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4 changed files with 173 additions and 23 deletions

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@ -1,7 +1,6 @@
# Classe animation adaptée depuis ESG Engine : # Classe animation adaptée depuis ESG Engine :
# https://github.com/yannis300307/ESG_Engine/blob/main/ESG_Engine/client/animation.py # https://github.com/yannis300307/ESG_Engine/blob/main/ESG_Engine/client/animation.py
import os import os
import pygame import pygame

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@ -38,7 +38,7 @@ class Engine:
self.event_sheduler = EventSheduler(self) self.event_sheduler = EventSheduler(self)
self.dialogs_manager = DialogsManager(self.event_handler) self.dialogs_manager = DialogsManager(self.event_handler)
self.menu_manager = MenuManager(self) self.menu_manager = MenuManager(self)
self.sound_manager = SoundManager(60) self.sound_manager = SoundManager()
def loop(self): def loop(self):
"""Fonction à lancer au début du programme et qui va lancer les updates dans une boucle. """Fonction à lancer au début du programme et qui va lancer les updates dans une boucle.
@ -57,7 +57,7 @@ class Engine:
self.event_handler.update() self.event_handler.update()
self.event_sheduler.update() self.event_sheduler.update()
self.dialogs_manager.update(0.016666666) self.dialogs_manager.update(0.016666666)
self.sound_manager.update(1/60) self.sound_manager.update(1/60, 100, 100, 100)
def stop(self): def stop(self):
"""Arrête le programme.""" """Arrête le programme."""

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@ -124,7 +124,7 @@ class Renderer:
True, (255, 0, 0)), (0, 30)) True, (255, 0, 0)), (0, 30))
self.window.blit(font.SysFont("Arial", 20).render(f"Zoom: {round(self.engine.camera.zoom, 2)}", self.window.blit(font.SysFont("Arial", 20).render(f"Zoom: {round(self.engine.camera.zoom, 2)}",
True, (255, 0, 0)), (0, 60)) True, (255, 0, 0)), (0, 60))
self.window.blit(font.SysFont("Arial", 20).render(f"Volume: {self.engine.sound_manager.music_get_volume()}, Pos: {self.engine.sound_manager.music_get_current_song_pos()}s, Index: {self.engine.sound_manager.music_current_index}, Paused: {self.engine.sound_manager.music_is_paused}", self.window.blit(font.SysFont("Arial", 20).render(f"Volume: {self.engine.sound_manager.music_get_volume()}, Pos: {self.engine.sound_manager.music_get_current_song_pos()}s, Index: {self.engine.sound_manager.music_current_index}, Paused: {self.engine.sound_manager.music_is_paused}, Shuffled: {self.engine.sound_manager.music_shuffle_playlist}",
True, (255, 0, 0)), (0, 90)) True, (255, 0, 0)), (0, 90))
self.window.blit(font.SysFont("Arial", 20).render(f"Track: {self.engine.sound_manager.music_current_song}", self.window.blit(font.SysFont("Arial", 20).render(f"Track: {self.engine.sound_manager.music_current_song}",
True, (255, 0, 0)), (0, 120)) True, (255, 0, 0)), (0, 120))

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@ -1,54 +1,145 @@
from src.engine.entity import Entity
from random import randint
from pygame import mixer from pygame import mixer
from math import sqrt
from time import time
class SoundManager: class SoundManager:
def __init__(self, music_base_volume: float): def __init__(self):
self.__tick = 0 # Compteur de la valeur d'un tick sur 1 (Utilisé pour le comptage de tick) self.__tick = 0 # Compteur de la valeur d'un tick (Utilisé pour le comptage de tick)
self.tick = 0 # Compteur de tick
self.time = 0 # Temps local a la class (en s) self.time = 0 # Temps local a la class (en s)
self.music_master_volume = 60
self.sound_global_master_volume = 100
self.sound_master_volume = 100
self.music_playlist = [] self.music_playlist = []
self.music_current_song = "" self.music_current_song = ""
self.music_play_playlist = False self.music_play_playlist = False
self.music_current_index = 0 self.music_current_index = 0
self.music_shuffle_playlist = True
self.music_next_request = False
self.music_set_volume(self.music_master_volume)
self.music_before_pause_pos = 0 self.music_before_pause_pos = 0
self.music_before_pause_song = "" self.music_before_pause_song = ""
self.music_is_paused = False self.music_is_paused = False
self.music_pos_delay = 0 self.music_pos_delay = 0
self.music_set_volume(music_base_volume) self.sound_currently_playing: dict[float: list[mixer.Sound, float, list[float, float], float]] = {} # Format {unique_id : [Sound, max_volume, [pos_x, pos_y], stop_at]}
self.sound_loaded: dict[str: mixer.Sound] = {}# Format : {name: mixer.Sound}
self.sound_global_currently_playing: dict[float: list[mixer.Sound, float, float]] = {} # Format {unique_id: [Sound, volume, stop_at]}
