menu_manager #23
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assets/textures/GUI/button_1.png
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assets/textures/GUI/button_1.png
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assets/textures/GUI/button_2.png
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assets/textures/GUI/button_2.png
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@ -5,6 +5,7 @@ from src.engine.entity_manager import EntityManager
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from src.engine.event_handler import EventHandler
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from src.engine.event_sheduler import EventSheduler
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from src.engine.map_manager import MapManager
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from src.engine.menu_manager import MenuManager
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from src.engine.renderer import Renderer
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from src.engine.enums import GameState
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import pygame
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@ -35,6 +36,7 @@ class Engine:
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self.boss_fight_manager = BossFightManager(self)
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self.event_sheduler = EventSheduler(self)
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self.dialogs_manager = DialogsManager(self.event_handler)
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self.menu_manager = MenuManager(self)
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def loop(self):
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"""Fonction à lancer au début du programme et qui va lancer les updates dans une boucle.
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@ -14,6 +14,7 @@ class EventHandler:
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self.engine = core
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self.key_pressed = []
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self.buttons_area = []
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self.hovered_area = []
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@staticmethod
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def get_click_collision(rect: tuple[float | int, float | int, float | int, float | int], point: tuple[int, int],
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@ -37,11 +38,12 @@ class EventHandler:
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def register_button_area(self, rect: tuple[float | int, float | int, float | int, float | int],
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callback: FunctionType | classmethod | staticmethod, name: str,
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is_window_relative: int = -1):
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is_window_relative: int = -1,
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hover_callback: FunctionType | classmethod | staticmethod = None):
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"""Enregistre une zone comme bouton. La fonction donnée sera donc executé lorsque la zone sur la fenêtre
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sera cliqué. is_window_relative doit être 0 pour que le rect soit multipliée par la largeur de la fenêtre et 1
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pour qu'elle soit multipliée par la hauteur"""
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self.buttons_area.append((rect, callback, is_window_relative, name))
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self.buttons_area.append((rect, callback, is_window_relative, name, hover_callback))
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def remove_button_area(self, name: str):
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"""Supprime les boutons aux noms donnés."""
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@ -72,6 +74,17 @@ class EventHandler:
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for area in self.buttons_area:
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if self.get_click_collision(area[0], e.pos, area[2]):
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area[1]()
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elif e.type == MOUSEMOTION:
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for area in self.buttons_area:
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if area[4] is not None:
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if self.get_click_collision(area[0], e.pos, area[2]):
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if area not in self.hovered_area:
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area[4](True)
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self.hovered_area.append(area)
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else:
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if area in self.hovered_area:
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area[4](False)
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self.hovered_area.remove(area)
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if self.engine.entity_manager.player_entity_name:
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if K_RIGHT in self.key_pressed:
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95
src/engine/menu_manager.py
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95
src/engine/menu_manager.py
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@ -0,0 +1,95 @@
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from types import FunctionType
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import pygame
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import src.engine.engine
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class Widget:
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"""Classe parente des widgets de menu."""
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def __init__(self, x, y, is_window_relative):
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self.x = x
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self.y = y
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self.is_window_relative = is_window_relative
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class Label(Widget):
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"""Un widget de texte."""
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def __init__(self, x: int | float, y: int | float, text: str, size: int | float, color: tuple[int, int, int],
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centered: bool = False, is_window_relative: int = -1):
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super().__init__(x, y, is_window_relative)
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self.text = text
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self.size = size
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self.centered = centered
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self.color = color
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class Button(Widget):
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"""Un widget de bouton."""
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def __init__(self, x: int | float, y: int | float, text: str, size: int | float, color: tuple[int, int, int],
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callback: FunctionType | classmethod | staticmethod, base_image: pygame.Surface,
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hover_image: pygame.Surface, centered: bool = False, is_window_relative: int = -1,
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area_name: str = "menu_button"):
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super().__init__(x, y, is_window_relative)
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self.text = text
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self.size = size
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self.color = color
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self.callback = callback
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self.base_image = base_image
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self.hover_image = hover_image
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self.centered = centered
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self.area_name = area_name
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self.hovered = False
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def set_hover_state(self, state: bool):
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"""Modifie la valeur du hover."""
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self.hovered = state
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class Menu:
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"""Un menu contenant des widgets."""
