menu_manager #23
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@ -5,6 +5,7 @@ from src.engine.entity_manager import EntityManager
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from src.engine.event_handler import EventHandler
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from src.engine.event_sheduler import EventSheduler
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from src.engine.map_manager import MapManager
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from src.engine.menu_manager import MenuManager
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from src.engine.renderer import Renderer
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from src.engine.enums import GameState
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import pygame
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@ -35,6 +36,7 @@ class Engine:
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self.boss_fight_manager = BossFightManager(self)
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self.event_sheduler = EventSheduler(self)
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self.dialogs_manager = DialogsManager(self.event_handler)
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self.menu_manager = MenuManager()
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def loop(self):
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"""Fonction à lancer au début du programme et qui va lancer les updates dans une boucle.
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@ -8,12 +8,13 @@ class Widget:
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class Label(Widget):
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"""Un widget de texte."""
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def __init__(self, x: int | float, y: int | float, text: str, size: int | float, centered: bool = False,
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is_window_relative: bool = -1):
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def __init__(self, x: int | float, y: int | float, text: str, size: int | float, color: tuple[int, int, int],
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centered: bool = False, is_window_relative: bool = -1):
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super().__init__(x, y, is_window_relative)
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self.text = text
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self.size = size
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self.centered = centered
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self.color = color
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class Menu:
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@ -31,7 +32,16 @@ class MenuManager:
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def __init__(self):
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self.menus = {}
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self.active_menu: Menu | None = None
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def register_menu(self, menu: Menu, name: str):
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"""Ajoute le menu donné au manager de menu avec le nom donné."""
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self.menus[name] = menu
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def show(self, name: str):
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"""Affiche le menu au nom donné."""
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self.active_menu = self.menus[name]
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def hide(self):
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"""Affiche le menu actuelement à l'écran."""
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self.active_menu = None
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@ -7,6 +7,7 @@ from pygame.locals import RESIZABLE, SRCALPHA, FULLSCREEN
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import src.engine.engine as engine
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from src.engine.animation import Anim
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from src.engine.enums import GameState
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from src.engine.menu_manager import Label
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class Renderer:
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@ -111,6 +112,9 @@ class Renderer:
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self.render_boss_fight_scene(delta)
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self.render_boss_fight_gui()
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# Rend les menus
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self.render_menus()
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# Conteur de FPS en mode DEBUG
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if self.engine.DEBUG_MODE:
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self.window.blit(font.SysFont("Arial", 20).render(f"FPS: {self.engine.clock.get_fps()}", True, (255, 0, 0)),
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@ -146,6 +150,47 @@ class Renderer:
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# Apres avoir tout rendu, on met à jour l'écran
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display.update()
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def render_menus(self):
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"""Rend le menu enregistré comme visible."""
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window_size = display.get_window_size()
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# Si un menu est affiché, on itère dans tous ses widgets
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if self.engine.menu_manager.active_menu is not None:
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for widget in self.engine.menu_manager.active_menu.widgets:
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# On multiplie les coordonnées par la taille de la fenetre si besoin
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if widget.is_window_relative == 0:
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x = widget.x * window_size[0]
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y = widget.y * window_size[0]
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elif widget.is_window_relative == 1:
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x = widget.x * window_size[1]
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y = widget.y * window_size[1]
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elif widget.is_window_relative == 2:
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x = widget.x * window_size[0]
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y = widget.y * window_size[1]
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else:
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x = widget.x
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y = widget.y
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# On vérifie quel est le widget
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if isinstance(widget, Label):
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# On multiplie la taille du texte si besoin
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if widget.is_window_relative == 0:
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size = widget.size*window_size[0]
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elif widget.is_window_relative == 1:
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size = widget.size*window_size[1]
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elif widget.is_window_relative == 2:
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size = widget.size*min(window_size[0], window_size[1])
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else:
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size = widget.size
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text_font = font.SysFont("Arial", round(size))
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rendered_text = text_font.render(widget.text, True, widget.color)
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if widget.centered:
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self.window.blit(rendered_text, (x-rendered_text.get_width()//2,
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y-rendered_text.get_height()//2))
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else:
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self.window.blit(rendered_text, (x, y))
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def render_dialogs_box(self):
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"""Rend la boite de dialogue lorsqu'un dialogue est lancé."""
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11
src/main.py
11
src/main.py
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@ -4,6 +4,7 @@ from src.custom_AI import WolfAI
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from src.engine.animation import Anim
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from src.engine.engine import Engine
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from src.engine.enums import GameState
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from src.engine.menu_manager import Menu, Label
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class Game(Engine):
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@ -28,6 +29,16 @@ class Game(Engine):
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self.event_handler.register_button_area((0, 0, 0.1, 0.1), lambda : print("salut"), 0)
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self.setup_main_menu()
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def setup_main_menu(self):
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"""Crée les éléments du menu principal."""
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menu = Menu()
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menu.add_widget(Label(0.5, 0.1, "The Forest's Secret", 0.1, (0, 255, 0), True, 2))
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self.menu_manager.register_menu(menu, "main")
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self.menu_manager.show("main")
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def create_player_entity(self):
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"""Crée une entité joueur."""
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anim = Anim(0.5)
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Reference in a new issue