Amélioration de l'engine et ajout d'éléments de gameplay #20
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@ -1,3 +1,5 @@
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import math
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from pygame import event
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from pygame.locals import *
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@ -36,8 +38,8 @@ class EventHandler:
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if K_l in self.key_pressed:
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self.engine.entity_manager.get_by_name("player").take_damages(1)
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if K_p in self.key_pressed:
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self.engine.renderer.emit_particles(self.engine.entity_manager.get_by_name("player").x,
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self.engine.entity_manager.get_by_name("player").y,
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self.engine.renderer.emit_particles(math.floor(self.engine.entity_manager.get_by_name("player").x),
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math.floor(self.engine.entity_manager.get_by_name("player").y),
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16, 16, 16, 1, 8, 0, 1, 0.2, 1., (0, 200, 200))
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if K_x in self.key_pressed:
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