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def __init__(self):
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self.widgets: list[Widget] = []
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def add_widget(self, widget: Widget):
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"""Ajoute le widget donné au menu."""
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self.widgets.append(widget)
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class MenuManager:
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"""Classe qui gère les menus."""
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def __init__(self, engine: 'src.engine.engine.Engine'):
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self.menus = {}
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self.active_menu: Menu | None = None
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self.engine = engine
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def register_menu(self, menu: Menu, name: str):
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"""Ajoute le menu donné au manager de menu avec le nom donné."""
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self.menus[name] = menu
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def show(self, name: str):
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"""Affiche le menu au nom donné."""
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self.active_menu = self.menus[name]
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# On itère dans tous les bouttons pour leur ajouter une interaction
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for btn in self.active_menu.widgets:
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if isinstance(btn, Button):
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width = btn.base_image.get_width() / self.engine.renderer.window_size[0]
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height = btn.base_image.get_height() / self.engine.renderer.window_size[1]
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area_x = btn.x
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area_y = btn.y
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if btn.centered:
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area_x -= width / 2
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area_y -= height / 2
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self.engine.event_handler.register_button_area((area_x, area_y, width, height), btn.callback,
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btn.area_name,
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btn.is_window_relative, btn.set_hover_state)
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def hide(self):
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"""Affiche le menu actuelement à l'écran."""
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# On itère dans tous les bouttons pour retirer l'interaction
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for btn in self.active_menu.widgets:
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if isinstance(btn, Button):
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self.engine.event_handler.remove_button_area(btn.area_name)
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self.active_menu = None
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@ -7,6 +7,7 @@ from pygame.locals import RESIZABLE, SRCALPHA, FULLSCREEN
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import src.engine.engine as engine
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from src.engine.animation import Anim
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from src.engine.enums import GameState
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from src.engine.menu_manager import Label, Button
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class Renderer:
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@ -30,9 +31,6 @@ class Renderer:
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# Boite de dialogue
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self.dialogs_box = None
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# Variables utilisées par le menu principal
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self.main_menu_assets: dict[str: Anim] = {}
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# Ombres d'entités
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self.shadows = {}
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@ -68,9 +66,6 @@ class Renderer:
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# Le 0 correspond au temps de vie depuis la création de la particule
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self.particles.append([part_x, part_y, part_size, part_speed_x, part_speed_y, 0., part_life_time, color])
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def load_main_menu_assets(self, path: str):
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"""Charge les assets du menu principal depuis le dossier donné."""
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def load_tile_set(self, file_path: str, tile_size: int):
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"""Charge le jeu de tuiles en utilisant le fichier donné et la taille donnée."""
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tile_set = image.load(file_path).convert_alpha()
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@ -117,6 +112,9 @@ class Renderer:
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self.render_boss_fight_scene(delta)
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self.render_boss_fight_gui()
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# Rend les menus
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self.render_menus()
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# Conteur de FPS en mode DEBUG
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if self.engine.DEBUG_MODE:
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self.window.blit(font.SysFont("Arial", 20).render(f"FPS: {self.engine.clock.get_fps()}", True, (255, 0, 0)),
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@ -152,6 +150,89 @@ class Renderer:
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# Apres avoir tout rendu, on met à jour l'écran
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display.update()
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def render_menus(self):
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"""Rend le menu enregistré comme visible."""
