Moved pause to dialogs_manager
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9e400598a3
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@ -112,15 +112,8 @@ class EventHandler:
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print(f"Player pos: X = {self.engine.entity_manager.get_by_name('player').x} "
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print(f"Player pos: X = {self.engine.entity_manager.get_by_name('player').x} "
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f"Y = {self.engine.entity_manager.get_by_name('player').y}")
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f"Y = {self.engine.entity_manager.get_by_name('player').y}")
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if K_x in self.key_pressed:
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if K_x in self.key_pressed:
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self.engine.camera.target_zoom *= 1.01
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self.engine.camera.target_zoom *= 1.01
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if K_c in self.key_pressed:
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if K_c in self.key_pressed:
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self.engine.camera.target_zoom *= 0.99
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self.engine.camera.target_zoom *= 0.99
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if self.engine.dialogs_manager.reading_dialog:
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if not self.engine.entity_manager.paused:
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self.engine.entity_manager.pause()
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else:
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if self.engine.entity_manager.paused:
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self.engine.entity_manager.resume()
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