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13 changed files with 161 additions and 5180 deletions

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@ -52,8 +52,6 @@ class Engine:
new_time = time.time_ns()/10E8
delta = new_time-last_time
if delta == 0.:
delta = 1/512 # Sécurité pour éviter les divisions par 0 si le delta baisse trop
last_time = new_time
def update(self, delta: float):

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@ -1,6 +1,5 @@
import math
from src.engine.enums import EntityDeathResult
from src.engine.map_manager import MapManager
from src.engine.mobs_AI import MobAI
@ -43,9 +42,6 @@ class Entity:
self.shadow = None
self.death_callback = None
self.death_result = EntityDeathResult.REMOVED
def set_default_life(self, life: int):
"""Définit le nombre de PV de l'entité. Mettre -1 pour rendre l'entité immortelle."""
self.life_points = life

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@ -1,5 +1,4 @@
from src.engine.entity import Entity
from src.engine.enums import EntityDeathResult
from src.engine.map_manager import MapManager
@ -33,13 +32,7 @@ class EntityManager:
entity = self.entities[entity_name]
entity.update(delta)
if entity.life_points == 0:
if entity.death_callback is not None:
entity.death_callback()
if entity.death_result == EntityDeathResult.REMOVED:
self.entities.pop(entity_name)
elif entity.death_result == EntityDeathResult.RESET_LIFE:
entity.life_points = entity.max_life_points
self.entities.pop(entity_name)
if entity.brain is not None and not self.paused:
entity.brain.update(delta)

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@ -8,8 +8,3 @@ class GameState(Enum):
BOSS_FIGHT = 2
MAIN_MENU = 3
# AJouter si besoin, mais à utiliser de préférence avec parsimony
class EntityDeathResult(Enum):
REMOVED = 0 # The entity is removed
RESET_LIFE = 1

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@ -225,7 +225,6 @@ class EventHandler:
if K_o in self.key_pressed:
print(f"Player pos: X = {self.engine.entity_manager.get_by_name('player').x} "
f"Y = {self.engine.entity_manager.get_by_name('player').y}")
self.key_pressed.remove(K_o)
if K_x in self.key_pressed:
self.engine.camera.target_zoom *= 1.01

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@ -179,7 +179,7 @@ class Renderer:
True, (255, 0, 0)), (0, 30))
self.window.blit(font.SysFont("Arial", 20).render(f"Zoom: {round(self.engine.camera.zoom, 2)}",
True, (255, 0, 0)), (0, 60))
self.window.blit(font.SysFont("Arial", 20).render(f"Volume: {self.engine.sound_manager.music_get_volume()}, Pos: {self.engine.sound_manager.music_get_current_song_pos()}s, Index: {self.engine.sound_manager.music_current_index}, Paused: {self.engine.sound_manager.music_is_paused}, Shuffled: {self.engine.sound_manager.music_shuffle_playlist}",
self.window.blit(font.SysFont("Arial", 20).render(f"Volume: {self.engine.sound_manager.music_get_volume()}, Pos: {self.engine.sound_manager.music_get_current_song_pos()}s, Index: {self.engine.sound_manager.music_current_index}, Paused: {self.engine.sound_manager.music_is_paused}",
True, (255, 0, 0)), (0, 90))
self.window.blit(font.SysFont("Arial", 20).render(f"Track: {self.engine.sound_manager.music_current_song}",
True, (255, 0, 0)), (0, 120))

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@ -1,5 +1,4 @@
from pygame import mixer
from random import randint
class SoundManager:
def __init__(self, music_base_volume: float):
@ -10,12 +9,10 @@ class SoundManager:
self.music_current_song = ""
self.music_play_playlist = False
self.music_current_index = 0
self.music_shuffle_playlist = True
self.music_before_pause_pos = 0
self.music_before_pause_song = ""
self.music_is_paused = False
self.music_next_request = False
self.music_pos_delay = 0
@ -28,41 +25,20 @@ class SoundManager:
self.time = self.tick * delta
if self.music_play_playlist and not self.music_is_paused: # Musique de fond
if not mixer.music.get_busy() or self.music_next_request:
if self.music_next_request:
self.music_next_request = False
mixer.music.fadeout(1)
if not mixer.music.get_busy():
if len(self.music_playlist) == 0:
pass
elif self.music_current_song == "":
self.__music_play(self.music_playlist[0])
else:
if self.music_current_song in self.music_playlist:
just_played_index = self.music_playlist.index(self.music_current_song)
if self.music_shuffle_playlist and len(self.music_playlist) != 1:
while True:
new_index = randint(0, len(self.music_playlist) - 1)
if new_index != just_played_index:
break
self.music_current_index = new_index
self.__music_play(self.music_playlist[new_index])
elif len(self.music_playlist) - 1 <= just_played_index: # Dernier son de la playlist / la playlist a rétréci entre temps
self.music_current_index = 0
self.__music_play(self.music_playlist[0]) # Recommence depuis le début de la playlist
else:
self.music_current_index = just_played_index + 1
self.__music_play(self.music_playlist[self.music_current_index]) # Joue la musique suivante dans la playlist
else: # Song removed from playlist, no idea what was the index, starting again from start or from random index if playlist_shuffle = True
new_index = randint(0, len(self.music_playlist) - 1)
self.music_current_index = new_index
self.__music_play(self.music_playlist[new_index])
just_played_index = self.music_playlist.index(self.music_current_song)
if len(self.music_playlist) - 1 <= just_played_index: # Dernier son de la playlist / la playlist a rétréci entre temps
self.music_current_index = 0
self.__music_play(self.music_playlist[0]) # Recommence depuis le début de la playlist
else:
self.music_current_index = just_played_index + 1
self.__music_play(self.music_playlist[self.music_current_index]) # Joue la musique suivante dans la playlist
def music_get_volume(self):
@ -108,7 +84,7 @@ class SoundManager:
def music_remove_from_playlist(self, song_path: str = None, index: int = None):
if song_path:
index = self.music_playlist.index(song_path)
if index != None:
if index:
self.music_playlist.pop(index)
def music_start_playlist(self):
@ -116,9 +92,3 @@ class SoundManager:
def music_stop_playlist(self):
self.music_play_playlist = False
def music_playlist_set_shuffle(self, shuffle: bool):
self.music_shuffle_playlist = shuffle
def music_next(self):
self.music_next_request = True

