Modification du rendu des boutons en DEBUG

This commit is contained in:
Yannis 2024-01-06 19:33:53 +01:00
parent 0381ed401f
commit b6fddeb42e

View file

@ -133,11 +133,11 @@ class Renderer:
if area[2] == 0: if area[2] == 0:
draw.rect(self.window, (255, 255, 0), draw.rect(self.window, (255, 255, 0),
(area[0][0] * window_size[0], area[0][1] * window_size[0], (area[0][0] * window_size[0], area[0][1] * window_size[0],
area[0][2] * window_size[0], area[0][3] * window_size[0])) area[0][2] * window_size[0], area[0][3] * window_size[0]), width=1)
elif area[2] == 1: elif area[2] == 1:
draw.rect(self.window, (255, 255, 0), draw.rect(self.window, (255, 255, 0),
(area[0][0] * window_size[1], area[0][1] * window_size[1], (area[0][0] * window_size[1], area[0][1] * window_size[1],
area[0][2] * window_size[1], area[0][3] * window_size[1])) area[0][2] * window_size[1], area[0][3] * window_size[1]), width=1)
else: else:
draw.rect(self.window, (255, 255, 0), draw.rect(self.window, (255, 255, 0),
area[0], width=1) area[0], width=1)