Started debuging sound settings
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@ -1,7 +1,6 @@
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# Classe animation adaptée depuis ESG Engine :
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# Classe animation adaptée depuis ESG Engine :
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# https://github.com/yannis300307/ESG_Engine/blob/main/ESG_Engine/client/animation.py
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# https://github.com/yannis300307/ESG_Engine/blob/main/ESG_Engine/client/animation.py
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import os
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import os
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import pygame
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import pygame
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@ -38,7 +38,7 @@ class Engine:
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self.event_sheduler = EventSheduler(self)
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self.event_sheduler = EventSheduler(self)
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self.dialogs_manager = DialogsManager(self.event_handler)
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self.dialogs_manager = DialogsManager(self.event_handler)
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self.menu_manager = MenuManager(self)
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self.menu_manager = MenuManager(self)
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self.sound_manager = SoundManager(60)
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self.sound_manager = SoundManager()
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def loop(self):
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def loop(self):
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"""Fonction à lancer au début du programme et qui va lancer les updates dans une boucle.
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"""Fonction à lancer au début du programme et qui va lancer les updates dans une boucle.
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@ -57,7 +57,7 @@ class Engine:
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self.event_handler.update()
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self.event_handler.update()
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self.event_sheduler.update()
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self.event_sheduler.update()
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self.dialogs_manager.update(0.016666666)
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self.dialogs_manager.update(0.016666666)
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self.sound_manager.update(1/60)
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self.sound_manager.update(1/60, 100, 100, 100)
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def stop(self):
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def stop(self):
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"""Arrête le programme."""
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"""Arrête le programme."""
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@ -124,7 +124,7 @@ class Renderer:
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True, (255, 0, 0)), (0, 30))
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True, (255, 0, 0)), (0, 30))
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self.window.blit(font.SysFont("Arial", 20).render(f"Zoom: {round(self.engine.camera.zoom, 2)}",
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self.window.blit(font.SysFont("Arial", 20).render(f"Zoom: {round(self.engine.camera.zoom, 2)}",
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True, (255, 0, 0)), (0, 60))
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True, (255, 0, 0)), (0, 60))
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self.window.blit(font.SysFont("Arial", 20).render(f"Volume: {self.engine.sound_manager.music_get_volume()}, Pos: {self.engine.sound_manager.music_get_current_song_pos()}s, Index: {self.engine.sound_manager.music_current_index}, Paused: {self.engine.sound_manager.music_is_paused}",
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self.window.blit(font.SysFont("Arial", 20).render(f"Volume: {self.engine.sound_manager.music_get_volume()}, Pos: {self.engine.sound_manager.music_get_current_song_pos()}s, Index: {self.engine.sound_manager.music_current_index}, Paused: {self.engine.sound_manager.music_is_paused}, Shuffled: {self.engine.sound_manager.music_shuffle_playlist}",
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True, (255, 0, 0)), (0, 90))
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True, (255, 0, 0)), (0, 90))
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self.window.blit(font.SysFont("Arial", 20).render(f"Track: {self.engine.sound_manager.music_current_song}",
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self.window.blit(font.SysFont("Arial", 20).render(f"Track: {self.engine.sound_manager.music_current_song}",
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True, (255, 0, 0)), (0, 120))
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True, (255, 0, 0)), (0, 120))
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@ -5,18 +5,22 @@ from math import sqrt
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from time import time
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from time import time
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class SoundManager:
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class SoundManager:
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def __init__(self, music_base_volume: float):
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def __init__(self):
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self.__tick = 0 # Compteur de la valeur d'un tick (Utilisé pour le comptage de tick)
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self.__tick = 0 # Compteur de la valeur d'un tick (Utilisé pour le comptage de tick)
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self.tick = 0 # Compteur de tick
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self.tick = 0 # Compteur de tick
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self.time = 0 # Temps local a la class (en s)
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self.time = 0 # Temps local a la class (en s)
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self.music_master_volume = 60
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self.sound_global_master_volume = 100
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self.sound_master_volume = 100
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self.music_playlist = []
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self.music_playlist = []
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self.music_current_song = ""
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self.music_current_song = ""
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self.music_play_playlist = False
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self.music_play_playlist = False
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self.music_current_index = 0
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self.music_current_index = 0
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self.music_shuffle_playlist = True
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self.music_shuffle_playlist = True
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self.music_next_request = False
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self.music_next_request = False
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self.music_set_volume(music_base_volume)
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self.music_set_volume(self.music_master_volume)
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self.music_before_pause_pos = 0
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self.music_before_pause_pos = 0
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self.music_before_pause_song = ""
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self.music_before_pause_song = ""
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@ -32,6 +36,16 @@ class SoundManager:
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self.sound_hears_anchor = None
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self.sound_hears_anchor = None
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self.do1 = True
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self.do2 = True
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self.do3 = True
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self.do4 = True
