menu_manager #23
|
@ -5,6 +5,7 @@ from src.engine.entity_manager import EntityManager
|
||||||
from src.engine.event_handler import EventHandler
|
from src.engine.event_handler import EventHandler
|
||||||
from src.engine.event_sheduler import EventSheduler
|
from src.engine.event_sheduler import EventSheduler
|
||||||
from src.engine.map_manager import MapManager
|
from src.engine.map_manager import MapManager
|
||||||
|
from src.engine.menu_manager import MenuManager
|
||||||
from src.engine.renderer import Renderer
|
from src.engine.renderer import Renderer
|
||||||
from src.engine.enums import GameState
|
from src.engine.enums import GameState
|
||||||
import pygame
|
import pygame
|
||||||
|
@ -35,6 +36,7 @@ class Engine:
|
||||||
self.boss_fight_manager = BossFightManager(self)
|
self.boss_fight_manager = BossFightManager(self)
|
||||||
self.event_sheduler = EventSheduler(self)
|
self.event_sheduler = EventSheduler(self)
|
||||||
self.dialogs_manager = DialogsManager(self.event_handler)
|
self.dialogs_manager = DialogsManager(self.event_handler)
|
||||||
|
self.menu_manager = MenuManager()
|
||||||
|
|
||||||
def loop(self):
|
def loop(self):
|
||||||
"""Fonction à lancer au début du programme et qui va lancer les updates dans une boucle.
|
"""Fonction à lancer au début du programme et qui va lancer les updates dans une boucle.
|
||||||
|
|
|
@ -8,12 +8,13 @@ class Widget:
|
||||||
|
|
||||||
class Label(Widget):
|
class Label(Widget):
|
||||||
"""Un widget de texte."""
|
"""Un widget de texte."""
|
||||||
def __init__(self, x: int | float, y: int | float, text: str, size: int | float, centered: bool = False,
|
def __init__(self, x: int | float, y: int | float, text: str, size: int | float, color: tuple[int, int, int],
|
||||||
is_window_relative: bool = -1):
|
centered: bool = False, is_window_relative: bool = -1):
|
||||||
super().__init__(x, y, is_window_relative)
|
super().__init__(x, y, is_window_relative)
|
||||||
self.text = text
|
self.text = text
|
||||||
self.size = size
|
self.size = size
|
||||||
self.centered = centered
|
self.centered = centered
|
||||||
|
self.color = color
|
||||||
|
|
||||||
|
|
||||||
class Menu:
|
class Menu:
|
||||||
|
@ -31,7 +32,16 @@ class MenuManager:
|
||||||
|
|
||||||
def __init__(self):
|
def __init__(self):
|
||||||
self.menus = {}
|
self.menus = {}
|
||||||
|
self.active_menu: Menu | None = None
|
||||||
|
|
||||||
def register_menu(self, menu: Menu, name: str):
|
def register_menu(self, menu: Menu, name: str):
|
||||||
"""Ajoute le menu donné au manager de menu avec le nom donné."""
|
"""Ajoute le menu donné au manager de menu avec le nom donné."""
|
||||||
self.menus[name] = menu
|
self.menus[name] = menu
|
||||||
|
|
||||||
|
def show(self, name: str):
|
||||||
|
"""Affiche le menu au nom donné."""
|
||||||
|
self.active_menu = self.menus[name]
|
||||||
|
|
||||||
|
def hide(self):
|
||||||
|
"""Affiche le menu actuelement à l'écran."""
|
||||||
|
self.active_menu = None
|
||||||
|
|
|
@ -7,6 +7,7 @@ from pygame.locals import RESIZABLE, SRCALPHA, FULLSCREEN
|
||||||
import src.engine.engine as engine
|
import src.engine.engine as engine
|
||||||
from src.engine.animation import Anim
|
from src.engine.animation import Anim
|
||||||
from src.engine.enums import GameState
|
from src.engine.enums import GameState
|
||||||
|
from src.engine.menu_manager import Label
|
||||||
|
|
||||||
|
|
||||||
class Renderer:
|
class Renderer:
|
||||||
|
@ -111,6 +112,9 @@ class Renderer:
|
||||||
self.render_boss_fight_scene(delta)
|
self.render_boss_fight_scene(delta)
|
||||||
self.render_boss_fight_gui()
|
self.render_boss_fight_gui()
|
||||||
|
|
||||||
|
# Rend les menus
|
||||||
|
self.render_menus()
|
||||||
|
|
||||||
# Conteur de FPS en mode DEBUG
|
# Conteur de FPS en mode DEBUG
|
||||||
if self.engine.DEBUG_MODE:
|
if self.engine.DEBUG_MODE:
|
||||||
self.window.blit(font.SysFont("Arial", 20).render(f"FPS: {self.engine.clock.get_fps()}", True, (255, 0, 0)),
|
self.window.blit(font.SysFont("Arial", 20).render(f"FPS: {self.engine.clock.get_fps()}", True, (255, 0, 0)),
|
||||||
|
@ -146,6 +150,47 @@ class Renderer:
|
||||||
# Apres avoir tout rendu, on met à jour l'écran
|
# Apres avoir tout rendu, on met à jour l'écran
|
||||||
display.update()
|
display.update()
|
||||||
|
|
||||||
|
def render_menus(self):
|
||||||
|
"""Rend le menu enregistré comme visible."""