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window_size = display.get_window_size()
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# Si un menu est affiché, on itère dans tous ses widgets
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if self.engine.menu_manager.active_menu is not None:
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for widget in self.engine.menu_manager.active_menu.widgets:
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# On multiplie les coordonnées par la taille de la fenetre si besoin
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if widget.is_window_relative == 0:
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x = widget.x * window_size[0]
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y = widget.y * window_size[0]
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elif widget.is_window_relative == 1:
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x = widget.x * window_size[1]
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y = widget.y * window_size[1]
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elif widget.is_window_relative == 2:
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x = widget.x * window_size[0]
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y = widget.y * window_size[1]
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else:
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x = widget.x
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y = widget.y
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# On vérifie quel est le widget
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if isinstance(widget, Label):
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# On multiplie la taille du texte si besoin
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if widget.is_window_relative == 0:
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size = widget.size*window_size[0]
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elif widget.is_window_relative == 1:
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size = widget.size*window_size[1]
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elif widget.is_window_relative == 2:
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size = widget.size*min(window_size[0], window_size[1])
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else:
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size = widget.size
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text_font = font.SysFont("Arial", round(size))
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rendered_text = text_font.render(widget.text, True, widget.color)
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if widget.centered:
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self.window.blit(rendered_text, (x-rendered_text.get_width()//2,
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y-rendered_text.get_height()//2))
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else:
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self.window.blit(rendered_text, (x, y))
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elif isinstance(widget, Button):
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# On multiplie la taille du texte si besoin
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if widget.is_window_relative == 0:
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size = widget.size*window_size[0]
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elif widget.is_window_relative == 1:
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size = widget.size*window_size[1]
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elif widget.is_window_relative == 2:
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size = widget.size*min(window_size[0], window_size[1])
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else:
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size = widget.size
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text_font = font.SysFont("Arial", round(size))
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rendered_text = text_font.render(widget.text, True, widget.color)
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if widget.hovered:
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btn_image = widget.hover_image
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else:
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btn_image = widget.base_image
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if widget.is_window_relative == 0:
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btn_image = transform.scale(btn_image, (btn_image.get_width()*window_size[0]/self.window_size[0],
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btn_image.get_height()*window_size[0]/self.window_size[0]))
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elif widget.is_window_relative == 1:
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btn_image = transform.scale(btn_image, (btn_image.get_width()*window_size[1]/self.window_size[1],
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btn_image.get_height()*window_size[1]/self.window_size[1]))
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elif widget.is_window_relative == 2:
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btn_image = transform.scale(btn_image, (btn_image.get_width()*window_size[0]/self.window_size[0],
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btn_image.get_height()*window_size[1]/self.window_size[1]))
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# On affiche l'image du boutton
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if widget.centered:
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self.window.blit(btn_image, (x-btn_image.get_width()//2,
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y-btn_image.get_height()//2))
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self.window.blit(rendered_text, (x-rendered_text.get_width()//2,
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y-rendered_text.get_height()//2))
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else:
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self.window.blit(btn_image, (x, y))
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self.window.blit(rendered_text, (x, y))
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def render_dialogs_box(self):
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"""Rend la boite de dialogue lorsqu'un dialogue est lancé."""
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@ -362,9 +443,6 @@ class Renderer:
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entity.collision_rect[3] - entity.collision_rect[1]),
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width=1)
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def render_main_menu(self):
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"""Rend le menu principal du jeu."""
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def render_layer(self, layer_id: int, rendered_surface: surface.Surface):
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"""Rend la map."""
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# On calcule le nombre de tiles à mettre sur notre écran en prenant en compte le zoom
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22
src/main.py
22
src/main.py
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@ -4,6 +4,7 @@ from src.custom_AI import WolfAI
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from src.engine.animation import Anim
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from src.engine.engine import Engine
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from src.engine.enums import GameState
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from src.engine.menu_manager import Menu, Label, Button
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class Game(Engine):
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@ -20,7 +21,7 @@ class Game(Engine):
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self.DEBUG_MODE = True
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self.game_state = GameState.NORMAL
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self.game_state = GameState.MAIN_MENU
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self.event_sheduler.register_area((64, 64, 32, 32), lambda _: self.dialogs_manager.start_dialog("test"), ["player"], False, True)
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@ -28,6 +29,25 @@ class Game(Engine):
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self.event_handler.register_button_area((0, 0, 0.1, 0.1), lambda : print("salut"), 0)
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self.setup_main_menu()
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def start_game(self):
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self.game_state = GameState.NORMAL
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self.menu_manager.hide()
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def setup_main_menu(self):
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"""Crée les éléments du menu principal."""
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menu = Menu()
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menu.add_widget(Label(0.5, 0.1, "The Forest's Secret", 0.1, (0, 0, 0), True, 0))
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base_image = pygame.image.load("assets/textures/GUI/button_1.png").convert_alpha()
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hover_image = pygame.image.load("assets/textures/GUI/button_2.png").convert_alpha()
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menu.add_widget(Button(0.5, 0.3, "play", 0.08, (0, 0, 0), self.start_game, base_image, hover_image, True, 0))
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self.menu_manager.register_menu(menu, "main")
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self.menu_manager.show("main")
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def create_player_entity(self):
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"""Crée une entité joueur."""
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anim = Anim(0.5)
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