menu_manager #23
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@ -36,6 +36,7 @@ class DialogsManager:
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def next_dialog(self):
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def next_dialog(self):
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"""Passe au dialogue suivant. Appelle le callback si le dialogue est fini."""
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"""Passe au dialogue suivant. Appelle le callback si le dialogue est fini."""
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self.current_dialog_id += 1
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self.current_dialog_id += 1
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self.current_dialogue_letter_id = 0
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self.writing_dialog = True
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self.writing_dialog = True
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if self.current_dialog_id >= len(self.current_dialogs): # Le dialogue est fini.
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if self.current_dialog_id >= len(self.current_dialogs): # Le dialogue est fini.
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self.current_dialogs = []
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self.current_dialogs = []
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@ -51,7 +52,7 @@ class DialogsManager:
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# Si un dialogue n'est pas déja lancé, on lance le dialogue au nom donné
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# Si un dialogue n'est pas déja lancé, on lance le dialogue au nom donné
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if not self.reading_dialog:
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if not self.reading_dialog:
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self.event_handler.register_button_area((0, 0, 1, 1), self.next_signal, "next_dialog", 0)
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self.event_handler.register_button_area((0, 0, 1, 1), self.next_signal, "next_dialog", 2)
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self.current_dialogs = self.dialogs[name]
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self.current_dialogs = self.dialogs[name]
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self.current_dialog_id = 0
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self.current_dialog_id = 0
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@ -84,6 +85,3 @@ class DialogsManager:
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if self.current_dialogue_letter_id > len(self.current_dialogs[self.current_dialog_id]):
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if self.current_dialogue_letter_id > len(self.current_dialogs[self.current_dialog_id]):
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self.current_dialogue_letter_id -= 1
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self.current_dialogue_letter_id -= 1
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self.writing_dialog = False
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self.writing_dialog = False
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#print(self.writing_dialog, self.reading_dialog)
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@ -29,6 +29,10 @@ class EventHandler:
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return (rect[0]*window_size[1] < point[0] < rect[0]*window_size[1] + rect[2]*window_size[1] and
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return (rect[0]*window_size[1] < point[0] < rect[0]*window_size[1] + rect[2]*window_size[1] and
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rect[1]*window_size[1] < point[1] < rect[1]*window_size[1] + rect[3]*window_size[1])
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rect[1]*window_size[1] < point[1] < rect[1]*window_size[1] + rect[3]*window_size[1])
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elif is_window_relative == 2:
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return (rect[0]*window_size[0] < point[0] < rect[0]*window_size[0] + rect[2]*window_size[0] and
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rect[1]*window_size[1] < point[1] < rect[1]*window_size[1] + rect[3]*window_size[1])
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return rect[0] < point[0] < rect[0] + rect[2] and rect[1] < point[1] < rect[1] + rect[3]
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return rect[0] < point[0] < rect[0] + rect[2] and rect[1] < point[1] < rect[1] + rect[3]
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def register_button_area(self, rect: tuple[float | int, float | int, float | int, float | int],
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def register_button_area(self, rect: tuple[float | int, float | int, float | int, float | int],
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@ -138,6 +138,10 @@ class Renderer:
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draw.rect(self.window, (255, 255, 0),
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draw.rect(self.window, (255, 255, 0),
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(area[0][0] * window_size[1], area[0][1] * window_size[1],
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(area[0][0] * window_size[1], area[0][1] * window_size[1],
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area[0][2] * window_size[1], area[0][3] * window_size[1]), width=1)
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area[0][2] * window_size[1], area[0][3] * window_size[1]), width=1)
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elif area[2] == 2:
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draw.rect(self.window, (255, 255, 0),
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(area[0][0] * window_size[0], area[0][1] * window_size[1],
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area[0][2] * window_size[0], area[0][3] * window_size[1]), width=1)
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else:
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else:
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draw.rect(self.window, (255, 255, 0),
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draw.rect(self.window, (255, 255, 0),
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area[0], width=1)
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area[0], width=1)
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Reference in a new issue