Implementation de la base de l'engine #3
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@ -51,11 +51,12 @@ class Renderer:
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math.ceil(rendered_surface_size[1] * self.engine.camera.zoom))),
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math.ceil(rendered_surface_size[1] * self.engine.camera.zoom))),
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(0, 0))
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(0, 0))
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# Apres avoir tout rendu, on met à jour l'écran
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display.update()
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elif self.engine.game_state == GameState.BOSS_FIGHT:
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elif self.engine.game_state == GameState.BOSS_FIGHT:
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self.window.fill((255, 0, 0))
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self.window.fill((255, 0, 0))
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# Apres avoir tout rendu, on met à jour l'écran
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display.update()
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def register_animation(self, animation: Anim, name: str):
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def register_animation(self, animation: Anim, name: str):
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"""Enregistre une animation."""
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"""Enregistre une animation."""
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self.animations[name] = animation
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self.animations[name] = animation
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