Implementation de la base de l'engine #3
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@ -92,6 +92,7 @@ class Renderer:
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# On affiche l'image
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rendered_surface.blit(frame, entity_dest)
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if entity.max_life_points != -1:
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# Rendu de la barre de vie des entités
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life_bar_width = 50
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life_bar_height = 8
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