Implementation de la base de l'engine #3
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@ -34,10 +34,10 @@ class Renderer:
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display.update()
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def render_map(self):
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x_map_range = int(display.get_window_size()[0] // 16 // self.engine.camera.zoom) + 2
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y_map_range = int(display.get_window_size()[1] // 16 // self.engine.camera.zoom) + 2
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x_map_offset = int(self.engine.camera.x)
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y_map_offset = int(self.engine.camera.y)
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x_map_range = int(display.get_window_size()[0] / 16 / self.engine.camera.zoom) + 2
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y_map_range = int(display.get_window_size()[1] / 16 / self.engine.camera.zoom) + 2
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x_map_offset = int(self.engine.camera.x / self.tile_size)
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y_map_offset = int(self.engine.camera.y / self.tile_size)
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rendered_surface_size = (x_map_range*self.tile_size, y_map_range*self.tile_size)
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@ -58,8 +58,8 @@ class Renderer:
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# Puis, on cherche à quelle image elle correspond et on la colle sur notre surface
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rendered_surface.blit(self.tiles[tile_id-1],
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((x-self.engine.camera.x/self.engine.camera.zoom)*self.tile_size,
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(y-self.engine.camera.y/self.engine.camera.zoom)*self.tile_size))
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((x*self.tile_size-self.engine.camera.x),
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(y*self.tile_size-self.engine.camera.y)))
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# Enfin, on redimensionne notre surface et on la colle sur la fenêtre principale
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self.window.blit(transform.scale(rendered_surface, (rendered_surface_size[0]*self.engine.camera.zoom, rendered_surface_size[1]*self.engine.camera.zoom)), (0, 0))
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