Amélioration de l'engine et ajout d'éléments de gameplay #20
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@ -34,13 +34,16 @@ class EventHandler:
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if K_DOWN in self.key_pressed:
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self.engine.entity_manager.move_player_controls(0, 1)
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# Only for tests ! Remove on release !!!!!
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if self.engine.DEBUG_MODE:
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if K_l in self.key_pressed:
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self.engine.entity_manager.get_by_name("player").take_damages(1)
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if K_p in self.key_pressed:
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self.engine.renderer.emit_particles(math.floor(self.engine.entity_manager.get_by_name("player").x),
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math.floor(self.engine.entity_manager.get_by_name("player").y),
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16, 16, 16, 1, 8, 0, 1, 0.2, 1., (0, 200, 200))
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if K_o in self.key_pressed:
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print(f"Player pos: X = {self.engine.entity_manager.get_by_name('player').x} "
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f"Y = {self.engine.entity_manager.get_by_name('player').y}")
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if K_x in self.key_pressed:
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self.engine.camera.target_zoom *= 1.01
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@ -116,6 +116,11 @@ class Renderer:
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if self.engine.DEBUG_MODE:
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self.window.blit(font.SysFont("Arial", 20).render(f"FPS: {self.engine.clock.get_fps()}", True, (255, 0, 0)),
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(0, 0))
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player = self.engine.entity_manager.get_by_name('player')
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self.window.blit(font.SysFont("Arial", 20).render(f"X: {player.x} Y:{player.y}",
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True, (255, 0, 0)), (0, 30))
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self.window.blit(font.SysFont("Arial", 20).render(f"Zoom: {self.engine.camera.zoom}",
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True, (255, 0, 0)), (0, 60))
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# Apres avoir tout rendu, on met à jour l'écran
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display.update()
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@ -180,7 +185,8 @@ class Renderer:
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def render_boss_fight_gui(self):
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"""Rend la barre d'action en bas de l'écran pendant le combat de boss."""
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resized_container = transform.scale(self.boss_fight_GUI_container, (display.get_window_size()[0], self.boss_fight_GUI_container.get_height()/self.boss_fight_GUI_container.get_width()*display.get_window_size()[0]))
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resized_container = transform.scale(self.boss_fight_GUI_container,
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(display.get_window_size()[0], self.boss_fight_GUI_container.get_height()/self.boss_fight_GUI_container.get_width()*display.get_window_size()[0]))
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self.window.blit(resized_container, (0, display.get_window_size()[1]-resized_container.get_height()))
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def render_entities(self, rendered_surface: surface.Surface, gui_surface: surface.Surface, delta: float):
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