Amélioration de l'engine et ajout d'éléments de gameplay #20

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yannis merged 29 commits from debut_jeu into main 2024-01-03 19:20:46 +00:00
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@ -1,3 +1,5 @@
import math
from pygame import event
from pygame.locals import *
@ -36,8 +38,8 @@ class EventHandler:
if K_l in self.key_pressed:
self.engine.entity_manager.get_by_name("player").take_damages(1)
if K_p in self.key_pressed:
self.engine.renderer.emit_particles(self.engine.entity_manager.get_by_name("player").x,
self.engine.entity_manager.get_by_name("player").y,
self.engine.renderer.emit_particles(math.floor(self.engine.entity_manager.get_by_name("player").x),
math.floor(self.engine.entity_manager.get_by_name("player").y),
16, 16, 16, 1, 8, 0, 1, 0.2, 1., (0, 200, 200))
if K_x in self.key_pressed: