menu_manager #23
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@ -36,7 +36,7 @@ class Engine:
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self.boss_fight_manager = BossFightManager(self)
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self.event_sheduler = EventSheduler(self)
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self.dialogs_manager = DialogsManager(self.event_handler)
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self.menu_manager = MenuManager()
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self.menu_manager = MenuManager(self)
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def loop(self):
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"""Fonction à lancer au début du programme et qui va lancer les updates dans une boucle.
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@ -14,6 +14,7 @@ class EventHandler:
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self.engine = core
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self.key_pressed = []
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self.buttons_area = []
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self.hovered_area = []
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@staticmethod
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def get_click_collision(rect: tuple[float | int, float | int, float | int, float | int], point: tuple[int, int],
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@ -37,11 +38,12 @@ class EventHandler:
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def register_button_area(self, rect: tuple[float | int, float | int, float | int, float | int],
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callback: FunctionType | classmethod | staticmethod, name: str,
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is_window_relative: int = -1):
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is_window_relative: int = -1,
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hover_callback: FunctionType | classmethod | staticmethod = None):
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"""Enregistre une zone comme bouton. La fonction donnée sera donc executé lorsque la zone sur la fenêtre
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sera cliqué. is_window_relative doit être 0 pour que le rect soit multipliée par la largeur de la fenêtre et 1
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pour qu'elle soit multipliée par la hauteur"""
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self.buttons_area.append((rect, callback, is_window_relative, name))
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self.buttons_area.append((rect, callback, is_window_relative, name, hover_callback))
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def remove_button_area(self, name: str):
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"""Supprime les boutons aux noms donnés."""
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@ -72,6 +74,10 @@ class EventHandler:
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for area in self.buttons_area:
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if self.get_click_collision(area[0], e.pos, area[2]):
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area[1]()
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elif e.type == MOUSEMOTION:
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for area in self.buttons_area:
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if area[4] is not None and self.get_click_collision(area[0], e.pos, area[2]):
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area[4]()
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if self.engine.entity_manager.player_entity_name:
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if K_RIGHT in self.key_pressed:
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@ -1,9 +1,9 @@
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import threading
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import tkinter
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from types import FunctionType
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import pygame
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import src.engine.engine
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class Widget:
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"""Classe parente des widgets de menu."""
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@ -28,7 +28,8 @@ class Button(Widget):
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"""Un widget de bouton."""
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def __init__(self, x: int | float, y: int | float, text: str, size: int | float, color: tuple[int, int, int],
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callback: FunctionType | classmethod | staticmethod, base_image: pygame.Surface,
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hover_image: pygame.Surface, centered: bool = False, is_window_relative: int = -1):
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hover_image: pygame.Surface, centered: bool = False, is_window_relative: int = -1,
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area_name: str = "menu_button"):
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super().__init__(x, y, is_window_relative)
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self.text = text
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self.size = size
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@ -37,6 +38,11 @@ class Button(Widget):
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self.base_image = base_image
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self.hover_image = hover_image
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self.centered = centered
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self.area_name = area_name
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self.hovered = False
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def set_hover_state(self, state: bool):
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self.hovered = state
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class Menu:
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@ -52,14 +58,29 @@ class Menu:
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class MenuManager:
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"""Classe qui gère les menus."""
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def __init__(self):
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def __init__(self, engine: 'src.engine.engine.Engine'):
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self.menus = {}
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self.active_menu: Menu | None = None
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self.engine = engine
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def register_menu(self, menu: Menu, name: str):
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"""Ajoute le menu donné au manager de menu avec le nom donné."""
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self.menus[name] = menu
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# On itère dans tous les bouttons pour leur ajouter une interaction
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for btn in menu.widgets:
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if isinstance(btn, Button):
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width = btn.base_image.get_width()/self.engine.renderer.window_size[0]
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height = btn.base_image.get_height()/self.engine.renderer.window_size[1]
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area_x = btn.x
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area_y = btn.y
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if btn.centered:
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area_x -= width/2
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area_y -= height/2
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self.engine.event_handler.register_button_area((area_x, area_y, width, height), btn.callback, btn.area_name,
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btn.is_window_relative, lambda: print("hover"))
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print(btn.is_window_relative)
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def show(self, name: str):
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"""Affiche le menu au nom donné."""
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self.active_menu = self.menus[name]
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@ -191,7 +191,6 @@ class Renderer:
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else:
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self.window.blit(rendered_text, (x, y))
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elif isinstance(widget, Button):
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print("a")
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# On multiplie la taille du texte si besoin
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if widget.is_window_relative == 0:
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size = widget.size*window_size[0]
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@ -204,14 +203,24 @@ class Renderer:
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text_font = font.SysFont("Arial", round(size))
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# On affiche l'image du boutton
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self.window.blit(widget.base_image, (x-widget.base_image.get_width()//2,
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y-widget.base_image.get_height()//2))
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rendered_text = text_font.render(widget.text, True, widget.color)
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btn_image = widget.base_image
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btn_image = transform.scale(btn_image, (btn_image.get_width()*window_size[0]/self.window_size[0],
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btn_image.get_height()*window_size[0]/self.window_size[0]))
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# On affiche l'image du boutton
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if widget.centered:
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self.window.blit(btn_image, (x-btn_image.get_width()//2,
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y-btn_image.get_height()//2))
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self.window.blit(rendered_text, (x-rendered_text.get_width()//2,
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y-rendered_text.get_height()//2))
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else:
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self.window.blit(btn_image, (x, y))
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self.window.blit(rendered_text, (x, y))
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def render_dialogs_box(self):
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"""Rend la boite de dialogue lorsqu'un dialogue est lancé."""
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@ -38,7 +38,7 @@ class Game(Engine):
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base_image = pygame.image.load("assets/textures/GUI/button_1.png").convert_alpha()
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menu.add_widget(Button(0.5, 0.3, "boutton", 0.1, (0, 255, 0), lambda : print("play"), base_image, base_image, True, 2))
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menu.add_widget(Button(0.5, 0.3, "boutton", 0.1, (0, 255, 0), lambda : print("play"), base_image, base_image, True, 0))
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self.menu_manager.register_menu(menu, "main")
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self.menu_manager.show("main")
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Reference in a new issue