sliders_area.append([[motion_axes[0], motion_axes[1]]+list(size), is_window_relative, False, (0, 0), motion_axes, motion_rect])
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print(self.sliders_area[0])
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self.sliders_area.append([rect, is_window_relative, False])
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# Le premier booléen correspond à l'état de suivi de la souris
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# Le premier booléen correspond à l'état de suivi de la souris
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def update(self):
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def update(self):
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@ -88,6 +89,7 @@ class EventHandler:
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for area in self.sliders_area:
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for area in self.sliders_area:
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if self.get_click_collision(area[0], e.pos, area[1]):
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if self.get_click_collision(area[0], e.pos, area[1]):
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area[2] = True
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area[2] = True
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area[3] = (e.pos[0] - area[0][0], e.pos[1] - area[0][1]) # add support for responsibility
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elif e.type == MOUSEBUTTONUP:
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elif e.type == MOUSEBUTTONUP:
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for area in self.sliders_area:
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for area in self.sliders_area:
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area[2] = False
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area[2] = False
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@ -106,8 +108,20 @@ class EventHandler:
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for area in self.sliders_area:
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for area in self.sliders_area:
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if area[2]:
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if area[2]:
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area[0][0] = e.pos[0]
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if area[4][0]:
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area[0][1] = e.pos[1]
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area[0][0] = e.pos[0]-area[3][0]
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if area[4][1]:
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area[0][1] = e.pos[1]-area[3][1]
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if area[0][0]+area[0][2]/2 < area[5][0]:
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area[0][0] = area[5][0]-area[0][2]/2
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if area[0][0]+area[0][2]/2 > area[5][0]+area[5][2]:
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area[0][0] = area[5][0]+area[5][2]-area[0][2]/2
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if area[0][1]+area[0][3]/2 < area[5][1]:
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area[0][1] = area[5][1]-area[0][3]/2
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if area[0][1]+area[0][3]/2 > area[5][1]+area[5][3]:
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area[0][1] = area[5][1]+area[5][3]-area[0][3]/2
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if self.engine.entity_manager.player_entity_name:
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if self.engine.entity_manager.player_entity_name:
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if K_RIGHT in self.key_pressed:
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if K_RIGHT in self.key_pressed:
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@ -150,22 +150,32 @@ class Renderer:
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area[0], width=1)
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area[0], width=1)
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for area in self.engine.event_handler.sliders_area:
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for area in self.engine.event_handler.sliders_area:
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print(area)
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if area[1] == 0:
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if area[1] == 0:
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draw.rect(self.window, (0, 255, 20),
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draw.rect(self.window, (0, 255, 20),
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(area[0][0] * window_size[0], area[0][1] * window_size[0],
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(area[0][0] * window_size[0], area[0][1] * window_size[0],
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area[0][2] * window_size[0], area[0][3] * window_size[0]), width=1)
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area[0][2] * window_size[0], area[0][3] * window_size[0]), width=1)
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draw.rect(self.window, (0, 255, 200),
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(area[5][0] * window_size[0], area[5][1] * window_size[0],
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area[5][2] * window_size[0], area[5][3] * window_size[0]), width=1)
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elif area[1] == 1:
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elif area[1] == 1:
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draw.rect(self.window, (0, 255, 20),
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draw.rect(self.window, (0, 255, 20),
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(area[0][0] * window_size[1], area[0][1] * window_size[1],
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(area[0][0] * window_size[1], area[0][1] * window_size[1],
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area[0][2] * window_size[1], area[0][3] * window_size[1]), width=1)
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area[0][2] * window_size[1], area[0][3] * window_size[1]), width=1)
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draw.rect(self.window, (0, 255, 200),
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(area[5][0] * window_size[1], area[5][1] * window_size[1],
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area[5][2] * window_size[1], area[5][3] * window_size[1]), width=1)
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elif area[1] == 2:
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elif area[1] == 2:
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draw.rect(self.window, (0, 255, 20),
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draw.rect(self.window, (0, 255, 20),
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(area[0][0] * window_size[0], area[0][1] * window_size[1],
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(area[0][0] * window_size[0], area[0][1] * window_size[1],
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area[0][2] * window_size[0], area[0][3] * window_size[1]), width=1)
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area[0][2] * window_size[0], area[0][3] * window_size[1]), width=1)
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draw.rect(self.window, (0, 255, 200),
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(area[5][0] * window_size[0], area[5][1] * window_size[1],
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area[5][2] * window_size[0], area[5][3] * window_size[1]), width=1)
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else:
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else:
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draw.rect(self.window, (0, 255, 20),
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draw.rect(self.window, (0, 255, 20),
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area[0], width=1)
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area[0], width=1)
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draw.rect(self.window, (0, 255, 200),
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area[5], width=1)
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# Rendu présent dans tous les types de jeu
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# Rendu présent dans tous les types de jeu
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self.render_dialogs_box()
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self.render_dialogs_box()
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@ -47,7 +47,7 @@ class Game(Engine):
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menu.add_widget(Slider(40, 200, base_image, hover_image))
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menu.add_widget(Slider(40, 200, base_image, hover_image))
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self.menu_manager.register_menu(menu, "main")
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self.menu_manager.register_menu(menu, "main")
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self.event_handler.register_slider_area([10, 10, 50, 50])
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self.event_handler.register_slider_area((50, 50), (50, 300, 200, 200), (True, True))
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self.menu_manager.show("main")
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self.menu_manager.show("main")
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Loading…
Reference in a new issue