Implementation de la base de l'engine #3
|
@ -34,10 +34,10 @@ class Renderer:
|
||||||
display.update()
|
display.update()
|
||||||
|
|
||||||
def render_map(self):
|
def render_map(self):
|
||||||
x_map_range = int(display.get_window_size()[0] // 16 // self.engine.camera.zoom) + 2
|
x_map_range = int(display.get_window_size()[0] / 16 / self.engine.camera.zoom) + 2
|
||||||
y_map_range = int(display.get_window_size()[1] // 16 // self.engine.camera.zoom) + 2
|
y_map_range = int(display.get_window_size()[1] / 16 / self.engine.camera.zoom) + 2
|
||||||
x_map_offset = int(self.engine.camera.x)
|
x_map_offset = int(self.engine.camera.x / self.tile_size)
|
||||||
y_map_offset = int(self.engine.camera.y)
|
y_map_offset = int(self.engine.camera.y / self.tile_size)
|
||||||
|
|
||||||
rendered_surface_size = (x_map_range*self.tile_size, y_map_range*self.tile_size)
|
rendered_surface_size = (x_map_range*self.tile_size, y_map_range*self.tile_size)
|
||||||
|
|
||||||
|
@ -58,8 +58,8 @@ class Renderer:
|
||||||
|
|
||||||
# Puis, on cherche à quelle image elle correspond et on la colle sur notre surface
|
# Puis, on cherche à quelle image elle correspond et on la colle sur notre surface
|
||||||
rendered_surface.blit(self.tiles[tile_id-1],
|
rendered_surface.blit(self.tiles[tile_id-1],
|
||||||
((x-self.engine.camera.x/self.engine.camera.zoom)*self.tile_size,
|
((x*self.tile_size-self.engine.camera.x),
|
||||||
(y-self.engine.camera.y/self.engine.camera.zoom)*self.tile_size))
|
(y*self.tile_size-self.engine.camera.y)))
|
||||||
|
|
||||||
# Enfin, on redimensionne notre surface et on la colle sur la fenêtre principale
|
# Enfin, on redimensionne notre surface et on la colle sur la fenêtre principale
|
||||||
self.window.blit(transform.scale(rendered_surface, (rendered_surface_size[0]*self.engine.camera.zoom, rendered_surface_size[1]*self.engine.camera.zoom)), (0, 0))
|
self.window.blit(transform.scale(rendered_surface, (rendered_surface_size[0]*self.engine.camera.zoom, rendered_surface_size[1]*self.engine.camera.zoom)), (0, 0))
|
||||||
|
|
Loading…
Reference in a new issue