MergeToOptionMenu #26
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assets/OST/Lost Woods - The Legend of Zelda Ocarina of Time.mp3
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assets/OST/Lost Woods - The Legend of Zelda Ocarina of Time.mp3
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assets/OST/Title Theme - The Legend of Zelda Ocarina of Time.mp3
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assets/OST/Title Theme - The Legend of Zelda Ocarina of Time.mp3
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assets/textures/temples.png
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assets/textures/temples.png
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@ -1,44 +1,104 @@
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from src.engine.entity import Entity
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from random import randint
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from pygame import mixer
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from pygame import mixer
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from math import sqrt
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from time import time
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class SoundManager:
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class SoundManager:
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def __init__(self, music_base_volume: float):
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def __init__(self, music_base_volume: float):
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self.__tick = 0 # Compteur de la valeur d'un tick sur 1 (Utilisé pour le comptage de tick)
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self.__tick = 0 # Compteur de la valeur d'un tick (Utilisé pour le comptage de tick)
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self.tick = 0 # Compteur de tick
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self.time = 0 # Temps local a la class (en s)
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self.time = 0 # Temps local a la class (en s)
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self.music_playlist = []
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self.music_playlist = []
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self.music_current_song = ""
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self.music_current_song = ""
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self.music_play_playlist = False
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self.music_play_playlist = False
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self.music_current_index = 0
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self.music_current_index = 0
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self.music_shuffle_playlist = True
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self.music_next_request = False
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self.music_set_volume(music_base_volume)
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self.music_before_pause_pos = 0
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self.music_before_pause_pos = 0
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self.music_before_pause_song = ""
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self.music_before_pause_song = ""
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self.music_is_paused = False
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self.music_is_paused = False
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self.music_pos_delay = 0
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self.music_pos_delay = 0
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self.music_set_volume(music_base_volume)
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self.sound_currently_playing: dict[float: list[mixer.Sound, float, list[float, float], float]] = {} # Format {unique_id : [Sound, max_volume, [pos_x, pos_y], stop_at]}
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self.sound_loaded: dict[str: mixer.Sound] = {}# Format : {name: mixer.Sound}
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self.sound_global_currently_playing: dict[float: list[mixer.Sound, float, float]] = {} # Format {unique_id: [Sound, volume, stop_at]}
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self.sound_hears_anchor = None
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def update(self, delta: float):
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def update(self, delta: float, music_master_volume: float, sound_global_master_volume: float, sound_master_volume: float):
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self.__tick += delta
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self.__tick += delta
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self.tick = int(self.__tick / delta)
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self.tick = int(self.__tick / delta)
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self.time = self.tick * delta
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self.time = self.tick * delta
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self.music_master_volume = music_master_volume
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self.sound_global_master_volume = sound_global_master_volume
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self.sound_master_volume = sound_master_volume
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if self.sound_hears_anchor: # Update la position des "Oreilles" du joueur (Ou de l'entité séléctionné comme ancre pour les oreilles)
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self.sound_hears_x = self.sound_hears_anchor.x
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self.sound_hears_y = self.sound_hears_anchor.y
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for key in self.sound_global_currently_playing.keys(): # Son globaux
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sound_container = self.sound_global_currently_playing[key]
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if sound_container[2] > self.time:
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self.sound_global_currently_playing.pop(key)
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else:
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sound_container[0].set_volume(round(sound_global_master_volume / 100 * sound_container[1] / 100, 3))
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for key in self.sound_currently_playing.keys(): # Son locaux
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sound_container = self.sound_currently_playing[key]
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if sound_container[3] > self.time: # Timeout des sons
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self.sound_currently_playing.pop(key)
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else: # Gère le volume en fonction de la position
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sound = sound_container[0]
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max_volume = sound_container[1]
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pos_x, pos_y = sound_container[2]
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sound.set_volume(max(0, int((round(sound_master_volume / 100 * max_volume / 100, 3)) - sqrt((pos_x - self.sound_hears_x) ** 2 + (pos_y - self.sound_hears_y) ** 2))) / (round(sound_master_volume / 100 * max_volume / 100, 3)))
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if self.music_play_playlist and not self.music_is_paused: # Musique de fond
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if self.music_play_playlist and not self.music_is_paused: # Musique de fond
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if not mixer.music.get_busy():
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if not mixer.music.get_busy() or self.music_next_request:
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if self.music_next_request:
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self.music_next_request = False
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mixer.music.fadeout(1)
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if len(self.music_playlist) == 0:
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if len(self.music_playlist) == 0:
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pass
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pass
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elif self.music_current_song == "":
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elif self.music_current_song == "":
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self.__music_play(self.music_playlist[0])
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self.__music_play(self.music_playlist[0])
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else:
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else:
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just_played_index = self.music_playlist.index(self.music_current_song)
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if self.music_current_song in self.music_playlist:
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if len(self.music_playlist) - 1 <= just_played_index: # Dernier son de la playlist / la playlist a rétréci entre temps
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just_played_index = self.music_playlist.index(self.music_current_song)
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self.music_current_index = 0
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self.__music_play(self.music_playlist[0]) # Recommence depuis le début de la playlist
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if self.music_shuffle_playlist and len(self.music_playlist) != 1:
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else:
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while True:
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self.music_current_index = just_played_index + 1
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new_index = randint(0, len(self.music_playlist) - 1)
