Implementation de la base de l'engine #3

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yannis merged 33 commits from Engine_base into main 2023-12-26 16:36:16 +00:00
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@ -5,6 +5,7 @@ from pygame.locals import RESIZABLE
import src.engine as engine
from src.animation import Anim
from src.enums import GameState
class Renderer:
@ -33,6 +34,7 @@ class Renderer:
"""Fait le rendu du jeu."""
self.window.fill((255, 255, 255))
if self.engine.game_state == GameState.NORMAL:
# On crée une surface temporaire qui nous permettra de faire le rendu à l'échelle 1:1
rendered_surface_size = (display.get_window_size()[0] / self.engine.camera.zoom,
display.get_window_size()[1] / self.engine.camera.zoom)
@ -51,6 +53,8 @@ class Renderer:
# Apres avoir tout rendu, on met à jour l'écran
display.update()
elif self.engine.game_state == GameState.BOSS_FIGHT:
self.window.fill((255, 0, 0))
def register_animation(self, animation: Anim, name: str):
"""Enregistre une animation."""