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self.music_add_to_playlist(".\\assets\\OST\\Vampire Killer.mp3")
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self.music_add_to_playlist(".\\assets\\OST\\Hyrule Field - The Legend of Zelda Ocarina of Time.mp3")
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self.music_add_to_playlist(".\\assets\\OST\\Lost Woods - The Legend of Zelda Ocarina of Time.mp3")
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self.music_add_to_playlist(".\\assets\\OST\\Title Theme - The Legend of Zelda Ocarina of Time.mp3")
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self.music_start_playlist()
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def update(self, delta: float, music_master_volume: float, sound_global_master_volume: float, sound_master_volume: float):
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def update(self, delta: float, music_master_volume: float, sound_global_master_volume: float, sound_master_volume: float):
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self.__tick += delta
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self.__tick += delta
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self.tick = int(self.__tick / delta)
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self.tick = int(self.__tick / delta)
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@ -65,15 +79,13 @@ class SoundManager:
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sound.set_volume(max(0, int((round(sound_master_volume / 100 * max_volume / 100, 3)) - sqrt((pos_x - self.sound_hears_x) ** 2 + (pos_y - self.sound_hears_y) ** 2))) / (round(sound_master_volume / 100 * max_volume / 100, 3)))
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sound.set_volume(max(0, int((round(sound_master_volume / 100 * max_volume / 100, 3)) - sqrt((pos_x - self.sound_hears_x) ** 2 + (pos_y - self.sound_hears_y) ** 2))) / (round(sound_master_volume / 100 * max_volume / 100, 3)))
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if self.music_play_playlist and not self.music_is_paused: # Musique de fond
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if self.music_play_playlist and not self.music_is_paused: # Musique de fond
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if not mixer.music.get_busy() or self.music_next_request:
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if not mixer.music.get_busy():
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if self.music_next_request:
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self.music_next_request = False
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mixer.music.fadeout(1)
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if len(self.music_playlist) == 0:
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if len(self.music_playlist) == 0:
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pass
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pass
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elif self.music_current_song == "":
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elif self.music_current_song == "":
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self.__music_play(self.music_playlist[0])
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self.__music_play(self.music_playlist[0])
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else:
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else:
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if self.music_current_song in self.music_playlist:
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if self.music_current_song in self.music_playlist:
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just_played_index = self.music_playlist.index(self.music_current_song)
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just_played_index = self.music_playlist.index(self.music_current_song)
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@ -100,6 +112,25 @@ class SoundManager:
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self.music_current_index = new_index
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self.music_current_index = new_index
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self.__music_play(self.music_playlist[new_index])
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self.__music_play(self.music_playlist[new_index])
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if self.music_next_request:
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self.music_next_request = False
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mixer.music.fadeout(1)
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if self.do1 and self.time > 5:
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self.music_playlist_set_shuffle(False)
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self.do1 = False
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if self.do2 and self.time > 15:
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self.music_next()
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self.do2 = False
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if self.do3 and self.time > 25:
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self.music_pause()
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self.do3 = False
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if self.do4 and self.time > 35:
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self.music_next()
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self.do4 = False
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def music_get_volume(self):
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def music_get_volume(self):
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return mixer.music.get_volume() * 100
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return mixer.music.get_volume() * 100
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@ -108,7 +139,7 @@ class SoundManager:
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"""Définit le nouveau volume de la musique"""
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"""Définit le nouveau volume de la musique"""
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mixer.music.set_volume((round(self.music_master_volume / 100 * new_volume / 100, 3)))
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mixer.music.set_volume((round(self.music_master_volume / 100 * new_volume / 100, 3)))
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def music_pause(self, fade_s: float, restart_tolerance: float = 33):
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def music_pause(self, fade_s: float = 0, restart_tolerance: float = 33):
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"""Met en pause la musique, la musique reprendra à la fin de la musique moin la tolérance (en pourcentage)"""
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"""Met en pause la musique, la musique reprendra à la fin de la musique moin la tolérance (en pourcentage)"""
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self.music_is_paused = True
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self.music_is_paused = True
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self.music_before_pause_pos = self.music_get_current_song_pos() + fade_s * restart_tolerance / 100 # Récupère la position a laquelle le son doit reprendre lors du .resume()
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self.music_before_pause_pos = self.music_get_current_song_pos() + fade_s * restart_tolerance / 100 # Récupère la position a laquelle le son doit reprendre lors du .resume()
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@ -116,7 +147,7 @@ class SoundManager:
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mixer.music.fadeout(fade_s * 1000)
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mixer.music.fadeout(fade_s * 1000)
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def music_resume(self, fade_s: float):
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def music_resume(self, fade_s: float = 0):
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self.__music_play(self.music_before_pause_song, fade_s, self.music_before_pause_pos)
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self.__music_play(self.music_before_pause_song, fade_s, self.music_before_pause_pos)
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self.music_before_pause_pos = 0
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self.music_before_pause_pos = 0
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self.music_before_pause_song = ""
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self.music_before_pause_song = ""
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