self.sound_hears_anchor = None
def update(self, delta: float): self.do1 = True
self.do2 = True
self.do3 = True
self.do4 = True
self.music_add_to_playlist(".\\assets\\OST\\Vampire Killer.mp3")
self.music_add_to_playlist(".\\assets\\OST\\Hyrule Field - The Legend of Zelda Ocarina of Time.mp3")
self.music_add_to_playlist(".\\assets\\OST\\Lost Woods - The Legend of Zelda Ocarina of Time.mp3")
self.music_add_to_playlist(".\\assets\\OST\\Title Theme - The Legend of Zelda Ocarina of Time.mp3")
self.music_start_playlist()
def update(self, delta: float, music_master_volume: float, sound_global_master_volume: float, sound_master_volume: float):
self.__tick += delta self.__tick += delta
self.tick = int(self.__tick / delta) self.tick = int(self.__tick / delta)
self.time = self.tick * delta self.time = self.tick * delta
self.music_master_volume = music_master_volume
self.sound_global_master_volume = sound_global_master_volume
self.sound_master_volume = sound_master_volume
if self.sound_hears_anchor: # Update la position des "Oreilles" du joueur (Ou de l'entité séléctionné comme ancre pour les oreilles)
self.sound_hears_x = self.sound_hears_anchor.x
self.sound_hears_y = self.sound_hears_anchor.y
for key in self.sound_global_currently_playing.keys(): # Son globaux
sound_container = self.sound_global_currently_playing[key]
if sound_container[2] > self.time:
self.sound_global_currently_playing.pop(key)
else:
sound_container[0].set_volume(round(sound_global_master_volume / 100 * sound_container[1] / 100, 3))
for key in self.sound_currently_playing.keys(): # Son locaux
sound_container = self.sound_currently_playing[key]
if sound_container[3] > self.time: # Timeout des sons
self.sound_currently_playing.pop(key)
else: # Gère le volume en fonction de la position
sound = sound_container[0]
max_volume = sound_container[1]
pos_x, pos_y = sound_container[2]
sound.set_volume(max(0, int((round(sound_master_volume / 100 * max_volume / 100, 3)) - sqrt((pos_x - self.sound_hears_x) ** 2 + (pos_y - self.sound_hears_y) ** 2))) / (round(sound_master_volume / 100 * max_volume / 100, 3)))
if self.music_play_playlist and not self.music_is_paused: # Musique de fond if self.music_play_playlist and not self.music_is_paused: # Musique de fond
if not mixer.music.get_busy(): if not mixer.music.get_busy():
if len(self.music_playlist) == 0: if len(self.music_playlist) == 0:
pass pass
elif self.music_current_song == "": elif self.music_current_song == "":
self.__music_play(self.music_playlist[0]) self.__music_play(self.music_playlist[0])
else:
just_played_index = self.music_playlist.index(self.music_current_song)
if len(self.music_playlist) - 1 <= just_played_index: # Dernier son de la playlist / la playlist a rétréci entre temps
self.music_current_index = 0
self.__music_play(self.music_playlist[0]) # Recommence depuis le début de la playlist
else:
self.music_current_index = just_played_index + 1
self.__music_play(self.music_playlist[self.music_current_index]) # Joue la musique suivante dans la playlist
else:
if self.music_current_song in self.music_playlist:
just_played_index = self.music_playlist.index(self.music_current_song)
if self.music_shuffle_playlist and len(self.music_playlist) != 1:
while True:
new_index = randint(0, len(self.music_playlist) - 1)
if new_index != just_played_index:
break
self.music_current_index = new_index
self.__music_play(self.music_playlist[new_index])
elif len(self.music_playlist) - 1 <= just_played_index: # Dernier son de la playlist / la playlist a rétréci entre temps
self.music_current_index = 0
self.__music_play(self.music_playlist[0]) # Recommence depuis le début de la playlist
else:
self.music_current_index = just_played_index + 1
self.__music_play(self.music_playlist[self.music_current_index]) # Joue la musique suivante dans la playlist
else: # Song removed from playlist, no idea what was the index, starting again from start or from random index if playlist_shuffle = True
new_index = randint(0, len(self.music_playlist) - 1)
self.music_current_index = new_index
self.__music_play(self.music_playlist[new_index])
if self.music_next_request:
self.music_next_request = False
mixer.music.fadeout(1)
if self.do1 and self.time > 5:
self.music_playlist_set_shuffle(False)
self.do1 = False
if self.do2 and self.time > 15:
self.music_next()
self.do2 = False
if self.do3 and self.time > 25:
self.music_pause()
self.do3 = False
if self.do4 and self.time > 35:
self.music_next()
self.do4 = False
def music_get_volume(self): def music_get_volume(self):