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@ -3,7 +3,7 @@ import pygame.image
from src.custom_AI import WolfAI
from src.engine.animation import Anim
from src.engine.engine import Engine
from src.engine.enums import GameState, EntityDeathResult
from src.engine.enums import GameState
from src.engine.menu_manager import Menu, Label, Button
@ -29,9 +29,6 @@ class Game(Engine):
self.event_handler.register_button_area((0, 0, 0.1, 0.1), lambda : print("salut"), 0)
self.sound_manager.music_add_to_playlist(".\\assets\\OST\\Main Title (Y'as pas de boss la donc jpp le mettre pour un fight).mp3")
self.sound_manager.music_start_playlist()
self.setup_main_menu()
def start_game(self):
@ -42,10 +39,6 @@ class Game(Engine):
self.renderer.fadeout(1, (0, 0, 0), 100, True, self.start_game)
self.menu_manager.hide()
self.sound_manager.music_remove_from_playlist(".\\assets\\OST\\Main Title (Y'as pas de boss la donc jpp le mettre pour un fight).mp3")
self.sound_manager.music_add_to_playlist(".\\assets\\OST\\Bruit de foret pour yannis.mp3")
self.sound_manager.music_next()
def setup_main_menu(self):
"""Crée les éléments du menu principal."""
menu = Menu()
@ -54,25 +47,18 @@ class Game(Engine):
btn_base_image = pygame.image.load("assets/textures/GUI/button_1.png").convert_alpha()
btn_hover_image = pygame.image.load("assets/textures/GUI/button_2.png").convert_alpha()
slider_base_image = pygame.image.load("assets/textures/GUI/slider_cursor_1.png").convert_alpha()
slider_hover_image = pygame.image.load("assets/textures/GUI/slider_cursor_2.png").convert_alpha()
slider_rail_image = pygame.image.load("assets/textures/GUI/slider_rail_1.png").convert_alpha()
menu.add_widget(Button(0.5, 0.3, "play", 0.08, (0, 0, 0), self.play_button_callback, btn_base_image, btn_hover_image, "play_button", True, 0))
self.menu_manager.register_menu(menu, "main")
self.menu_manager.show("main")
self.create_boss_temple_area()
def create_boss_temple_area(self):
"""Enregistre les zones d'entrées de boss fight."""
self.event_sheduler.register_area((3104, 608, 48, 16), lambda _: print("temple 1"), ["player"], True)
self.event_sheduler.register_area((4544, 592, 48, 16), lambda _: print("temple 2"), ["player"], True)
self.event_sheduler.register_area((5664, 688, 32, 16), lambda _: print("temple 3"), ["player"], True)
self.event_sheduler.register_area((6720, 720, 16, 32), lambda _: print("temple 4"), ["player"], True)
def create_player_entity(self):
"""Crée une entité joueur."""
# On crée les animations
anim = Anim(0.5)
anim.load_animation_from_directory("assets/textures/entities/player/none")
self.renderer.register_animation(anim, "player_none")
@ -81,33 +67,18 @@ class Game(Engine):
anim.load_animation_from_directory("assets/textures/entities/player/walking")
self.renderer.register_animation(anim, "player_walking")
# On crée l'entité
player = self.entity_manager.register_entity("player")
player.link_animation("player_none")
player.collision_rect = [-6, -7, 6, 16]
player.death_result = EntityDeathResult.RESET_LIFE
player.death_callback = self.create_player_entity
player.set_default_life(15)
player.max_speed = 64.0
self.entity_manager.set_player_entity("player")
player.shadow = "player_shadow"
self.renderer.register_shadow("assets/textures/entities/player/shadow.png", "player_shadow")
# On définit ses attributs
player.set_default_life(15)
player.max_speed = 64.0
player.x = 220.
player.y = 767.
# On place la caméra au niveau du joueur
self.camera.x = player.x
self.camera.y = player.y
self.camera.target_x = player.x
self.camera.target_y = player.y
# On enregistre l'entité
self.entity_manager.set_player_entity("player")
self.camera.follow_entity(player)
def spawn_mobs(self):