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self.__music_play(self.music_playlist[self.music_current_index]) # Joue la musique suivante dans la playlist
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if new_index != just_played_index:
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break
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self.music_current_index = new_index
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self.__music_play(self.music_playlist[new_index])
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elif len(self.music_playlist) - 1 <= just_played_index: # Dernier son de la playlist / la playlist a rétréci entre temps
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self.music_current_index = 0
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self.__music_play(self.music_playlist[0]) # Recommence depuis le début de la playlist
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else:
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self.music_current_index = just_played_index + 1
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self.__music_play(self.music_playlist[self.music_current_index]) # Joue la musique suivante dans la playlist
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else: # Song removed from playlist, no idea what was the index, starting again from start or from random index if playlist_shuffle = True
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new_index = randint(0, len(self.music_playlist) - 1)
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self.music_current_index = new_index
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self.__music_play(self.music_playlist[new_index])
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def music_get_volume(self):
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def music_get_volume(self):
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@ -46,7 +106,7 @@ class SoundManager:
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def music_set_volume(self, new_volume: float):
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def music_set_volume(self, new_volume: float):
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"""Définit le nouveau volume de la musique"""
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"""Définit le nouveau volume de la musique"""
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mixer.music.set_volume((round(new_volume / 100, 3)))
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mixer.music.set_volume((round(self.music_master_volume / 100 * new_volume / 100, 3)))
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def music_pause(self, fade_s: float, restart_tolerance: float = 33):
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def music_pause(self, fade_s: float, restart_tolerance: float = 33):
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"""Met en pause la musique, la musique reprendra à la fin de la musique moin la tolérance (en pourcentage)"""
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"""Met en pause la musique, la musique reprendra à la fin de la musique moin la tolérance (en pourcentage)"""
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@ -61,14 +121,12 @@ class SoundManager:
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self.music_before_pause_pos = 0
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self.music_before_pause_pos = 0
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self.music_before_pause_song = ""
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self.music_before_pause_song = ""
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def music_get_current_song_pos(self):
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def music_get_current_song_pos(self):
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if mixer.music.get_busy():
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if mixer.music.get_busy():
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return round(mixer.music.get_pos() /1000 + self.music_pos_delay, 3)
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return round(mixer.music.get_pos() /1000 + self.music_pos_delay, 3)
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else:
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else:
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return round(self.music_before_pause_pos, 3)
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return round(self.music_before_pause_pos, 3)
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def __music_play(self, song: str, fade_s: float = 0, start_at: float = 0):
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def __music_play(self, song: str, fade_s: float = 0, start_at: float = 0):
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mixer.music.unload()
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mixer.music.unload()
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mixer.music.load(song)
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mixer.music.load(song)
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@ -92,3 +150,65 @@ class SoundManager:
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def music_stop_playlist(self):
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def music_stop_playlist(self):
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self.music_play_playlist = False
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self.music_play_playlist = False
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def music_playlist_set_shuffle(self, shuffle: bool):
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self.music_shuffle_playlist = shuffle
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def music_next(self):
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self.music_next_request = True
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def sound_link_hears(self, entity: Entity):
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self.sound_hears_anchor = entity
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def create_unique_id(self):
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return time()*10e99999
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def sound_load(self, file_path: str, name: str):
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self.sound_loaded[name] = mixer.Sound(file_path)
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def sound_play(self, name: str, max_volume: float, pos_x: float, pos_y: float):
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sound = self.sound_loaded[name]
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stop_at = stop_at = self.time + sound.get_length()
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unique_id = self.create_unique_id()
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self.sound_currently_playing[unique_id] = [sound, max_volume, [pos_x, pos_y], stop_at] # Format {unique_id : [Sound, max_volume, [pos_x, pos_y], stop_at]
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return unique_id
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def sound_stop(self, name: str, unique_id: float = None, all: bool = False):
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if all:
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for key in self.sound_currently_playing.keys():
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self.sound_currently_playing.pop(key)[0].stop()
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elif unique_id:
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sound_container = self.sound_currently_playing.get(unique_id, None)
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if sound_container:
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self.sound_currently_playing.pop(unique_id)[0].stop()
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else:
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for key in self.sound_currently_playing.keys():
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if self.sound_loaded[name] == self.sound_currently_playing[key][0]:
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self.sound_currently_playing.pop(key)[0].stop()
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def sound_global_play(self, name: str, volume: float):
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"""Joue un son avec le même son dans tout le monde"""
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sound = self.sound_loaded[name]
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stop_at = self.time + sound.get_length()
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unique_id = self.create_unique_id()
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self.sound_global_currently_playing[unique_id] = [sound, volume, stop_at]
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sound.play()
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return unique_id
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def sound_global_stop(self, name: str, unique_id: float = None, all: bool = False):
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if all:
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for key in self.sound_global_currently_playing.keys():
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self.sound_global_currently_playing.pop(key)[0].stop()
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elif unique_id:
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sound_container = self.sound_global_currently_playing.get(unique_id, None)
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if sound_container:
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self.sound_global_currently_playing.pop(unique_id)[0].stop()
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else:
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for key in self.sound_global_currently_playing.keys():
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if self.sound_loaded[name] == self.sound_global_currently_playing[key][0]:
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self.sound_global_currently_playing.pop(key)[0].stop()
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