|
||||||
|
window_size = display.get_window_size()
|
||||||
|
|
||||||
|
# Si un menu est affiché, on itère dans tous ses widgets
|
||||||
|
if self.engine.menu_manager.active_menu is not None:
|
||||||
|
for widget in self.engine.menu_manager.active_menu.widgets:
|
||||||
|
# On multiplie les coordonnées par la taille de la fenetre si besoin
|
||||||
|
if widget.is_window_relative == 0:
|
||||||
|
x = widget.x * window_size[0]
|
||||||
|
y = widget.y * window_size[0]
|
||||||
|
elif widget.is_window_relative == 1:
|
||||||
|
x = widget.x * window_size[1]
|
||||||
|
y = widget.y * window_size[1]
|
||||||
|
elif widget.is_window_relative == 2:
|
||||||
|
x = widget.x * window_size[0]
|
||||||
|
y = widget.y * window_size[1]
|
||||||
|
else:
|
||||||
|
x = widget.x
|
||||||
|
y = widget.y
|
||||||
|
|
||||||
|
# On vérifie quel est le widget
|
||||||
|
if isinstance(widget, Label):
|
||||||
|
# On multiplie la taille du texte si besoin
|
||||||
|
if widget.is_window_relative == 0:
|
||||||
|
size = widget.size*window_size[0]
|
||||||
|
elif widget.is_window_relative == 1:
|
||||||
|
size = widget.size*window_size[1]
|
||||||
|
elif widget.is_window_relative == 2:
|
||||||
|
size = widget.size*min(window_size[0], window_size[1])
|
||||||
|
else:
|
||||||
|
size = widget.size
|
||||||
|
|
||||||
|
text_font = font.SysFont("Arial", round(size))
|
||||||
|
rendered_text = text_font.render(widget.text, True, widget.color)
|
||||||
|
if widget.centered:
|
||||||
|
self.window.blit(rendered_text, (x-rendered_text.get_width()//2,
|
||||||
|
y-rendered_text.get_height()//2))
|
||||||
|
else:
|
||||||
|
self.window.blit(rendered_text, (x, y))
|
||||||
|
|
||||||
def render_dialogs_box(self):
|
def render_dialogs_box(self):
|
||||||
"""Rend la boite de dialogue lorsqu'un dialogue est lancé."""
|
"""Rend la boite de dialogue lorsqu'un dialogue est lancé."""
|
||||||
|
|
||||||
|
|
11
src/main.py
11
src/main.py
|
@ -4,6 +4,7 @@ from src.custom_AI import WolfAI
|
||||||
from src.engine.animation import Anim
|
from src.engine.animation import Anim
|
||||||
from src.engine.engine import Engine
|
from src.engine.engine import Engine
|
||||||
from src.engine.enums import GameState
|
from src.engine.enums import GameState
|
||||||
|
from src.engine.menu_manager import Menu, Label
|
||||||
|
|
||||||
|
|
||||||
class Game(Engine):
|
class Game(Engine):
|
||||||
|
@ -28,6 +29,16 @@ class Game(Engine):
|
||||||
|
|
||||||
self.event_handler.register_button_area((0, 0, 0.1, 0.1), lambda : print("salut"), 0)
|
self.event_handler.register_button_area((0, 0, 0.1, 0.1), lambda : print("salut"), 0)
|
||||||
|
|
||||||
|
self.setup_main_menu()
|
||||||
|
|
||||||
|
def setup_main_menu(self):
|
||||||
|
"""Crée les éléments du menu principal."""
|
||||||
|
menu = Menu()
|
||||||
|
menu.add_widget(Label(0.5, 0.1, "The Forest's Secret", 0.1, (0, 255, 0), True, 2))
|
||||||
|
self.menu_manager.register_menu(menu, "main")
|
||||||
|
|
||||||
|
self.menu_manager.show("main")
|
||||||
|
|
||||||
def create_player_entity(self):
|
def create_player_entity(self):
|
||||||
"""Crée une entité joueur."""
|
"""Crée une entité joueur."""
|
||||||
anim = Anim(0.5)
|
anim = Anim(0.5)
|
||||||
|
|
Loading…
Reference in a new issue