return mixer.music.get_volume() * 100 return mixer.music.get_volume() * 100
def music_set_volume(self, new_volume: float): def music_set_volume(self, new_volume: float):
"""Définit le nouveau volume de la musique""" """Définit le nouveau volume de la musique"""
mixer.music.set_volume((round(new_volume / 100, 3))) mixer.music.set_volume((round(self.music_master_volume / 100 * new_volume / 100, 3)))
def music_pause(self, fade_s: float, restart_tolerance: float = 33): def music_pause(self, fade_s: float = 0, restart_tolerance: float = 33):
"""Met en pause la musique, la musique reprendra à la fin de la musique moin la tolérance (en pourcentage)""" """Met en pause la musique, la musique reprendra à la fin de la musique moin la tolérance (en pourcentage)"""
self.music_is_paused = True self.music_is_paused = True
self.music_before_pause_pos = self.music_get_current_song_pos() + fade_s * restart_tolerance / 100 # Récupère la position a laquelle le son doit reprendre lors du .resume() self.music_before_pause_pos = self.music_get_current_song_pos() + fade_s * restart_tolerance / 100 # Récupère la position a laquelle le son doit reprendre lors du .resume()
@ -56,19 +147,17 @@ class SoundManager:
mixer.music.fadeout(fade_s * 1000) mixer.music.fadeout(fade_s * 1000)
def music_resume(self, fade_s: float): def music_resume(self, fade_s: float = 0):
self.__music_play(self.music_before_pause_song, fade_s, self.music_before_pause_pos) self.__music_play(self.music_before_pause_song, fade_s, self.music_before_pause_pos)
self.music_before_pause_pos = 0 self.music_before_pause_pos = 0
self.music_before_pause_song = "" self.music_before_pause_song = ""
def music_get_current_song_pos(self): def music_get_current_song_pos(self):
if mixer.music.get_busy(): if mixer.music.get_busy():
return round(mixer.music.get_pos() /1000 + self.music_pos_delay, 3) return round(mixer.music.get_pos() /1000 + self.music_pos_delay, 3)
else: else:
return round(self.music_before_pause_pos, 3) return round(self.music_before_pause_pos, 3)
def __music_play(self, song: str, fade_s: float = 0, start_at: float = 0): def __music_play(self, song: str, fade_s: float = 0, start_at: float = 0):
mixer.music.unload() mixer.music.unload()
mixer.music.load(song) mixer.music.load(song)
@ -92,3 +181,65 @@ class SoundManager:
def music_stop_playlist(self): def music_stop_playlist(self):
self.music_play_playlist = False self.music_play_playlist = False
def music_playlist_set_shuffle(self, shuffle: bool):
self.music_shuffle_playlist = shuffle
def music_next(self):
self.music_next_request = True
def sound_link_hears(self, entity: Entity):
self.sound_hears_anchor = entity
def create_unique_id(self):
return time()*10e99999
def sound_load(self, file_path: str, name: str):
self.sound_loaded[name] = mixer.Sound(file_path)
def sound_play(self, name: str, max_volume: float, pos_x: float, pos_y: float):
sound = self.sound_loaded[name]
stop_at = stop_at = self.time + sound.get_length()
unique_id = self.create_unique_id()
self.sound_currently_playing[unique_id] = [sound, max_volume, [pos_x, pos_y], stop_at] # Format {unique_id : [Sound, max_volume, [pos_x, pos_y], stop_at]
return unique_id
def sound_stop(self, name: str, unique_id: float = None, all: bool = False):
if all:
for key in self.sound_currently_playing.keys():
self.sound_currently_playing.pop(key)[0].stop()
elif unique_id:
sound_container = self.sound_currently_playing.get(unique_id, None)
if sound_container:
self.sound_currently_playing.pop(unique_id)[0].stop()
else:
for key in self.sound_currently_playing.keys():
if self.sound_loaded[name] == self.sound_currently_playing[key][0]:
self.sound_currently_playing.pop(key)[0].stop()
def sound_global_play(self, name: str, volume: float):
"""Joue un son avec le même son dans tout le monde"""
sound = self.sound_loaded[name]
stop_at = self.time + sound.get_length()
unique_id = self.create_unique_id()
self.sound_global_currently_playing[unique_id] = [sound, volume, stop_at]
sound.play()
return unique_id
def sound_global_stop(self, name: str, unique_id: float = None, all: bool = False):
if all:
for key in self.sound_global_currently_playing.keys():
self.sound_global_currently_playing.pop(key)[0].stop()
elif unique_id:
sound_container = self.sound_global_currently_playing.get(unique_id, None)
if sound_container:
self.sound_global_currently_playing.pop(unique_id)[0].stop()
else:
for key in self.sound_global_currently_playing.keys():
if self.sound_loaded[name] == self.sound_global_currently_playing[key][0]:
self.sound_global_currently_playing.pop(key)[0].stop()