menu_manager #23
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@ -1,3 +1,10 @@
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import threading
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import tkinter
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from types import FunctionType
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import pygame
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class Widget:
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"""Classe parente des widgets de menu."""
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def __init__(self, x, y, is_window_relative):
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@ -9,7 +16,7 @@ class Widget:
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class Label(Widget):
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"""Un widget de texte."""
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def __init__(self, x: int | float, y: int | float, text: str, size: int | float, color: tuple[int, int, int],
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centered: bool = False, is_window_relative: bool = -1):
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centered: bool = False, is_window_relative: int = -1):
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super().__init__(x, y, is_window_relative)
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self.text = text
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self.size = size
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@ -17,6 +24,21 @@ class Label(Widget):
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self.color = color
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class Button(Widget):
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"""Un widget de bouton."""
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def __init__(self, x: int | float, y: int | float, text: str, size: int | float, color: tuple[int, int, int],
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callback: FunctionType | classmethod | staticmethod, base_image: pygame.Surface,
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hover_image: pygame.Surface, centered: bool = False, is_window_relative: int = -1):
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super().__init__(x, y, is_window_relative)
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self.text = text
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self.size = size
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self.color = color
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self.callback = callback
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self.base_image = base_image
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self.hover_image = hover_image
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self.centered = centered
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class Menu:
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"""Un menu contenant des widgets."""
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def __init__(self):
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@ -7,7 +7,7 @@ from pygame.locals import RESIZABLE, SRCALPHA, FULLSCREEN
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import src.engine.engine as engine
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from src.engine.animation import Anim
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from src.engine.enums import GameState
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from src.engine.menu_manager import Label
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from src.engine.menu_manager import Label, Button
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class Renderer:
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@ -190,6 +190,28 @@ class Renderer:
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y-rendered_text.get_height()//2))
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else:
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self.window.blit(rendered_text, (x, y))
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elif isinstance(widget, Button):
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print("a")
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# On multiplie la taille du texte si besoin
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if widget.is_window_relative == 0:
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size = widget.size*window_size[0]
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elif widget.is_window_relative == 1:
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size = widget.size*window_size[1]
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elif widget.is_window_relative == 2:
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size = widget.size*min(window_size[0], window_size[1])
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else:
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size = widget.size
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text_font = font.SysFont("Arial", round(size))
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# On affiche l'image du boutton
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self.window.blit(widget.base_image, (x-widget.base_image.get_width()//2,
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y-widget.base_image.get_height()//2))
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rendered_text = text_font.render(widget.text, True, widget.color)
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self.window.blit(rendered_text, (x-rendered_text.get_width()//2,
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y-rendered_text.get_height()//2))
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def render_dialogs_box(self):
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"""Rend la boite de dialogue lorsqu'un dialogue est lancé."""
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@ -4,7 +4,7 @@ from src.custom_AI import WolfAI
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from src.engine.animation import Anim
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from src.engine.engine import Engine
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from src.engine.enums import GameState
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from src.engine.menu_manager import Menu, Label
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from src.engine.menu_manager import Menu, Label, Button
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class Game(Engine):
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@ -35,6 +35,10 @@ class Game(Engine):
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"""Crée les éléments du menu principal."""
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menu = Menu()
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menu.add_widget(Label(0.5, 0.1, "The Forest's Secret", 0.1, (0, 255, 0), True, 2))
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base_image = pygame.image.load("assets/textures/GUI/button_1.png").convert_alpha()
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menu.add_widget(Button(0.5, 0.3, "boutton", 0.1, (0, 255, 0), lambda : print("play"), base_image, base_image, True, 2))
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self.menu_manager.register_menu(menu, "main")
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self.menu_manager.show("main")
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